[MIRROR] Deletes a unused spookoween file and the related sound folder. Saves a few features off of it. [MDB IGNORE] (#9242)

* Deletes unused spookoween file and the related sound folder. Saves what can be saved. (#62518)

* Deletes a unused spookoween file and the related sound folder. Saves a few features off of it.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
SkyratBot
2021-11-04 07:09:27 -04:00
committed by GitHub
co-authored by Ghom
parent 5e306820ae
commit 8fe6b675fe
18 changed files with 39 additions and 281 deletions
+1 -1
View File
@@ -164,7 +164,7 @@
switch(paranormal_activity)
if(97 to 100)
audible_message("[src] rattles a length of chain.")
playsound(loc,'sound/spookoween/chain_rattling.ogg', 300, TRUE)
playsound(loc,'sound/misc/chain_rattling.ogg', 300, TRUE)
if(91 to 96)
say(pick("OoOoOoo.", "OoooOOooOoo!!"))
if(84 to 90)
+1 -1
View File
@@ -957,7 +957,7 @@ structure_check() searches for nearby cultist structures required for the invoca
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/noncult, "human_apoc", A, NONE)
addtimer(CALLBACK(M,/atom/.proc/remove_alt_appearance,"human_apoc",TRUE), duration)
images += A
SEND_SOUND(M, pick(sound('sound/ambience/antag/bloodcult.ogg'),sound('sound/spookoween/ghost_whisper.ogg'),sound('sound/spookoween/ghosty_wind.ogg')))
SEND_SOUND(M, pick(sound('sound/ambience/antag/bloodcult.ogg'),sound('sound/voice/ghost_whisper.ogg'),sound('sound/misc/ghosty_wind.ogg')))
else
var/construct = pick("floater","artificer","behemoth")
var/image/B = image('icons/mob/mob.dmi',M,construct, ABOVE_MOB_LAYER)
@@ -194,7 +194,7 @@
attack_sound = 'sound/items/bikehorn.ogg'
attack_vis_effect = null
feast_sound = 'sound/spookoween/scary_horn2.ogg'
feast_sound = 'sound/misc/scary_horn.ogg'
deathsound = 'sound/misc/sadtrombone.ogg'
icon_state = "bowmon"
@@ -467,6 +467,28 @@
result = /obj/item/food/cookie/sugar
subcategory = CAT_PASTRY
/datum/crafting_recipe/food/spookyskull
time = 15
name = "Skull cookie"
reqs = list(
/obj/item/food/pastrybase = 1,
/datum/reagent/consumable/sugar = 5,
/datum/reagent/consumable/milk = 5
)
result = /obj/item/food/cookie/sugar/spookyskull
subcategory = CAT_PASTRY
/datum/crafting_recipe/food/spookycoffin
time = 15
name = "Coffin cookie"
reqs = list(
/obj/item/food/pastrybase = 1,
/datum/reagent/consumable/sugar = 5,
/datum/reagent/consumable/coffee = 5
)
result = /obj/item/food/cookie/sugar/spookycoffin
subcategory = CAT_PASTRY
/datum/crafting_recipe/food/fortunecookie
time = 15
name = "Fortune cookie"
-276
View File
@@ -1,276 +0,0 @@
///////////////////////////////////////
///////////HALLOWEEN CONTENT///////////
///////////////////////////////////////
//spooky recipes
/datum/recipe/sugarcookie/spookyskull
reagents_list = list(/datum/reagent/consumable/flour = 5, /datum/reagent/consumable/sugar = 5, /datum/reagent/consumable/milk = 5)
items = list(
/obj/item/food/egg,
)
result = /obj/item/food/cookie/sugar/spookyskull
/datum/recipe/sugarcookie/spookycoffin
reagents_list = list(/datum/reagent/consumable/flour = 5, /datum/reagent/consumable/sugar = 5, /datum/reagent/consumable/coffee = 5)
items = list(
/obj/item/food/egg,
)
result = /obj/item/food/cookie/sugar/spookycoffin
//////////////////////////////
//Spookoween trapped closets//
//////////////////////////////
#define SPOOKY_SKELETON 1
#define ANGRY_FAITHLESS 2
#define SCARY_BATS 3
#define INSANE_CLOWN 4
#define HOWLING_GHOST 5
//Spookoween variables
/obj/structure/closet
var/trapped = 0
var/mob/trapped_mob
/obj/structure/closet/Initialize(mapload)
. = ..()
if(prob(30))
set_spooky_trap()
/obj/structure/closet/dump_contents()
..()
trigger_spooky_trap()
/obj/structure/closet/proc/set_spooky_trap()
if(prob(0.1))
trapped = INSANE_CLOWN
return
if(prob(1))
trapped = ANGRY_FAITHLESS
return
if(prob(15))
trapped = SCARY_BATS
return
if(prob(20))
trapped = HOWLING_GHOST
return
else
var/mob/living/carbon/human/H = new(loc)
H.makeSkeleton()
H.health = 1e5
insert(H)
trapped_mob = H
trapped = SPOOKY_SKELETON
return
/obj/structure/closet/proc/trigger_spooky_trap()
if(!trapped)
return
else if(trapped == SPOOKY_SKELETON)
visible_message(span_userdanger("<font size='5'>BOO!</font>"))
playsound(loc, 'sound/spookoween/girlscream.ogg', 300, TRUE)
trapped = 0
QDEL_IN(trapped_mob, 90)
else if(trapped == HOWLING_GHOST)
visible_message(span_userdanger("<font size='5'>[pick("OooOOooooOOOoOoOOooooOOOOO", "BooOOooOooooOOOO", "BOO!", "WoOOoOoooOooo")]</font>"))
playsound(loc, 'sound/spookoween/ghosty_wind.ogg', 300, TRUE)
new /mob/living/simple_animal/shade/howling_ghost(loc)
trapped = 0
else if(trapped == SCARY_BATS)
visible_message(span_userdanger("<font size='5'>Protect your hair!</font>"))
playsound(loc, 'sound/spookoween/bats.ogg', 300, TRUE)
var/number = rand(1,3)
for(var/i=0,i < number,i++)
new /mob/living/simple_animal/hostile/retaliate/bat(loc)
trapped = 0
else if(trapped == ANGRY_FAITHLESS)
visible_message(span_userdanger("The closet bursts open!"))
