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Automatic changelog compile [ci skip]
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@@ -1,4 +0,0 @@
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author: "L0pz"
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delete-after: True
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changes:
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- qol: "Messages in drone comms appear with their own color in chat"
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@@ -1,4 +0,0 @@
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author: "L0pz"
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delete-after: True
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changes:
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- rscadd: "Roman skeletons now have Roman swords."
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@@ -1,5 +0,0 @@
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author: "RikuTheKiller"
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delete-after: True
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changes:
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- bugfix: "Status effects now tick consistently, with Fleshmend and such giving a consistent total healing amount. Report any oddities."
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- refactor: "Status effect code is now easier to read and makes more sense. Again, report any oddities, the changes are major."
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@@ -1,5 +0,0 @@
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author: "paganiy"
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delete-after: True
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changes:
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- qol: " Added Insert beaker buttons to chemistry machines."
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- code_imp: "Minor code update for interacting with chemical machines"
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@@ -1,4 +0,0 @@
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author: "Aliceee2ch"
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delete-after: True
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changes:
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- image: "Resprited every food in bowl (salads, soups, martian, moth, etc.)."
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@@ -1,4 +0,0 @@
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author: "LemonInTheDark"
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delete-after: True
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changes:
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- bugfix: "Changing your species from vampire to not vampire will no longer brick your plane masters/rendering after 3 minutes or so."
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@@ -1,4 +0,0 @@
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author: "timothymtorres"
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delete-after: True
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changes:
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- bugfix: "Fix locked secure safes not showing correct UI"
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@@ -1,4 +0,0 @@
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author: "LT3"
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delete-after: True
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changes:
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- qol: "Airlock RETA status is now shown on examine"
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@@ -1,4 +0,0 @@
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author: "vinylspiders"
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delete-after: True
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changes:
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- bugfix: "fixes an oversight where the wardrobe system tries to delete modsuit parts when stashing the modsuit"
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@@ -1,4 +0,0 @@
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author: "lelandkemble"
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delete-after: True
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changes:
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- bugfix: "prevents retrying making a fake wall from range"
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@@ -1,4 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- bugfix: "Fishing hooks will no longer hook even though the hook failed"
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@@ -1,4 +0,0 @@
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author: "theselfish"
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delete-after: True
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changes:
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- rscadd: "Clown Ops now have a unique SecHud icon."
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@@ -1,5 +0,0 @@
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author: "LemonInTheDark"
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delete-after: True
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changes:
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- bugfix: "Fixed a timing issue with SS_KEEP_TIMING subsystems, which impacts exactly SSticker. TLDR is roundstart will now actually take the time it says it does, instead of 75% of it."
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- config: "The roundstart delay config is now accurate, so you may want to decrease it to not overlengthen lobby time. IDK you decide."
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@@ -1,4 +0,0 @@
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author: "mcbalaam"
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delete-after: True
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changes:
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- bugfix: "Turret controls are visible again"
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@@ -1,4 +0,0 @@
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author: "Cat"
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delete-after: True
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changes:
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- bugfix: "Plasmaman EVA suits from cargo can have their extinguisher refueled fully now"
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@@ -1,4 +0,0 @@
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author: "lelandkemble"
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delete-after: True
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changes:
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- bugfix: "prevents runtime when hovering over plumbing iv drip"
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@@ -1,5 +0,0 @@
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author: "TealSeer"
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delete-after: True
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changes:
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- bugfix: "fixed elevator music starting every time you took a step"
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- bugfix: "fixed elevator music not stopping when you left the elevator"
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@@ -1,4 +0,0 @@
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author: "TealSeer"
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delete-after: True
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changes:
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- bugfix: "fixed RaptorDex PDA app having no close button"
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@@ -207,3 +207,48 @@
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- bugfix: you should experience less stutters every 10 seconds
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- server: server operators can now configure an alternative storage domain for clientside
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data storage, read the example configuration for more
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2025-11-08:
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Aliceee2ch:
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- image: Resprited every food in bowl (salads, soups, martian, moth, etc.).
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Cat:
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- bugfix: Plasmaman EVA suits from cargo can have their extinguisher refueled fully
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now
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L0pz:
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- qol: Messages in drone comms appear with their own color in chat
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- rscadd: Roman skeletons now have Roman swords.
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LT3:
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- qol: Airlock RETA status is now shown on examine
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LemonInTheDark:
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- bugfix: Changing your species from vampire to not vampire will no longer brick
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your plane masters/rendering after 3 minutes or so.
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- bugfix: Fixed a timing issue with SS_KEEP_TIMING subsystems, which impacts exactly
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SSticker. TLDR is roundstart will now actually take the time it says it does,
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instead of 75% of it.
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- config: The roundstart delay config is now accurate, so you may want to decrease
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it to not overlengthen lobby time. IDK you decide.
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Melbert:
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- bugfix: Fishing hooks will no longer hook even though the hook failed
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RikuTheKiller:
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- bugfix: Status effects now tick consistently, with Fleshmend and such giving a
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consistent total healing amount. Report any oddities.
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- refactor: Status effect code is now easier to read and makes more sense. Again,
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report any oddities, the changes are major.
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TealSeer:
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- bugfix: fixed RaptorDex PDA app having no close button
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- bugfix: fixed elevator music starting every time you took a step
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- bugfix: fixed elevator music not stopping when you left the elevator
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lelandkemble:
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- bugfix: prevents runtime when hovering over plumbing iv drip
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- bugfix: prevents retrying making a fake wall from range
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mcbalaam:
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- bugfix: Turret controls are visible again
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paganiy:
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- qol: ' Added Insert beaker buttons to chemistry machines.'
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- code_imp: Minor code update for interacting with chemical machines
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theselfish:
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- rscadd: Clown Ops now have a unique SecHud icon.
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timothymtorres:
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- bugfix: Fix locked secure safes not showing correct UI
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vinylspiders:
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- bugfix: fixes an oversight where the wardrobe system tries to delete modsuit parts
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when stashing the modsuit
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