[MIRROR] Fixes monkey humans having their AI turned on when revived (and having a client) [MDB IGNORE] (#18906)

* Fixes monkey humans having their AI turned on when revived (and having a client) (#72799)

## About The Pull Request

Stops on_stat_changed turning on AI with a client
makes monkey humans not wack

## Why It's Good For The Game

fixes #72432

## Changelog
🆑
fix: Monkey Humans no longer have their AI turned on upon revival
/🆑

* Merge skew fixed by 72908

Co-authored-by: jimmyl <70376633+mc-oofert@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
This commit is contained in:
SkyratBot
2023-01-23 17:43:12 -05:00
committed by GitHub
co-authored by jimmyl GoldenAlpharex
parent 27b6422568
commit 8def7b367d
+2 -2
View File
@@ -110,6 +110,7 @@ multiple modular subtrees with behaviors
set_ai_status(AI_STATUS_ON)
else
set_ai_status(get_setup_mob_ai_status(new_pawn))
RegisterSignal(pawn, COMSIG_MOB_STATCHANGE, PROC_REF(on_stat_changed))
RegisterSignal(pawn, COMSIG_MOB_LOGIN, PROC_REF(on_sentience_gained))
@@ -123,7 +124,6 @@ multiple modular subtrees with behaviors
if(ai_traits & CAN_ACT_WHILE_DEAD)
return final_status
RegisterSignal(pawn, COMSIG_MOB_STATCHANGE, PROC_REF(on_stat_changed))
if(mob_pawn.stat == DEAD)
final_status = AI_STATUS_OFF
@@ -300,7 +300,7 @@ multiple modular subtrees with behaviors
/// Turn the controller on or off based on if you're alive, we only register to this if the flag is present so don't need to check again
/datum/ai_controller/proc/on_stat_changed(mob/living/source, new_stat)
SIGNAL_HANDLER
var/new_ai_status = (new_stat == DEAD) ? AI_STATUS_OFF : AI_STATUS_ON
var/new_ai_status = get_setup_mob_ai_status(source)
set_ai_status(new_ai_status)
/datum/ai_controller/proc/on_sentience_gained()