visible_message(span_userdanger("<font size='5'>THIS BEING RADIATES PURE EVIL! YOU BETTER RUN!!!</font>"))
playsound(loc, 'sound/hallucinations/wail.ogg', 300, TRUE)
var/mob/living/simple_animal/hostile/faithless/F = new(loc)
trapped = 0
QDEL_IN(F, 120)
else if(trapped == INSANE_CLOWN)
visible_message(span_userdanger("<font size='5'>...</font>"))
playsound(loc, 'sound/spookoween/scary_clown_appear.ogg', 300, TRUE)
spawn_atom_to_turf(/mob/living/simple_animal/hostile/clown_insane, loc, 1, FALSE)
trapped = 0
//don't spawn in crates
/obj/structure/closet/crate/trigger_spooky_trap()
return
/obj/structure/closet/crate/set_spooky_trap()
return
////////////////////
//Spookoween Ghost//
////////////////////
/mob/living/simple_animal/shade/howling_ghost
name = "ghost"
real_name = "ghost"
icon = 'icons/mob/mob.dmi'
maxHealth = 1e6
health = 1e6
speak_emote = list("howls")
emote_hear = list("wails","screeches")
density = FALSE
anchored = TRUE
incorporeal_move = 1
layer = 4
var/timer = 0
/mob/living/simple_animal/shade/howling_ghost/Initialize(mapload)
. = ..()
icon_state = pick("ghost","ghostian","ghostian2","ghostking","ghost1","ghost2")
icon_living = icon_state
status_flags |= GODMODE
timer = rand(1,15)
/mob/living/simple_animal/shade/howling_ghost/Life()
..()
timer--
if(prob(20))
roam()
if(timer == 0)
spooky_ghosty()
timer = rand(1,15)
/mob/living/simple_animal/shade/howling_ghost/proc/EtherealMove(direction)
forceMove(get_step(src, direction))
setDir(direction)
/mob/living/simple_animal/shade/howling_ghost/proc/roam()
if(prob(80))
var/direction = pick(NORTH,SOUTH,EAST,WEST,NORTHEAST,NORTHWEST,SOUTHEAST,SOUTHWEST)
EtherealMove(direction)
/mob/living/simple_animal/shade/howling_ghost/proc/spooky_ghosty()
if(prob(20)) //haunt
playsound(loc, pick('sound/spookoween/ghosty_wind.ogg','sound/spookoween/ghost_whisper.ogg','sound/spookoween/chain_rattling.ogg'), 300, TRUE)
if(prob(10)) //flickers
var/obj/machinery/light/L = locate(/obj/machinery/light) in view(5, src)
if(L)
L.flicker()
if(prob(5)) //poltergeist
var/obj/item/I = locate(/obj/item) in view(3, src)
if(I)
var/direction = pick(NORTH,SOUTH,EAST,WEST,NORTHEAST,NORTHWEST,SOUTHEAST,SOUTHWEST)
step(I,direction)
return
/mob/living/simple_animal/shade/howling_ghost/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
. = 0
///////////////////////////
//Spookoween Insane Clown//
///////////////////////////
///Insane clown mob. Basically a clown that haunts you.
/mob/living/simple_animal/hostile/clown_insane
name = "insane clown"
desc = "Some clowns do not manage to be accepted, and go insane. This is one of them."
icon = 'icons/mob/clown_mobs.dmi'
icon_state = "scary_clown"
icon_living = "scary_clown"
icon_dead = "scary_clown"
icon_gib = "scary_clown"
speak = list("...", ". . .")
maxHealth = INFINITY
health = INFINITY
emote_see = list("silently stares")
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_plas" = 0, "max_plas" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 0
minbodytemp = 0
maxbodytemp = INFINITY
var/timer
/mob/living/simple_animal/hostile/clown_insane/Initialize(mapload)
. = ..()
status_flags |= GODMODE //Slightly easier to maintain.
