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Cleans up round end json (#48188)
* Cleans up round end json * lefotver comment
This commit is contained in:
+59
-47
@@ -6,73 +6,85 @@
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gather_antag_data()
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record_nuke_disk_location()
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var/json_file = file("[GLOB.log_directory]/round_end_data.json")
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// All but npcs sublists and ghost category contain only mobs with minds
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var/list/file_data = list("escapees" = list("humans" = list(), "silicons" = list(), "others" = list(), "npcs" = list()), "abandoned" = list("humans" = list(), "silicons" = list(), "others" = list(), "npcs" = list()), "ghosts" = list(), "additional data" = list())
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var/num_survivors = 0
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var/num_escapees = 0
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var/num_shuttle_escapees = 0
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var/num_survivors = 0 //Count of non-brain non-camera mobs with mind that are alive
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var/num_escapees = 0 //Above and on centcom z
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var/num_shuttle_escapees = 0 //Above and on escape shuttle
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var/list/area/shuttle_areas
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if(SSshuttle && SSshuttle.emergency)
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shuttle_areas = SSshuttle.emergency.shuttle_areas
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for(var/mob/m in GLOB.mob_list)
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var/escaped
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var/category
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for(var/mob/M in GLOB.mob_list)
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var/list/mob_data = list()
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if(isnewplayer(m))
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if(isnewplayer(M))
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continue
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if(m.mind)
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if(m.stat != DEAD && !isbrain(m) && !iscameramob(m))
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var/escape_status = "abandoned" //default to abandoned
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var/category = "npcs" //Default to simple count only bracket
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var/count_only = TRUE //Count by name only or full info
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mob_data["name"] = M.name
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if(M.mind)
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count_only = FALSE
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mob_data["ckey"] = M.mind.key
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if(M.stat != DEAD && !isbrain(M) && !iscameramob(M))
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num_survivors++
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mob_data += list("name" = m.name, "ckey" = ckey(m.mind.key))
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if(isobserver(m))
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escaped = "ghosts"
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else if(isliving(m))
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var/mob/living/L = m
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mob_data += list("location" = get_area(L), "health" = L.health)
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if(EMERGENCY_ESCAPED_OR_ENDGAMED && (M.onCentCom() || M.onSyndieBase()))
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num_escapees++
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escape_status = "escapees"
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if(shuttle_areas[get_area(M)])
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num_shuttle_escapees++
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if(isliving(M))
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var/mob/living/L = M
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mob_data["location"] = get_area(L)
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mob_data["health"] = L.health
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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category = "humans"
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mob_data += list("job" = H.mind.assigned_role, "species" = H.dna.species.name)
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if(H.mind)
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mob_data["job"] = H.mind.assigned_role
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else
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mob_data["job"] = "Unknown"
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mob_data["species"] = H.dna.species.name
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else if(issilicon(L))
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category = "silicons"
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if(isAI(L))
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mob_data += list("module" = "AI")
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if(isAI(L))
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mob_data += list("module" = "pAI")
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if(iscyborg(L))
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mob_data["module"] = "AI"
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else if(ispAI(L))
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mob_data["module"] = "pAI"
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else if(iscyborg(L))
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var/mob/living/silicon/robot/R = L
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mob_data += list("module" = R.module)
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else
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category = "others"
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mob_data += list("typepath" = m.type)
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if(!escaped)
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if(EMERGENCY_ESCAPED_OR_ENDGAMED && (m.onCentCom() || m.onSyndieBase()))
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escaped = "escapees"
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num_escapees++
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if(shuttle_areas[get_area(m)])
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num_shuttle_escapees++
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else
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escaped = "abandoned"
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if(!m.mind && (!ishuman(m) || !issilicon(m)))
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var/list/npc_nest = file_data["[escaped]"]["npcs"]
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if(npc_nest.Find(initial(m.name)))
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file_data["[escaped]"]["npcs"]["[initial(m.name)]"] += 1
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else
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file_data["[escaped]"]["npcs"]["[initial(m.name)]"] = 1
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else
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if(isobserver(m))
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var/pos = length(file_data["[escaped]"]) + 1
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file_data["[escaped]"]["[pos]"] = mob_data
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else
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if(!category)
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mob_data["module"] = R.module.name
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else
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category = "others"
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mob_data += list("name" = m.name, "typepath" = m.type)
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var/pos = length(file_data["[escaped]"]["[category]"]) + 1
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file_data["[escaped]"]["[category]"]["[pos]"] = mob_data
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mob_data["typepath"] = M.type
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//Ghosts don't care about minds, we want to retain ckey data etc
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if(isobserver(M))
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count_only = FALSE
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escape_status = "ghosts"
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category = length(file_data["ghosts"]) + 1
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//All other mindless stuff just gets counts by name
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if(count_only)
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var/list/npc_nest = file_data["[escape_status]"]["npcs"]
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var/name_to_use = initial(M.name)
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if(ishuman(M))
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name_to_use = "Unknown Human" //Monkeymen and other mindless corpses
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if(npc_nest.Find(name_to_use))
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file_data["[escape_status]"]["npcs"][name_to_use] += 1
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else
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file_data["[escape_status]"]["npcs"][name_to_use] = 1
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else
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//Mobs with minds and ghosts get detailed data
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var/pos = length(file_data["[escape_status]"]["[category]"]) + 1
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file_data["[escape_status]"]["[category]"]["[pos]"] = mob_data
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var/datum/station_state/end_state = new /datum/station_state()
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end_state.count()
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var/station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100)
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file_data["additional data"]["station integrity"] = station_integrity
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WRITE_FILE(json_file, json_encode(file_data))
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SSblackbox.record_feedback("nested tally", "round_end_stats", num_survivors, list("survivors", "total"))
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SSblackbox.record_feedback("nested tally", "round_end_stats", num_escapees, list("escapees", "total"))
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SSblackbox.record_feedback("nested tally", "round_end_stats", GLOB.joined_player_list.len, list("players", "total"))
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