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Lowers stun duration to compensate animation
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@@ -92,9 +92,9 @@
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spawn(20)
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src.jitteriness -= 990 //Still jittery, but vastly less
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// if(src.stunned < shock_damage) src.stunned = shock_damage
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Stun(5)//This should work for now, more is really silly and makes you lay there forever
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Stun(3)//This should work for now, more is really silly and makes you lay there forever
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// if(src.weakened < 20*siemens_coeff) src.weakened = 20*siemens_coeff
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Weaken(5)
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Weaken(3)
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return shock_damage
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