/mob/living/simple_animal/hostile/clown_insane/Destroy()
timer = null
return ..()
/mob/living/simple_animal/hostile/clown_insane/ex_act()
return
///Adds a timer to call stalk() on Aggro
/mob/living/simple_animal/hostile/clown_insane/Aggro()
. = ..()
timer = addtimer(CALLBACK(src, .proc/stalk), 30, TIMER_STOPPABLE|TIMER_UNIQUE)
/mob/living/simple_animal/hostile/clown_insane/LoseAggro()
. = ..()
if(timer)
deltimer(timer)
timer = null
///Plays scary noises and adds some timers.
/mob/living/simple_animal/hostile/clown_insane/proc/stalk()
var/mob/living/M = target
if(!istype(M))
LoseAggro()
return
if(M.stat == DEAD)
playsound(M.loc, 'sound/spookoween/insane_low_laugh.ogg', 100, TRUE)
qdel(src)
return
playsound(M, pick('sound/spookoween/scary_horn.ogg','sound/spookoween/scary_horn2.ogg', 'sound/spookoween/scary_horn3.ogg'), 100, TRUE)
timer = addtimer(CALLBACK(src, .proc/stalk), 30, TIMER_STOPPABLE|TIMER_UNIQUE)
addtimer(CALLBACK(src, .proc/teleport_to_target), 12, TIMER_STOPPABLE|TIMER_UNIQUE)
///Does what's in the name. Teleports to target.loc. Called from a timer.
/mob/living/simple_animal/hostile/clown_insane/proc/teleport_to_target()
if(target && isturf(target.loc)) //Hiding in lockers works to get rid of this thing.
forceMove(target.loc)
/mob/living/simple_animal/hostile/clown_insane/MoveToTarget()
return
/mob/living/simple_animal/hostile/clown_insane/AttackingTarget()
return
/mob/living/simple_animal/hostile/clown_insane/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
. = 0
if(prob(5))
playsound(loc, 'sound/spookoween/insane_low_laugh.ogg', 300, TRUE)
/mob/living/simple_animal/hostile/clown_insane/attackby(obj/item/O, mob/user)
if(istype(O, /obj/item/nullrod))
if(prob(5))
visible_message(span_notice("[src] finally found the peace it deserves. <i>You hear honks echoing off into the distance.</i>"))
playsound(loc, 'sound/spookoween/insane_low_laugh.ogg', 300, TRUE)
qdel(src)
else
visible_message(span_danger("[src] seems to be resisting the effect!"))
return
return ..()
/////////////////////////
// Spooky Uplink Items //
/////////////////////////
/datum/uplink_item/dangerous/crossbow/candy
name = "Candy Corn Crossbow"
desc = "A standard miniature energy crossbow that uses a hard-light projector to transform bolts into candy corn. Happy Halloween!"
category = "Holiday"
item = /obj/item/gun/energy/kinetic_accelerator/crossbow/halloween
surplus = 0
/datum/uplink_item/device_tools/emag/hack_o_lantern
name = "Hack-o'-Lantern"
desc = "An emag fitted to support the Halloween season. Candle not included."
category = "Holiday"
item = /obj/item/card/emag/halloween
surplus = 0
@@ -134,7 +134,7 @@
/mob/living/simple_animal/hostile/asteroid/elite/broodmother/proc/rage()
ranged_cooldown = world.time + 100
playsound(src,'sound/spookoween/insane_low_laugh.ogg', 200, 1)
playsound(src,'sound/voice/insane_low_laugh.ogg', 200, 1)
visible_message(span_warning("[src] starts picking up speed!"))
color = "#FF0000"
set_varspeed(0)
@@ -42,4 +42,4 @@
power_mod = 0.1
cooldown_mod = 0.5
spans = list("clown")
speech_sound = 'sound/spookoween/scary_horn2.ogg'
speech_sound = 'sound/misc/scary_horn.ogg'
+12
View File
@@ -612,6 +612,12 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
surplus = 50
purchasable_from = ~(UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS)
/datum/uplink_item/stealthy_weapons/crossbow/New()
. = ..()
if(SSevents.holidays?[HALLOWEEN])
item = /obj/item/gun/energy/kinetic_accelerator/crossbow/halloween
desc += " Happy Halloween!"
/datum/uplink_item/stealthy_weapons/origami_kit
name = "Boxed Origami Kit"
desc = "This box contains a guide on how to craft masterful works of origami, allowing you to transform normal pieces of paper into \
@@ -1393,6 +1399,12 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/card/emag
cost = 4
/datum/uplink_item/device_tools/emag/New()
. = ..()
if(SSevents.holidays?[HALLOWEEN])
item = /obj/item/card/emag/halloween
desc += " This one is fitted to support the Halloween season. Candle not included."
/datum/uplink_item/device_tools/syndie_jaws_of_life
name = "Syndicate Jaws of Life"
desc = "Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. \
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.