Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2021-10-23 00:28:14 +00:00
parent 2c769d0573
commit 8fca716111
28 changed files with 85 additions and 123 deletions
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "Titlescreens are now widescreen'd up.
qol: The titlescreen is no longer described as \"Effectively impervious to conventional methods of destruction.\" and only the splash screen can be interacted with"
@@ -1,7 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Prying open one of a pair of cycle-linked airlocks will now always close the other (if it is powered).
expansion: Arrivals, escape, and pod airlocks now restrict those without access from exiting directly to space. Use is unrestricted when entering the station or a shuttle is docked."
- tweak: "Shuttle departures will now force exterior airlocks closed on both the shuttle and docking bay. The lives of your fellow crew members are more important than your tardiness and limbs, employee!"
- bugfix: "Fixed the numbering of escape pods in certain maps."
@@ -1,4 +0,0 @@
author: "MeyHaZah, Onule, Fikou"
delete-after: True
changes:
- imageadd: "mining gear resprite"
@@ -1,4 +0,0 @@
author: "ForrestWick"
delete-after: True
changes:
- rscadd: "Added many new mobs to the game files for use in future map projects and admin events. They've also been placed in a few of the skyrat-specific space ruins where appropriate."
@@ -1,7 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Fixed maintenance drones being unable to examinate things they currently can't interact with throgh shift-click."
- bugfix: "Fixed clown car drivers being unable to examinate things or interacting with their inventory while the car is in cannon mode."
- bugfix: "Fixed honorbound people being unable to pull, examinate and alt-click other living mobs while holding an item that could be used as a melee weapon."
- bugfix: "Fixed mechas firing their weapons or using their tools when the pilot is examinating things through shift-click."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- imageadd: "Added thin prescription glasses"
@@ -1,4 +0,0 @@
author: "Echopsychotic"
delete-after: True
changes:
- imageadd: "tails were added here"
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "Adds a hydroponics airlock type, and replaces old medical hydroponics doors with the newer airlock type."
- bugfix: "Fixes an issue where people with the doctor phobia were afraid of hydroponics doors."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "The Lavaland Syndicate Base is now Powered again."
- code_imp: "repathed /unpowered Syndicate Base areas to /powered"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Security Plasmamen spawn with their suit sensors set to Maximum"
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "The american sausage has become edible AND roast-stick-friendly!"
- bugfix: "Fixes advanced roasting stick griddling itself when used on a bonfire with a rod griddle built over it instead of using the bonfire to roast the sausage."
@@ -1,6 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Gas Filters will now always attempt to move gas, as long as at least one output has space available. Any gas not able to be moved to its destination is returned to the input as if it was never removed. Previously, only gases for the main output port would continue to move when the other output port was full."
- bugfix: "Gas Filters again no longer leaves empty entries for gases that were filtered in the main output."
- bugfix: "Gas Filters again no longer outright destroys gas when no filters (or a bad filter, somehow) are set. Instead, it will go through to the main output, as before, or if the main output is full, be returned back to the input, as if never removed."
@@ -1,4 +0,0 @@
author: "jjpark-kb"
delete-after: True
changes:
- rscadd: "added directional icons for the conveyor sorter"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Backup human names are once again respected when forcibly humanizing what would otherwise be a non-human head of staff."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "480x480 titlescreens now load up centered as intended from the widescreen title changes"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Changelings that re-adapt with pheremone receptors on, will have them forcefully removed."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Fixed the contents of certain coded or mapped closets exceeding their storage capacity, like the HoS closet on Delta, which had redundant grey HoS jumpsuit, trenchcoat and beret, or the mixed wardrobe closet with its duplicate bandanas, jacket and green jumpsuits,"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "makes it so lockers/crates can have access electronics removed/inserted"
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "The proc call, set var, and spawn atom circuit components will properly resolve any weakrefs passed to them through their list ports."
- admin: "The signal handler circuit component has two new presets, item_pre_attack_secondary and item_afterattack_secondary."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- admin: "Added a \"suppress_message_admins\" variable to SDQL spells, which prevents the spell's query from getting output to all admins' chat panels. The query will still be written to the game log."
- bugfix: "The SDQL spell parse error modal grows properly."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "fixed implant abilities not being properly removed when the implant is removed."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "The Orion Trail's instructions screen is usable again."
@@ -1,4 +0,0 @@
author: "softcerv"
delete-after: True
changes:
- refactor: "refactors the method that cell based guns use to visually display the currently loaded ammo type. As a result of this, temperature adjustment cells now have a yellow select color."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "borgs will no longer leave MMIs while cryoing"
@@ -1,5 +0,0 @@
author: "axietheaxolotl"
delete-after: True
changes:
- imageadd: "resprited the HoP's wintercoat"
- balance: "HoP's coat can now hold their egun"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "fixes mining drills showing as pickaxes when worn or held in-hand"
@@ -1,4 +0,0 @@
author: "softcerv"
delete-after: True
changes:
- bugfix: "fixes the placement of type overlays on Medicells."
