mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-24 21:48:39 +01:00
Merge branch 'master' of https://github.com/Malkevin/-tg-station into coldfiresuit
Conflicts: code/_compile_options.dm
This commit is contained in:
@@ -37,7 +37,9 @@
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES
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||||
armor = list(melee = 30, bullet = 10, laser = 5,energy = 5, bomb = 0, bio = 0, rad = 0)
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
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||||
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
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||||
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||||
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||||
/obj/item/clothing/head/culthood/alt
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||||
@@ -58,6 +60,10 @@
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allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade)
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armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0)
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flags_inv = HIDEJUMPSUIT
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||||
cold_protection = CHEST|GROIN|LEGS|ARMS
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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heat_protection = CHEST|GROIN|LEGS|ARMS
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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/obj/item/clothing/head/magus
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name = "magus helm"
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@@ -118,7 +118,9 @@ BLIND // can't see anything
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
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||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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||||
cold_protection = HEAD
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||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
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||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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||||
heat_protection = HEAD
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||||
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
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||||
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||||
/obj/item/clothing/suit/space
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name = "space suit"
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@@ -135,7 +137,9 @@ BLIND // can't see anything
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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||||
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
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||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
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||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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//Under clothing
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@@ -28,9 +28,9 @@
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color="brown"
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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heat_protection = HANDS
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||||
max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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hos
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@@ -16,9 +16,9 @@
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item_state = "egloves"
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color = "captain"
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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||||
heat_protection = HANDS
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||||
max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECITON_TEMPERATURE
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||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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||||
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||||
/obj/item/clothing/gloves/cyborg
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desc = "beep boop borp"
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@@ -36,9 +36,9 @@
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permeability_coefficient = 0.05
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cold_protection = HANDS
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||||
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECITON_TEMPERATURE
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||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECITON_TEMPERATURE
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||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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||||
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||||
/obj/item/clothing/gloves/combat //Combined effect of SWAT gloves and insulated gloves
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desc = "These tactical gloves are somewhat fire and impact resistant."
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||||
@@ -48,9 +48,9 @@
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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||||
cold_protection = HANDS
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||||
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECITON_TEMPERATURE
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||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECITON_TEMPERATURE
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||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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||||
|
||||
/obj/item/clothing/gloves/latex
|
||||
name = "latex gloves"
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||||
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||||
@@ -47,7 +47,9 @@
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name = "firefighter helmet"
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||||
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
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||||
heat_protection = HEAD
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||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
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||||
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
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||||
cold_protection = HEAD
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||||
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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||||
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||||
/obj/item/clothing/head/hardhat/white
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||||
icon_state = "hardhat0_white"
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||||
@@ -55,7 +57,9 @@
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color = "white"
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||||
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
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||||
heat_protection = HEAD
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||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
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||||
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
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||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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||||
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||||
/obj/item/clothing/head/hardhat/dblue
|
||||
icon_state = "hardhat0_dblue"
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||||
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||||
@@ -7,9 +7,9 @@
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||||
armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
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||||
flags_inv = HIDEEARS|HIDEEYES
|
||||
cold_protection = HEAD
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||||
min_cold_protection_temperature = HELMET_MIN_COLD_PROTECITON_TEMPERATURE
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||||
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
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||||
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/head/helmet/warden
|
||||
name = "warden's hat"
|
||||
@@ -35,7 +35,9 @@
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags_inv = HIDEEARS|HIDEEYES
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/head/helmet/thunderdome
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||||
name = "\improper Thunderdome helmet"
|
||||
@@ -45,7 +47,9 @@
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||||
item_state = "thunderdome"
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||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/head/helmet/gladiator
|
||||
name = "gladiator helmet"
|
||||
|
||||
@@ -24,7 +24,9 @@
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||||
flags = FPRINT|TABLEPASS
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||||
flags_inv = 0
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||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
|
||||
|
||||
//Chaplain
|
||||
/obj/item/clothing/head/chaplain_hood
|
||||
|
||||
@@ -5,9 +5,9 @@
|
||||
desc = "A pair of black shoes."
|
||||
|
||||
cold_protection = FEET
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||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
|
||||
heat_protection = FEET
|
||||
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECITON_TEMPERATURE
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||||
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
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||||
|
||||
redcoat
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||||
color = "redcoat" //Exists for washing machines. Is not different from black shoes in any way.
