Revert "Adds 15-force edaggers that look and function like pens when off."

This commit is contained in:
phil235
2015-08-16 00:36:08 +02:00
parent df758d2fff
commit 8a4f8a4482
5 changed files with 0 additions and 44 deletions
-38
View File
@@ -78,41 +78,3 @@
reagents.add_reagent("mutetoxin", 15)
reagents.add_reagent("tirizene", 10)
..()
/*
* (Alan) Edaggers
*/
/obj/item/weapon/pen/edagger
origin_tech = "combat=3;syndicate=5"
var/on = 0
/obj/item/weapon/pen/edagger/attack_self(mob/living/user)
if(on)
on = 0
force = initial(force)
w_class = initial(w_class)
name = initial(name)
hitsound = initial(hitsound)
embed_chance = initial(embed_chance)
throwforce = initial(throwforce)
playsound(user, 'sound/weapons/saberoff.ogg', 10, 1)
user << "<span class='warning'>[src] can now be concealed.</span>"
else
on = 1
force = 15
w_class = 3
name = "energy dagger"
hitsound = 'sound/weapons/blade1.ogg'
embed_chance = 90 //rule of cool
throwforce = 35
playsound(user, 'sound/weapons/saberon.ogg', 10, 1)
user << "<span class='warning'>[src] is now active.</span>"
update_icon()
/obj/item/weapon/pen/edagger/update_icon()
if(on)
icon_state = "edagger"
item_state = "edagger"
else
icon_state = initial(icon_state) //looks like a normal pen when off.
item_state = initial(item_state)