mirror of
https://github.com/Bubberstation/Bubberstation.git
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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "Titlescreens are now widescreen'd up.
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qol: The titlescreen is no longer described as \"Effectively impervious to conventional methods of destruction.\" and only the splash screen can be interacted with"
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@@ -1,7 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Prying open one of a pair of cycle-linked airlocks will now always close the other (if it is powered).
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expansion: Arrivals, escape, and pod airlocks now restrict those without access from exiting directly to space. Use is unrestricted when entering the station or a shuttle is docked."
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- tweak: "Shuttle departures will now force exterior airlocks closed on both the shuttle and docking bay. The lives of your fellow crew members are more important than your tardiness and limbs, employee!"
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- bugfix: "Fixed the numbering of escape pods in certain maps."
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@@ -1,4 +0,0 @@
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author: "MeyHaZah, Onule, Fikou"
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delete-after: True
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changes:
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- imageadd: "mining gear resprite"
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@@ -1,4 +0,0 @@
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author: "ForrestWick"
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delete-after: True
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changes:
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- rscadd: "Added many new mobs to the game files for use in future map projects and admin events. They've also been placed in a few of the skyrat-specific space ruins where appropriate."
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@@ -1,7 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Fixed maintenance drones being unable to examinate things they currently can't interact with throgh shift-click."
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- bugfix: "Fixed clown car drivers being unable to examinate things or interacting with their inventory while the car is in cannon mode."
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- bugfix: "Fixed honorbound people being unable to pull, examinate and alt-click other living mobs while holding an item that could be used as a melee weapon."
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- bugfix: "Fixed mechas firing their weapons or using their tools when the pilot is examinating things through shift-click."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- imageadd: "Added thin prescription glasses"
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@@ -1,4 +0,0 @@
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author: "Echopsychotic"
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delete-after: True
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changes:
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- imageadd: "tails were added here"
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "Adds a hydroponics airlock type, and replaces old medical hydroponics doors with the newer airlock type."
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- bugfix: "Fixes an issue where people with the doctor phobia were afraid of hydroponics doors."
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "The Lavaland Syndicate Base is now Powered again."
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- code_imp: "repathed /unpowered Syndicate Base areas to /powered"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Security Plasmamen spawn with their suit sensors set to Maximum"
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "The american sausage has become edible AND roast-stick-friendly!"
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- bugfix: "Fixes advanced roasting stick griddling itself when used on a bonfire with a rod griddle built over it instead of using the bonfire to roast the sausage."
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@@ -1,6 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Gas Filters will now always attempt to move gas, as long as at least one output has space available. Any gas not able to be moved to its destination is returned to the input as if it was never removed. Previously, only gases for the main output port would continue to move when the other output port was full."
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- bugfix: "Gas Filters again no longer leaves empty entries for gases that were filtered in the main output."
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- bugfix: "Gas Filters again no longer outright destroys gas when no filters (or a bad filter, somehow) are set. Instead, it will go through to the main output, as before, or if the main output is full, be returned back to the input, as if never removed."
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@@ -1,4 +0,0 @@
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author: "jjpark-kb"
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delete-after: True
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changes:
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- rscadd: "added directional icons for the conveyor sorter"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Backup human names are once again respected when forcibly humanizing what would otherwise be a non-human head of staff."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "480x480 titlescreens now load up centered as intended from the widescreen title changes"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Changelings that re-adapt with pheremone receptors on, will have them forcefully removed."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Fixed the contents of certain coded or mapped closets exceeding their storage capacity, like the HoS closet on Delta, which had redundant grey HoS jumpsuit, trenchcoat and beret, or the mixed wardrobe closet with its duplicate bandanas, jacket and green jumpsuits,"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "makes it so lockers/crates can have access electronics removed/inserted"
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "The proc call, set var, and spawn atom circuit components will properly resolve any weakrefs passed to them through their list ports."
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- admin: "The signal handler circuit component has two new presets, item_pre_attack_secondary and item_afterattack_secondary."
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- admin: "Added a \"suppress_message_admins\" variable to SDQL spells, which prevents the spell's query from getting output to all admins' chat panels. The query will still be written to the game log."
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- bugfix: "The SDQL spell parse error modal grows properly."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "fixed implant abilities not being properly removed when the implant is removed."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "The Orion Trail's instructions screen is usable again."
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@@ -1,4 +0,0 @@
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author: "softcerv"
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delete-after: True
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changes:
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- refactor: "refactors the method that cell based guns use to visually display the currently loaded ammo type. As a result of this, temperature adjustment cells now have a yellow select color."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "borgs will no longer leave MMIs while cryoing"
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@@ -1,5 +0,0 @@
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author: "axietheaxolotl"
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delete-after: True
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changes:
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- imageadd: "resprited the HoP's wintercoat"
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- balance: "HoP's coat can now hold their egun"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "fixes mining drills showing as pickaxes when worn or held in-hand"
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@@ -1,4 +0,0 @@
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author: "softcerv"
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delete-after: True
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changes:
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- bugfix: "fixes the placement of type overlays on Medicells."
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@@ -1515,3 +1515,88 @@
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SkyratBot:
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- balance: Syndicate masks are now fire + acid proof
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- bugfix: CentCom now has one APC per area.