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||||
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||||
@@ -28,9 +28,9 @@
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||||
flags = NOSLIP
|
||||
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
|
||||
heat_protection = FEET
|
||||
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/shoes/space_ninja
|
||||
name = "ninja shoes"
|
||||
@@ -41,9 +41,9 @@
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
|
||||
heat_protection = FEET
|
||||
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/shoes/sandal
|
||||
desc = "A pair of rather plain, wooden sandals."
|
||||
@@ -87,9 +87,9 @@
|
||||
color = "cult"
|
||||
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
|
||||
heat_protection = FEET
|
||||
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/shoes/cyborg
|
||||
name = "cyborg boots"
|
||||
|
||||
@@ -24,7 +24,9 @@
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||||
armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
|
||||
|
||||
//Deathsquad suit
|
||||
|
||||
@@ -52,6 +52,8 @@
|
||||
item_state = "ce_helm"
|
||||
color = "white"
|
||||
armor = list(melee = 40, bullet = 5, laser = 10,energy = 5, bomb = 50, bio = 100, rad = 90)
|
||||
//heat_protection = HEAD //Uncomment to enable firesuit protection
|
||||
//max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
|
||||
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||||
/obj/item/clothing/suit/space/rig/elite
|
||||
icon_state = "rig-white"
|
||||
@@ -59,6 +61,8 @@
|
||||
desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
|
||||
item_state = "ce_hardsuit"
|
||||
armor = list(melee = 40, bullet = 5, laser = 10,energy = 5, bomb = 50, bio = 100, rad = 90)
|
||||
//heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
|
||||
//max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
|
||||
|
||||
//Mining rig
|
||||
|
||||
@@ -5,9 +5,9 @@
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
cold_protection = CHEST|GROIN
|
||||
min_cold_protection_temperature = ARMOR_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN
|
||||
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/vest
|
||||
@@ -26,6 +26,8 @@
|
||||
icon_state = "warden_jacket"
|
||||
item_state = "armor"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
cold_protection = CHEST|GROIN|ARMS|HANDS
|
||||
heat_protection = CHEST|GROIN|ARMS|HANDS
|
||||
|
||||
/obj/item/clothing/suit/armor/riot
|
||||
name = "riot suit"
|
||||
@@ -36,7 +38,8 @@
|
||||
slowdown = 1
|
||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
/obj/item/clothing/suit/armor/bulletproof
|
||||
name = "bulletproof vest"
|
||||
@@ -70,8 +73,9 @@
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 0, rad = 0)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
heat_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/suit/armor/swat/officer
|
||||
name = "officer jacket"
|
||||
@@ -139,7 +143,9 @@
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/suit/armor/heavy
|
||||
name = "heavy armor"
|
||||
@@ -155,6 +161,8 @@
|
||||
/obj/item/clothing/suit/armor/tdome
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome/red
|
||||
name = "thunderdome suit"
|
||||
|
||||
@@ -72,9 +72,11 @@
|
||||
icon_state = "detective"
|
||||
item_state = "det_suit"
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = CHEST|LEGS|ARMS
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
|
||||
armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
cold_protection = CHEST|GROIN|LEGS|ARMS
|
||||
heat_protection = CHEST|GROIN|LEGS|ARMS
|
||||
|
||||
//Engineering
|
||||
/obj/item/clothing/suit/hazardvest
|
||||
|
||||
@@ -23,7 +23,9 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPSPRESSUREDMAGE
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/fire/firefighter
|
||||
@@ -47,8 +49,12 @@
|
||||
desc = "Use in case of bomb."
|
||||
icon_state = "bombsuit"
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0) //Melee 40, laser 20 for ghetto riot armor
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/bomb_suit
|
||||
@@ -64,8 +70,11 @@
|
||||
slowdown = 2
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
heat_protection = CHEST|GROIN
|
||||
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
||||
|
||||
|
||||
|
||||
/obj/item/clothing/head/bomb_hood/security
|
||||
|
||||
@@ -77,6 +77,8 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS
|
||||
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
cold_protection = CHEST|GROIN|LEGS|ARMS
|
||||
heat_protection = CHEST|GROIN|LEGS|ARMS
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS/dermal
|
||||
|
||||
@@ -81,7 +81,9 @@
|
||||
flags = FPRINT | TABLEPASS
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
cold_protection = CHEST | GROIN | LEGS | ARMS //Needs gloves and shoes with cold protection to be fully protected.
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/under/acj
|
||||
name = "administrative cybernetic jumpsuit"
|
||||
@@ -95,7 +97,9 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100)
|
||||
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/under/owl
|
||||
name = "owl uniform"
|
||||
|
||||
@@ -972,9 +972,9 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPSPRESSUREDMAGE
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS | HEAD
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS | HEAD
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
canremove = 0
|
||||
armor = list(melee = 80, bullet = 20, laser = 20, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
@@ -1026,7 +1026,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
unacidable = 1
|
||||
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
|
||||
armor = list(melee = 80, bullet = 20, laser = 20, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/effect/golemrune
|
||||
|
||||
Reference in New Issue
Block a user