Refactors the keys_held rolling buffer (#53773)

* rolling key rip

* category

* comment

* oops
This commit is contained in:
Rohesie
2020-09-20 15:01:21 -07:00
committed by GitHub
parent 87e833a225
commit 8b224ef13e
7 changed files with 34 additions and 26 deletions
+1 -1
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@@ -126,7 +126,7 @@
#define MAX_KEYS_PER_KEYBIND 3
///Max amount of keypress messages per second over two seconds before client is autokicked
#define MAX_KEYPRESS_AUTOKICK 50
///Length of held key rolling buffer
///Length of held key buffer
#define HELD_KEY_BUFFER_LENGTH 15
#define STICKYBAN_DB_CACHE_TIME 10 SECONDS
+2 -1
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@@ -27,7 +27,8 @@ SUBSYSTEM_DEF(input)
"M" = "me",
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
"Tab" = "\".winset \\\"input.focus=true?map.focus=true input.background-color=[COLOR_INPUT_DISABLED]:input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
"Escape" = "\".winset \\\"input.text=\\\"\\\"\\\"\"")
"Escape" = "Reset-Held-Keys",
)
// Badmins just wanna have fun ♪
/datum/controller/subsystem/input/proc/refresh_client_macro_sets()
+10
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@@ -192,3 +192,13 @@
/// rate limiting for the crew manifest
var/crew_manifest_delay
/// A buffer of currently held keys.
var/list/keys_held = list()
/*
** These next two vars are to apply movement for keypresses and releases made while move delayed.
** Because discarding that input makes the game less responsive.
*/
/// On next move, add this dir to the move that would otherwise be done
var/next_move_dir_add
/// On next move, subtract this dir from the move that would otherwise be done
var/next_move_dir_sub
@@ -0,0 +1,11 @@
/**
* Manually clears any held keys, in case due to lag or other undefined behavior a key gets stuck.
*
* Hardcoded to the ESC key.
*/
/client/verb/reset_held_keys()
set name = "Reset Held Keys"
set hidden = TRUE
for(var/key in keys_held)
keyUp(key)
+6 -8
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@@ -41,11 +41,11 @@
winset(src, null, "input.focus=true ; input.text=[url_encode(_key)]")
return
//offset by 1 because the buffer address is 0 indexed because the math was simpler
keys_held[current_key_address + 1] = _key
if(length(keys_held) >= HELD_KEY_BUFFER_LENGTH && !keys_held[_key])
keyUp(keys_held[1]) //We are going over the number of possible held keys, so let's remove the first one.
//the time a key was pressed isn't actually used anywhere (as of 2019-9-10) but this allows easier access usage/checking
keys_held[_key] = world.time
current_key_address = ((current_key_address + 1) % HELD_KEY_BUFFER_LENGTH)
var/movement = movement_keys[_key]
if(!(next_move_dir_sub & movement) && !movement_locked)
next_move_dir_add |= movement
@@ -75,11 +75,9 @@
set instant = TRUE
set hidden = TRUE
//Can't just do a remove because it would alter the length of the rolling buffer, instead search for the key then null it out if it exists
for(var/i in 1 to HELD_KEY_BUFFER_LENGTH)
if(keys_held[i] == _key)
keys_held[i] = null
break
if(!keys_held[_key])
return
keys_held -= _key
var/movement = movement_keys[_key]
if(!(next_move_dir_add & movement))
next_move_dir_sub |= movement
+3 -16
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@@ -1,15 +1,3 @@
/client
/// A rolling buffer of any keys held currently
var/list/keys_held = list()
///used to keep track of the current rolling buffer position
var/current_key_address = 0
/// These next two vars are to apply movement for keypresses and releases made while move delayed.
/// Because discarding that input makes the game less responsive.
/// On next move, add this dir to the move that would otherwise be done
var/next_move_dir_add
/// On next move, subtract this dir from the move that would otherwise be done
var/next_move_dir_sub
// Set a client's focus to an object and override these procs on that object to let it handle keypresses
/datum/proc/key_down(key, client/user) // Called when a key is pressed down initially
@@ -33,10 +21,9 @@
/client/proc/set_macros()
set waitfor = FALSE
//Reset and populate the rolling buffer
keys_held.Cut()
for(var/i in 1 to HELD_KEY_BUFFER_LENGTH)
keys_held += null
//Reset the buffer
for(var/key in keys_held)
keyUp(key)
erase_all_macros()
+1
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@@ -1743,6 +1743,7 @@
#include "code\modules\client\verbs\etips.dm"
#include "code\modules\client\verbs\ooc.dm"
#include "code\modules\client\verbs\ping.dm"
#include "code\modules\client\verbs\reset_held_keys.dm"
#include "code\modules\client\verbs\suicide.dm"
#include "code\modules\client\verbs\who.dm"
#include "code\modules\clothing\chameleon.dm"