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2021-10-23:
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Echopsychotic:
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- imageadd: tails were added here
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ForrestWick:
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- rscadd: Added many new mobs to the game files for use in future map projects and
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admin events. They've also been placed in a few of the skyrat-specific space
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ruins where appropriate.
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MeyHaZah, Onule, Fikou:
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- imageadd: mining gear resprite
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SkyratBot:
|
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- bugfix: The proc call, set var, and spawn atom circuit components will properly
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resolve any weakrefs passed to them through their list ports.
|
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- admin: The signal handler circuit component has two new presets, item_pre_attack_secondary
|
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and item_afterattack_secondary.
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- bugfix: 480x480 titlescreens now load up centered as intended from the widescreen
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title changes
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- rscadd: makes it so lockers/crates can have access electronics removed/inserted
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- admin: Added a "suppress_message_admins" variable to SDQL spells, which prevents
|
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the spell's query from getting output to all admins' chat panels. The query
|
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will still be written to the game log.
|
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- bugfix: The SDQL spell parse error modal grows properly.
|
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- bugfix: fixed implant abilities not being properly removed when the implant is
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removed.
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- rscadd: Adds a hydroponics airlock type, and replaces old medical hydroponics
|
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doors with the newer airlock type.
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- bugfix: Fixes an issue where people with the doctor phobia were afraid of hydroponics
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doors.
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- bugfix: Fixed the contents of certain coded or mapped closets exceeding their
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storage capacity, like the HoS closet on Delta, which had redundant grey HoS
|
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jumpsuit, trenchcoat and beret, or the mixed wardrobe closet with its duplicate
|
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bandanas, jacket and green jumpsuits,
|
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- bugfix: The Lavaland Syndicate Base is now Powered again.
|
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- code_imp: repathed /unpowered Syndicate Base areas to /powered
|
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- bugfix: Gas Filters will now always attempt to move gas, as long as at least one
|
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output has space available. Any gas not able to be moved to its destination
|
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is returned to the input as if it was never removed. Previously, only gases
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for the main output port would continue to move when the other output port was
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full.
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- bugfix: Gas Filters again no longer leaves empty entries for gases that were filtered
|
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in the main output.
|
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- bugfix: Gas Filters again no longer outright destroys gas when no filters (or
|
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a bad filter, somehow) are set. Instead, it will go through to the main output,
|
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as before, or if the main output is full, be returned back to the input, as
|
||||
if never removed.
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- bugfix: Backup human names are once again respected when forcibly humanizing what
|
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would otherwise be a non-human head of staff.
|
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- bugfix: 'Prying open one of a pair of cycle-linked airlocks will now always close
|
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the other (if it is powered). expansion: Arrivals, escape, and pod airlocks
|
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now restrict those without access from exiting directly to space. Use is unrestricted
|
||||
when entering the station or a shuttle is docked.'
|
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- tweak: Shuttle departures will now force exterior airlocks closed on both the
|
||||
shuttle and docking bay. The lives of your fellow crew members are more important
|
||||
than your tardiness and limbs, employee!
|
||||
- bugfix: Fixed the numbering of escape pods in certain maps.
|
||||
- rscadd: 'Titlescreens are now widescreen''d up. qol: The titlescreen is no longer
|
||||
described as "Effectively impervious to conventional methods of destruction."
|
||||
and only the splash screen can be interacted with'
|
||||
- bugfix: The american sausage has become edible AND roast-stick-friendly!
|
||||
- bugfix: Fixes advanced roasting stick griddling itself when used on a bonfire
|
||||
with a rod griddle built over it instead of using the bonfire to roast the sausage.
|
||||
- bugfix: fixes mining drills showing as pickaxes when worn or held in-hand
|
||||
- bugfix: borgs will no longer leave MMIs while cryoing
|
||||
- bugfix: Fixed maintenance drones being unable to examinate things they currently
|
||||
can't interact with throgh shift-click.
|
||||
- bugfix: Fixed clown car drivers being unable to examinate things or interacting
|
||||
with their inventory while the car is in cannon mode.
|
||||
- bugfix: Fixed honorbound people being unable to pull, examinate and alt-click
|
||||
other living mobs while holding an item that could be used as a melee weapon.
|
||||
- bugfix: Fixed mechas firing their weapons or using their tools when the pilot
|
||||
is examinating things through shift-click.
|
||||
- bugfix: Security Plasmamen spawn with their suit sensors set to Maximum
|
||||
- imageadd: Added thin prescription glasses
|
||||
- bugfix: The Orion Trail's instructions screen is usable again.
|
||||
- bugfix: Changelings that re-adapt with pheremone receptors on, will have them
|
||||
forcefully removed.
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axietheaxolotl:
|
||||
- imageadd: resprited the HoP's wintercoat
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- balance: HoP's coat can now hold their egun
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jjpark-kb:
|
||||
- rscadd: added directional icons for the conveyor sorter
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||||
softcerv:
|
||||
- bugfix: fixes the placement of type overlays on Medicells.
|
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- refactor: refactors the method that cell based guns use to visually display the
|
||||
currently loaded ammo type. As a result of this, temperature adjustment cells
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||||
now have a yellow select color.
|
||||
|
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