Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2021-08-30 00:10:26 +00:00
parent 4a7a9f0458
commit 8d47ed2d82
6 changed files with 53 additions and 35 deletions
@@ -1,7 +0,0 @@
author: "IndieanaJones"
delete-after: True
changes:
- expansion: "Spider nurses and broodmothers can now place down sealed webs by webbing an already webbed tile, allowing them to make weak walls."
- qol: "Tarantulas now use right-click to charge as opposed to a button ability. Said button ability is now removed."
- balance: "Spiders have received some slight balance changes to make them less oppressive when they have the upper hand whilst letting them slightly handle atmos changes. One major change is that broodmothers now take 15 seconds to lay eggs as opposed to 10 seconds."
- qol: "Spiders can see further in the dark now."
@@ -1,8 +0,0 @@
author: "Y0SH1M4S73R"
delete-after: True
changes:
- bugfix: "Variables within an SDQL spell list variable can have their names changed without causing a cascade of errors"
- refactor: "SDQL spell query execution has been moved to a component"
- admin: "The parse error handling for SDQL spells has been improved significantly"
- admin: "Projectile SDQL spells can now fire any projectile"
- admin: "Touch SDQL spells can now use any touch attack item"
@@ -1,11 +0,0 @@
author: "esainane"
delete-after: True
changes:
- bugfix: "Smart pipes now calculate their direction properly, and construction code checks direction logic properly. This fixes many problems with atmospherics construction."
- bugfix: "Smart pipe construction now no longer tries to work around irrelevant pipes which are on completely different layers and do not interact with the new pipe in any way."
- bugfix: "Smart pipes with less than two allowed directions can no longer be built. The pipe would be invisible, but still interact in weird ways."
- bugfix: "One tile can no longer have more than one atmospheric component ready to connect in the same direction and layer. This prevents the scenario where a temperature pump is placed in a manner which looks like it's going to connect to a horizontal bridge pipe, but actually turns the vertical plasma input pipe behind it into a manifold, ruptures the connected plasma canister, and sets Toxins on fire."
- qol: "Smart pipes are now much, much smarter. During construction, if a smart pipe would block placement of a component, it will see if permitted connectivity can be reconfigured to make room for other components. This includes negotiation with other smart pipes, preferring to create pipe crossings where available, or create an opposing corner pipe if not. The RPD can now also reconfigure allowed connectivity for existing smart pipes manually. Smart pipes can never be reconfigured to have less than two allowed directions, and active connections cannot be reconfigured. Automatic reconfiguration will never cause a smart pipe to permit connectivity that was not previously permitted."
- bugfix: "Multi-layer pipe components can trigger smart pipe negotiation where relevant."
- refactor: "Rearranged some atmospherics pipe code. Fewer redundant loops, add and use documented and centralized helpers for bit manipulation where sensible. Make bitfield assumptions explicit."
- code_imp: "made a small part of the documentation in the area less wrong dear god my eyes the goggles do nothing"
@@ -1,5 +0,0 @@
author: "Arkatos"
delete-after: True
changes:
- refactor: "Cyborg Station Alerts UI now uses tgui."
- refactor: "AI Station Alerts UI now uses tgui."
@@ -1,4 +0,0 @@
author: "tralezab"
delete-after: True
changes:
- spellcheck: "Changed the wording on antag panel policy a little bit."
+53
View File
@@ -631,3 +631,56 @@
2021-08-29:
Fikou:
- bugfix: colossus bolts no longer instantly explode you if youre in a car/mech
2021-08-30:
Arkatos:
- refactor: Cyborg Station Alerts UI now uses tgui.
- refactor: AI Station Alerts UI now uses tgui.
IndieanaJones:
- expansion: Spider nurses and broodmothers can now place down sealed webs by webbing
an already webbed tile, allowing them to make weak walls.
- qol: Tarantulas now use right-click to charge as opposed to a button ability. Said
button ability is now removed.
- balance: Spiders have received some slight balance changes to make them less oppressive
when they have the upper hand whilst letting them slightly handle atmos changes. One
major change is that broodmothers now take 15 seconds to lay eggs as opposed
to 10 seconds.
- qol: Spiders can see further in the dark now.
Y0SH1M4S73R:
- bugfix: Variables within an SDQL spell list variable can have their names changed
without causing a cascade of errors
- refactor: SDQL spell query execution has been moved to a component
- admin: The parse error handling for SDQL spells has been improved significantly
- admin: Projectile SDQL spells can now fire any projectile
- admin: Touch SDQL spells can now use any touch attack item
esainane:
- bugfix: Smart pipes now calculate their direction properly, and construction code
checks direction logic properly. This fixes many problems with atmospherics
construction.
- bugfix: Smart pipe construction now no longer tries to work around irrelevant
pipes which are on completely different layers and do not interact with the
new pipe in any way.
- bugfix: Smart pipes with less than two allowed directions can no longer be built.
The pipe would be invisible, but still interact in weird ways.
- bugfix: One tile can no longer have more than one atmospheric component ready
to connect in the same direction and layer. This prevents the scenario where
a temperature pump is placed in a manner which looks like it's going to connect
to a horizontal bridge pipe, but actually turns the vertical plasma input pipe
behind it into a manifold, ruptures the connected plasma canister, and sets
Toxins on fire.
- qol: Smart pipes are now much, much smarter. During construction, if a smart pipe
would block placement of a component, it will see if permitted connectivity
can be reconfigured to make room for other components. This includes negotiation
with other smart pipes, preferring to create pipe crossings where available,
or create an opposing corner pipe if not. The RPD can now also reconfigure allowed
connectivity for existing smart pipes manually. Smart pipes can never be reconfigured
to have less than two allowed directions, and active connections cannot be reconfigured.
Automatic reconfiguration will never cause a smart pipe to permit connectivity
that was not previously permitted.
- bugfix: Multi-layer pipe components can trigger smart pipe negotiation where relevant.
- refactor: Rearranged some atmospherics pipe code. Fewer redundant loops, add and
use documented and centralized helpers for bit manipulation where sensible.
Make bitfield assumptions explicit.
- code_imp: made a small part of the documentation in the area less wrong dear god
my eyes the goggles do nothing
tralezab:
- spellcheck: Changed the wording on antag panel policy a little bit.