Automatic changelog compile [ci skip]

This commit is contained in:
tgstation-ci[bot]
2025-11-08 00:28:06 +00:00
parent cfb95c659a
commit 90377aa997
19 changed files with 45 additions and 76 deletions
@@ -1,4 +0,0 @@
author: "L0pz"
delete-after: True
changes:
- qol: "Messages in drone comms appear with their own color in chat"
@@ -1,4 +0,0 @@
author: "L0pz"
delete-after: True
changes:
- rscadd: "Roman skeletons now have Roman swords."
@@ -1,5 +0,0 @@
author: "RikuTheKiller"
delete-after: True
changes:
- bugfix: "Status effects now tick consistently, with Fleshmend and such giving a consistent total healing amount. Report any oddities."
- refactor: "Status effect code is now easier to read and makes more sense. Again, report any oddities, the changes are major."
@@ -1,5 +0,0 @@
author: "paganiy"
delete-after: True
changes:
- qol: " Added Insert beaker buttons to chemistry machines."
- code_imp: "Minor code update for interacting with chemical machines"
@@ -1,4 +0,0 @@
author: "Aliceee2ch"
delete-after: True
changes:
- image: "Resprited every food in bowl (salads, soups, martian, moth, etc.)."
@@ -1,4 +0,0 @@
author: "LemonInTheDark"
delete-after: True
changes:
- bugfix: "Changing your species from vampire to not vampire will no longer brick your plane masters/rendering after 3 minutes or so."
@@ -1,4 +0,0 @@
author: "timothymtorres"
delete-after: True
changes:
- bugfix: "Fix locked secure safes not showing correct UI"
@@ -1,4 +0,0 @@
author: "LT3"
delete-after: True
changes:
- qol: "Airlock RETA status is now shown on examine"
@@ -1,4 +0,0 @@
author: "vinylspiders"
delete-after: True
changes:
- bugfix: "fixes an oversight where the wardrobe system tries to delete modsuit parts when stashing the modsuit"
@@ -1,4 +0,0 @@
author: "lelandkemble"
delete-after: True
changes:
- bugfix: "prevents retrying making a fake wall from range"
@@ -1,4 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- bugfix: "Fishing hooks will no longer hook even though the hook failed"
@@ -1,4 +0,0 @@
author: "theselfish"
delete-after: True
changes:
- rscadd: "Clown Ops now have a unique SecHud icon."
@@ -1,5 +0,0 @@
author: "LemonInTheDark"
delete-after: True
changes:
- bugfix: "Fixed a timing issue with SS_KEEP_TIMING subsystems, which impacts exactly SSticker. TLDR is roundstart will now actually take the time it says it does, instead of 75% of it."
- config: "The roundstart delay config is now accurate, so you may want to decrease it to not overlengthen lobby time. IDK you decide."
@@ -1,4 +0,0 @@
author: "mcbalaam"
delete-after: True
changes:
- bugfix: "Turret controls are visible again"
@@ -1,4 +0,0 @@
author: "Cat"
delete-after: True
changes:
- bugfix: "Plasmaman EVA suits from cargo can have their extinguisher refueled fully now"
@@ -1,4 +0,0 @@
author: "lelandkemble"
delete-after: True
changes:
- bugfix: "prevents runtime when hovering over plumbing iv drip"
@@ -1,5 +0,0 @@
author: "TealSeer"
delete-after: True
changes:
- bugfix: "fixed elevator music starting every time you took a step"
- bugfix: "fixed elevator music not stopping when you left the elevator"
@@ -1,4 +0,0 @@
author: "TealSeer"
delete-after: True
changes:
- bugfix: "fixed RaptorDex PDA app having no close button"
+45
View File
@@ -207,3 +207,48 @@
- bugfix: you should experience less stutters every 10 seconds
- server: server operators can now configure an alternative storage domain for clientside
data storage, read the example configuration for more
2025-11-08:
Aliceee2ch:
- image: Resprited every food in bowl (salads, soups, martian, moth, etc.).
Cat:
- bugfix: Plasmaman EVA suits from cargo can have their extinguisher refueled fully
now
L0pz:
- qol: Messages in drone comms appear with their own color in chat
- rscadd: Roman skeletons now have Roman swords.
LT3:
- qol: Airlock RETA status is now shown on examine
LemonInTheDark:
- bugfix: Changing your species from vampire to not vampire will no longer brick
your plane masters/rendering after 3 minutes or so.
- bugfix: Fixed a timing issue with SS_KEEP_TIMING subsystems, which impacts exactly
SSticker. TLDR is roundstart will now actually take the time it says it does,
instead of 75% of it.
- config: The roundstart delay config is now accurate, so you may want to decrease
it to not overlengthen lobby time. IDK you decide.
Melbert:
- bugfix: Fishing hooks will no longer hook even though the hook failed
RikuTheKiller:
- bugfix: Status effects now tick consistently, with Fleshmend and such giving a
consistent total healing amount. Report any oddities.
- refactor: Status effect code is now easier to read and makes more sense. Again,
report any oddities, the changes are major.
TealSeer:
- bugfix: fixed RaptorDex PDA app having no close button
- bugfix: fixed elevator music starting every time you took a step
- bugfix: fixed elevator music not stopping when you left the elevator
lelandkemble:
- bugfix: prevents runtime when hovering over plumbing iv drip
- bugfix: prevents retrying making a fake wall from range
mcbalaam:
- bugfix: Turret controls are visible again
paganiy:
- qol: ' Added Insert beaker buttons to chemistry machines.'
- code_imp: Minor code update for interacting with chemical machines
theselfish:
- rscadd: Clown Ops now have a unique SecHud icon.
timothymtorres:
- bugfix: Fix locked secure safes not showing correct UI
vinylspiders:
- bugfix: fixes an oversight where the wardrobe system tries to delete modsuit parts
when stashing the modsuit