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Update guncase.dm
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@@ -13,6 +13,7 @@
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var/capacity = 4
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/obj/structure/guncase/initialize()
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..()
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for(var/obj/item/I in loc.contents)
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if(istype(I, gun_category))
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I.loc = src
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@@ -82,4 +83,4 @@
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desc = "A locker that holds energy guns."
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icon_state = "ecase-0-open"
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case_type = "ecase"
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gun_category = /obj/item/weapon/gun/energy/gun
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gun_category = /obj/item/weapon/gun/energy/gun
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