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adds an admin combat-ready miner outfit (#72286)
## About The Pull Request adds an admin outfit intended for easy spawn ins as a shaft miner, to test megafauna and whatnot included are: bone bracers, bone talisman both suit and hood are fully goliath plated webbing with 2 lux pens, 2 standard pens and 2 legion cores gps, advanced scanner kinetic accelerator with bayonet and seclite, compact kinetic crusher (normal sized), upgraded resonator night vision medhud mesons mini extinguisher all the trophies and 10 copies of every modkit ## Why It's Good For The Game makes localhost megafauna fights require less preptime ## Changelog 🆑 admin: adds an admin combat-ready miner outfit /🆑
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@@ -417,14 +417,23 @@
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))
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/obj/item/storage/belt/mining/vendor
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contents = newlist(/obj/item/survivalcapsule)
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/obj/item/storage/belt/mining/vendor/PopulateContents()
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new /obj/item/survivalcapsule(src)
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/obj/item/storage/belt/mining/alt
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icon_state = "explorer2"
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inhand_icon_state = "explorer2"
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worn_icon_state = "explorer2"
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/obj/item/storage/belt/mining/healing/PopulateContents()
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for(var/i in 1 to 2)
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new /obj/item/reagent_containers/hypospray/medipen/survival/luxury(src)
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for(var/i in 1 to 2)
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new /obj/item/reagent_containers/hypospray/medipen/survival(src)
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for(var/i in 1 to 2)
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var/obj/item/organ/internal/monster_core/core = new /obj/item/organ/internal/monster_core/regenerative_core/legion(src)
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core.preserve()
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/obj/item/storage/belt/mining/primitive
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name = "hunter's belt"
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desc = "A versatile belt, woven from sinew."
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@@ -248,6 +248,31 @@
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var/plush_path = /obj/effect/spawner/random/entertainment/plushie
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new plush_path(src)
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/obj/item/storage/box/survival/mining/bonus
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mask_type = null
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internal_type = /obj/item/tank/internals/emergency_oxygen/double
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/obj/item/storage/box/survival/mining/bonus/PopulateContents()
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..()
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new /obj/item/gps/mining(src)
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new /obj/item/t_scanner/adv_mining_scanner(src)
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/obj/item/storage/box/miner_modkits
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name = "miner modkit/trophy box"
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desc = "Contains every modkit and trophy in the game."
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/obj/item/storage/box/miner_modkits/Initialize(mapload)
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. = ..()
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atom_storage.set_holdable(list(/obj/item/borg/upgrade/modkit, /obj/item/crusher_trophy))
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atom_storage.numerical_stacking = TRUE
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/obj/item/storage/box/miner_modkits/PopulateContents()
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for(var/trophy in subtypesof(/obj/item/crusher_trophy))
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new trophy(src)
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for(var/modkit in subtypesof(/obj/item/borg/upgrade/modkit))
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for(var/i in 1 to 10) //minimum cost ucrrently is 20, and 2 pkas, so lets go with that
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new modkit(src)
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/obj/item/storage/box/skillchips
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name = "box of skillchips"
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desc = "Contains one copy of every skillchip"
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@@ -73,6 +73,11 @@
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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glass_colour_type = /datum/client_colour/glass_colour/green
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/obj/item/clothing/glasses/hud/health/night/meson
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name = "night vision meson health scanner HUD"
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desc = "Truly combat ready."
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vision_flags = SEE_TURFS
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/obj/item/clothing/glasses/hud/health/night/science
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name = "night vision medical science scanner HUD"
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desc = "An clandestine medical science heads-up display that allows operatives to find \
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@@ -41,7 +41,7 @@
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/obj/item/knife/combat/survival = 1,
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/obj/item/mining_voucher = 1,
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/obj/item/stack/marker_beacon/ten = 1,
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)
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)
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belt = /obj/item/modular_computer/pda/shaftminer
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ears = /obj/item/radio/headset/headset_cargo/mining
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gloves = /obj/item/clothing/gloves/color/black
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@@ -68,21 +68,57 @@
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/obj/item/mining_voucher = 1,
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/obj/item/stack/marker_beacon/ten = 1,
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/obj/item/t_scanner/adv_mining_scanner/lesser = 1,
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)
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)
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glasses = /obj/item/clothing/glasses/meson
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mask = /obj/item/clothing/mask/gas/explorer
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internals_slot = ITEM_SLOT_SUITSTORE
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/datum/outfit/job/miner/equipped/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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/datum/outfit/job/miner/equipped/post_equip(mob/living/carbon/human/miner, visualsOnly = FALSE)
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..()
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if(visualsOnly)
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return
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if(istype(H.wear_suit, /obj/item/clothing/suit/hooded))
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var/obj/item/clothing/suit/hooded/S = H.wear_suit
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S.ToggleHood()
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if(istype(miner.wear_suit, /obj/item/clothing/suit/hooded))
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var/obj/item/clothing/suit/hooded/explorer_suit = miner.wear_suit
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explorer_suit.ToggleHood()
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/datum/outfit/job/miner/equipped/mod
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name = "Shaft Miner (Equipment + MODsuit)"
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back = /obj/item/mod/control/pre_equipped/mining
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suit = null
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mask = /obj/item/clothing/mask/gas/explorer
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/datum/outfit/job/miner/equipped/combat
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name = "Shaft Miner (Combat-Ready)"
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glasses = /obj/item/clothing/glasses/hud/health/night/meson
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gloves = /obj/item/clothing/gloves/bracer
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accessory = /obj/item/clothing/accessory/talisman
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backpack_contents = list(
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/obj/item/storage/box/miner_modkits = 1,
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/obj/item/gun/energy/recharge/kinetic_accelerator = 2,
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/obj/item/kinetic_crusher/compact = 1,
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/obj/item/resonator/upgraded = 1,
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)
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box = /obj/item/storage/box/survival/mining/bonus
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l_pocket = /obj/item/modular_computer/pda/shaftminer
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r_pocket = /obj/item/extinguisher/mini
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belt = /obj/item/storage/belt/mining/healing
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/datum/outfit/job/miner/equipped/combat/post_equip(mob/living/carbon/human/miner, visualsOnly = FALSE)
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. = ..()
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if(visualsOnly)
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return
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var/list/miner_contents = miner.get_all_contents()
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var/obj/item/clothing/suit/hooded/explorer/explorer_suit = locate() in miner_contents
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if(explorer_suit)
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for(var/i in 1 to 3)
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var/obj/item/stack/sheet/animalhide/goliath_hide/plating = new()
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explorer_suit.attackby(plating)
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for(var/i in 1 to 3)
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var/obj/item/stack/sheet/animalhide/goliath_hide/plating = new()
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explorer_suit.hood.attackby(plating)
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for(var/obj/item/gun/energy/recharge/kinetic_accelerator/accelerator in miner_contents)
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var/obj/item/knife/combat/survival/knife = new(accelerator)
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accelerator.bayonet = knife
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var/obj/item/flashlight/seclite/flashlight = new()
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var/datum/component/seclite_attachable/light_component = accelerator.GetComponent(/datum/component/seclite_attachable)
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light_component.add_light(flashlight)
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@@ -169,6 +169,10 @@
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if(light_on)
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. += "[icon_state]_lit"
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/obj/item/kinetic_crusher/compact //for admins
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name = "compact kinetic crusher"
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w_class = WEIGHT_CLASS_NORMAL
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//destablizing force
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/obj/projectile/destabilizer
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name = "destabilizing force"
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