Abductor Frankenstein edition: How aliens got a limb grower. (#62841)

This PR will completely remove the brain traumas component of being abducted. in its place, there will be a round start limb grower machine to make up for it. All upgrade disks for the machine come in the above locker and I was even nice enough to include 50 units of synthflesh! Wow!
This commit is contained in:
carshalash
2021-11-26 14:22:12 -08:00
committed by GitHub
parent 48f01accc1
commit 8db7995841
5 changed files with 27 additions and 18 deletions
+2 -14
View File
@@ -965,10 +965,6 @@
},
/turf/open/floor/wood/tile,
/area/centcom/holding)
"ed" = (
/obj/structure/chair/stool/directional/north,
/turf/open/floor/wood/parquet,
/area/centcom/holding)
"eh" = (
/obj/structure/chair/office,
/obj/effect/landmark/ert_spawn,
@@ -3215,7 +3211,7 @@
/turf/open/floor/plating/abductor,
/area/abductor_ship)
"lj" = (
/obj/structure/closet/abductor,
/obj/machinery/limbgrower/fullupgrade,
/turf/open/floor/plating/abductor,
/area/abductor_ship)
"lk" = (
@@ -14894,6 +14890,7 @@
"RQ" = (
/obj/structure/closet/abductor,
/obj/item/storage/box/alienhandcuffs,
/obj/item/reagent_containers/glass/beaker/synthflesh,
/turf/open/floor/plating/abductor,
/area/abductor_ship)
"RU" = (
@@ -15956,15 +15953,6 @@
/obj/machinery/light/directional/south,
/turf/open/floor/plating/beach/sand,
/area/centcom/holding)
"VX" = (
/obj/structure/chair/stool/directional/east,
/obj/effect/landmark/start/nukeop,
/obj/effect/turf_decal/tile/bar,
/obj/effect/turf_decal/tile/bar{
dir = 1
},
/turf/open/floor/iron,
/area/syndicate_mothership/control)
"VZ" = (
/obj/structure/closet/secure_closet/ert_med,
/obj/structure/sign/directions/medical{
+13
View File
@@ -263,6 +263,19 @@
return FALSE
return TRUE
/obj/machinery/limbgrower/fullupgrade //Inherently cheaper organ production. This is to NEVER be inherently emagged, no valids.
desc = "It grows new limbs using Synthflesh. This alien model seems more efficient."
obj_flags = CAN_BE_HIT
flags_1 = NODECONSTRUCT_1
circuit = /obj/item/circuitboard/machine/limbgrower/fullupgrade
/obj/machinery/limbgrower/fullupgrade/Initialize(mapload)
. = ..()
for(var/id in SSresearch.techweb_designs)
var/datum/design/found_design = SSresearch.techweb_design_by_id(id)
if((found_design.build_type & LIMBGROWER) && !("emagged" in found_design.category))
stored_research.add_design(found_design)
/// Emagging a limbgrower allows you to build synthetic armblades.
/obj/machinery/limbgrower/emag_act(mob/user)
if(obj_flags & EMAGGED)
@@ -757,6 +757,15 @@
/obj/item/reagent_containers/glass/beaker = 2,
/obj/item/stack/sheet/glass = 1)
/obj/item/circuitboard/machine/limbgrower/fullupgrade
name = "Limb Grower (Machine Board)"
greyscale_colors = CIRCUIT_COLOR_MEDICAL
build_path = /obj/machinery/limbgrower
req_components = list(
/obj/item/stock_parts/manipulator/femto = 1,
/obj/item/reagent_containers/glass/beaker/bluespace = 2,
/obj/item/stack/sheet/glass = 1)
/obj/item/circuitboard/machine/protolathe/department/medical
name = "Departmental Protolathe (Machine Board) - Medical"
greyscale_colors = CIRCUIT_COLOR_MEDICAL
@@ -20,9 +20,6 @@
owner.announce_objectives()
/datum/antagonist/abductee/proc/give_objective()
var/mob/living/carbon/human/H = owner.current
if(istype(H))
H.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_LOBOTOMY)
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
var/datum/objective/abductee/O = new objtype()
objectives += O
@@ -661,5 +661,7 @@
/datum/reagent/drug/space_drugs,
/datum/reagent/toxin,
/datum/reagent/toxin/plasma,
/datum/reagent/uranium
/datum/reagent/uranium,
/datum/reagent/consumable/liquidelectricity/enriched,
/datum/reagent/medicine/c2/synthflesh
)