Fixed echolocation quirk (#4359)

## About The Pull Request
Echolocation quirk now makes you blind once again. Also fixes bitrunning
psykers. The [same
PR](https://github.com/tgstation/tgstation/pull/92434) submitted to
upstream so we shouldn't have any issues and everything should work in
the same way, if upstream one gets merged.
[#4358 Fixes 2 bitrunning domains by removing
Echolocation](https://github.com/Bubberstation/Bubberstation/pull/4358)
[#4354 Echolocation quirk doesnt make you
blind](https://github.com/Bubberstation/Bubberstation/issues/4354)
## Why It's Good For The Game
It was working that way all the time, and I guess still supposed to be
like that.
## Proof Of Testing
<img width="1113" height="909" alt="image"
src="https://github.com/user-attachments/assets/8759a5ed-e9ec-46e8-a977-10dc0c000a0b"
/>
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
fix: Fixed echolocation quirk
/🆑
This commit is contained in:
TheEmber
2025-08-04 02:46:27 -04:00
committed by GitHub
parent 2155f892ce
commit 8d720aadfb
@@ -39,7 +39,8 @@
images_are_static = FALSE, \
use_echo = FALSE, \
show_own_outline = client_show_outline, \
personal_color = col \
personal_color = col, \
blinding = TRUE \
)
esp = human_holder.GetComponent(/datum/component/echolocation)