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You can now click on objects and mobs below flaps and signs (#41866)
* You can now click on objects and mobs below flaps and signs * Update admins.txt * Update code/controllers/subsystem/vis_overlays.dm Co-Authored-By: nicbn <nicolas.nattis@gmail.com>
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@@ -31,8 +31,8 @@ SUBSYSTEM_DEF(vis_overlays)
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return
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//the "thing" var can be anything with vis_contents which includes images
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/datum/controller/subsystem/vis_overlays/proc/add_vis_overlay(atom/movable/thing, icon, iconstate, layer, plane, dir, alpha=255)
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. = "[icon]|[iconstate]|[layer]|[plane]|[dir]|[alpha]"
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/datum/controller/subsystem/vis_overlays/proc/add_vis_overlay(atom/movable/thing, icon, iconstate, layer, plane, dir, alpha = 255, add_appearance_flags = NONE)
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. = "[icon]|[iconstate]|[layer]|[plane]|[dir]|[alpha]|[add_appearance_flags]"
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var/obj/effect/overlay/vis/overlay = vis_overlay_cache[.]
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if(!overlay)
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overlay = new
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@@ -42,6 +42,7 @@ SUBSYSTEM_DEF(vis_overlays)
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overlay.plane = plane
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overlay.dir = dir
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overlay.alpha = alpha
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overlay.appearance_flags |= add_appearance_flags
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vis_overlay_cache[.] = overlay
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else
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overlay.unused = 0
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@@ -7,6 +7,7 @@
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anchored = TRUE
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max_integrity = 1
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armor = list("melee" = 0, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
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layer = BELOW_OBJ_LAYER
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var/obj/item/holosign_creator/projector
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/obj/structure/holosign/New(loc, source_projector)
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@@ -15,6 +16,11 @@
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projector.signs += src
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..()
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/obj/structure/holosign/Initialize()
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. = ..()
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alpha = 0
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SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, plane, dir, add_appearance_flags = RESET_ALPHA) //you see mobs under it, but you hit them like they are above it
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/obj/structure/holosign/Destroy()
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if(projector)
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projector.signs -= src
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@@ -77,10 +83,8 @@
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desc = "A holographic barrier resembling a firelock. Though it does not prevent solid objects from passing through, gas is kept out."
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icon_state = "holo_firelock"
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density = FALSE
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layer = ABOVE_MOB_LAYER
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anchored = TRUE
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CanAtmosPass = ATMOS_PASS_NO
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layer = ABOVE_MOB_LAYER
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alpha = 150
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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rad_insulation = RAD_LIGHT_INSULATION
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@@ -108,7 +112,6 @@
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desc = "A holobarrier that uses biometrics to detect human viruses. Denies passing to personnel with easily-detected, malicious viruses. Good for quarantines."
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icon_state = "holo_medical"
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alpha = 125 //lazy :)
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layer = ABOVE_MOB_LAYER
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var/force_allaccess = FALSE
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var/buzzcd = 0
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@@ -6,12 +6,17 @@
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armor = list("melee" = 100, "bullet" = 80, "laser" = 80, "energy" = 100, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 50, "acid" = 50)
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density = FALSE
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anchored = TRUE
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layer = ABOVE_MOB_LAYER
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layer = BELOW_OBJ_LAYER
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CanAtmosPass = ATMOS_PASS_NO
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/obj/structure/plasticflaps/opaque
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opacity = TRUE
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/obj/structure/plasticflaps/Initialize()
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. = ..()
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alpha = 0
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SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, plane, dir, add_appearance_flags = RESET_ALPHA) //you see mobs under it, but you hit them like they are above it
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/obj/structure/plasticflaps/examine(mob/user)
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. = ..()
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if(anchored)
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@@ -139,3 +139,4 @@ Denton-30 = Game Master
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Naksuasdf = Game Master
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MrDoomBringer = Game Master
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shizcalev = Game Master
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NicBR = Game Master
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