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[NONMODULAR]Venus Humantraps are no longer capable of immortality (#5647)
* You forced my hand, again. * Update venus_human_trap.dm * Update venus_human_trap.dm * Update venus_human_trap.dm Co-authored-by: Yawet330 <memeusniceus@gmail.com>
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@@ -134,7 +134,7 @@
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/// The maximum amount of vines a plant can have at one time
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var/max_vines = 4
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/// How far away a plant can attach a vine to something
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var/vine_grab_distance = 5
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var/vine_grab_distance = 4 //SKYRAT EDIT - Original 5
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/// Whether or not this plant is ghost possessable
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var/playable_plant = TRUE
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@@ -174,7 +174,7 @@
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vines += newVine
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if(isliving(the_target))
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var/mob/living/L = the_target
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L.Paralyze(20)
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L.Knockdown(2 SECONDS) //Skyrat EDIT - Removes hardstun, bye!
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ranged_cooldown = world.time + ranged_cooldown_time
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/mob/living/simple_animal/hostile/venus_human_trap/Login()
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@@ -578,11 +578,11 @@
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return
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for(var/datum/spacevine_mutation/SM in mutations)
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SM.on_cross(src, AM)
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if(istype(AM, /mob/living/simple_animal/hostile/venus_human_trap)) //skyrat change: vines heal flytraps 10% on cross
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if(istype(AM, /mob/living/simple_animal/hostile/venus_human_trap)) //SKYRAT CHANGE - Vines now heal less. Again. Stop forcing our hand by abusing on_entered.
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var/mob/living/simple_animal/hostile/venus_human_trap/VS = AM
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if(VS.health >= VS.maxHealth)
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return
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VS.adjustHealth(-clamp(VS.health += 5, 0, VS.maxHealth), TRUE, TRUE)
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VS.adjustHealth(-clamp(VS.health += 2, 0, VS.maxHealth), TRUE, TRUE)
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to_chat(VS, "<span class='notice'>The vines attempt to regenerate some of your wounds!</span>")
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return
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