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Some more changes that I can't remember
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@@ -46,9 +46,9 @@
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/obj/singularity/narsie/process()
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eat()
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if(clashing)
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return 0
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eat()
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if(!target || prob(5))
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pickcultist()
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move()
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@@ -80,6 +80,12 @@
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/obj/singularity/narsie/proc/pickcultist() //Narsie rewards her cultists with being devoured first, then picks a ghost to follow.
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var/list/cultists = list()
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var/list/noncultists = list()
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for(var/obj/structure/clockwork/massive/ratvar/enemy in poi_list) //Prioritize killing Ratvar
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if(enemy.z != z)
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continue
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acquire(enemy)
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return
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for(var/mob/living/carbon/food in living_mob_list) //we don't care about constructs or cult-Ians or whatever. cult-monkeys are fair game i guess
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var/turf/pos = get_turf(food)
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if(pos.z != src.z)
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@@ -111,7 +117,7 @@
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return
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/obj/singularity/narsie/proc/acquire(mob/food)
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/obj/singularity/narsie/proc/acquire(atom/food)
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if(food == target)
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return
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target << "<span class='cultsmall'>NAR-SIE HAS LOST INTEREST IN YOU.</span>"
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