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Alien operating tables now have a 20% surgery speed bonus (#87665)
## About The Pull Request Alien operating tables (made by making a table frame with alien alloy, then adding silver) now have a 20% surgery speed bonus, as compared to normal operating tables. I also refactored the `get_location_modifier` proc, it now uses a "typecache" rather than a else-if locate tower. ## Why It's Good For The Game Medbaymaxxing with alien tech is nice - and this somewhat cursed code is still better than the else-if locate tower, honestly. ## Changelog 🆑 balance: Alien operating tables now have a 20% surgery speed bonus. refactor: Refactored how table/bed surgery speed modifiers are calculated, so it's hopefully more efficient now. /🆑 --------- Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
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@@ -1,15 +1,18 @@
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/*
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* Gets the surgery speed modifier for a given mob, based off what sort of table/bed/whatever is on their turf.
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*/
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/proc/get_location_modifier(mob/located_mob)
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var/turf/mob_turf = get_turf(located_mob)
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if(locate(/obj/structure/table/optable, mob_turf))
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return 1
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else if(locate(/obj/machinery/stasis, mob_turf))
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return 0.9
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else if(locate(/obj/structure/table, mob_turf))
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return 0.8
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else if(locate(/obj/structure/bed, mob_turf))
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return 0.7
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else
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return 0.5
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// Technically this IS a typecache, just not the usual kind :3
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var/static/list/modifiers = zebra_typecacheof(list(
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/obj/structure/table = 0.8,
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/obj/structure/table/optable = 1,
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/obj/structure/table/optable/abductor = 1.2,
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/obj/machinery/stasis = 0.9,
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/obj/structure/bed = 0.7,
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))
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. = 0.5
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for(var/obj/thingy in get_turf(located_mob))
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. = max(., modifiers[thingy.type])
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/proc/get_location_accessible(mob/located_mob, location)
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