+85
View File
@@ -1515,3 +1515,88 @@
SkyratBot:
- balance: Syndicate masks are now fire + acid proof
- bugfix: CentCom now has one APC per area.
2021-10-23:
Echopsychotic:
- imageadd: tails were added here
ForrestWick:
- rscadd: Added many new mobs to the game files for use in future map projects and
admin events. They've also been placed in a few of the skyrat-specific space
ruins where appropriate.
MeyHaZah, Onule, Fikou:
- imageadd: mining gear resprite
SkyratBot:
- bugfix: The proc call, set var, and spawn atom circuit components will properly
resolve any weakrefs passed to them through their list ports.
- admin: The signal handler circuit component has two new presets, item_pre_attack_secondary
and item_afterattack_secondary.
- bugfix: 480x480 titlescreens now load up centered as intended from the widescreen
title changes
- rscadd: makes it so lockers/crates can have access electronics removed/inserted
- admin: Added a "suppress_message_admins" variable to SDQL spells, which prevents
the spell's query from getting output to all admins' chat panels. The query
will still be written to the game log.
- bugfix: The SDQL spell parse error modal grows properly.
- bugfix: fixed implant abilities not being properly removed when the implant is
removed.
- rscadd: Adds a hydroponics airlock type, and replaces old medical hydroponics
doors with the newer airlock type.
- bugfix: Fixes an issue where people with the doctor phobia were afraid of hydroponics
doors.
- bugfix: Fixed the contents of certain coded or mapped closets exceeding their
storage capacity, like the HoS closet on Delta, which had redundant grey HoS
jumpsuit, trenchcoat and beret, or the mixed wardrobe closet with its duplicate
bandanas, jacket and green jumpsuits,
- bugfix: The Lavaland Syndicate Base is now Powered again.
- code_imp: repathed /unpowered Syndicate Base areas to /powered
- bugfix: Gas Filters will now always attempt to move gas, as long as at least one
output has space available. Any gas not able to be moved to its destination
is returned to the input as if it was never removed. Previously, only gases
for the main output port would continue to move when the other output port was
full.
- bugfix: Gas Filters again no longer leaves empty entries for gases that were filtered
in the main output.
- bugfix: Gas Filters again no longer outright destroys gas when no filters (or
a bad filter, somehow) are set. Instead, it will go through to the main output,
as before, or if the main output is full, be returned back to the input, as
if never removed.
- bugfix: Backup human names are once again respected when forcibly humanizing what
would otherwise be a non-human head of staff.
- bugfix: 'Prying open one of a pair of cycle-linked airlocks will now always close
the other (if it is powered). expansion: Arrivals, escape, and pod airlocks
now restrict those without access from exiting directly to space. Use is unrestricted
when entering the station or a shuttle is docked.'
- tweak: Shuttle departures will now force exterior airlocks closed on both the
shuttle and docking bay. The lives of your fellow crew members are more important
than your tardiness and limbs, employee!
- bugfix: Fixed the numbering of escape pods in certain maps.
- rscadd: 'Titlescreens are now widescreen''d up. qol: The titlescreen is no longer
described as "Effectively impervious to conventional methods of destruction."
and only the splash screen can be interacted with'
- bugfix: The american sausage has become edible AND roast-stick-friendly!
- bugfix: Fixes advanced roasting stick griddling itself when used on a bonfire
with a rod griddle built over it instead of using the bonfire to roast the sausage.
- bugfix: fixes mining drills showing as pickaxes when worn or held in-hand
- bugfix: borgs will no longer leave MMIs while cryoing
- bugfix: Fixed maintenance drones being unable to examinate things they currently
can't interact with throgh shift-click.
- bugfix: Fixed clown car drivers being unable to examinate things or interacting
with their inventory while the car is in cannon mode.
- bugfix: Fixed honorbound people being unable to pull, examinate and alt-click
other living mobs while holding an item that could be used as a melee weapon.
- bugfix: Fixed mechas firing their weapons or using their tools when the pilot
is examinating things through shift-click.
- bugfix: Security Plasmamen spawn with their suit sensors set to Maximum
- imageadd: Added thin prescription glasses
- bugfix: The Orion Trail's instructions screen is usable again.
- bugfix: Changelings that re-adapt with pheremone receptors on, will have them
forcefully removed.
axietheaxolotl:
- imageadd: resprited the HoP's wintercoat
- balance: HoP's coat can now hold their egun
jjpark-kb:
- rscadd: added directional icons for the conveyor sorter
softcerv:
- bugfix: fixes the placement of type overlays on Medicells.
- refactor: refactors the method that cell based guns use to visually display the
currently loaded ammo type. As a result of this, temperature adjustment cells
now have a yellow select color.