Automatic changelog compile, [ci skip]

This commit is contained in:
sybil-tgstation13
2016-08-14 12:14:35 +00:00
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<div class="commit sansserif">
<h2 class="date">14 August 2016</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Greatly reduced amount of Hydroponics yield multipliers</li>
<li class="tweak">Somewhat reduced gaia'd tray sustainability.</li>
<li class="tweak">Mutagen will no longer potentially cause plant instadeath based on RNG.</li>
</ul>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Watchers no longer randomly fire beams at you when damaged, and no longer beam you at point blank.</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The AI's Crew Manifest button now uses the updated styling.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Sigils of Transgression now glow brightly when stunning a target.</li>
<li class="rscadd">The Global Records alert now shows the location and countdown time of the Gateway to the Celestial Derelict.</li>
<li class="tweak">Clockcult tooltips now all have the clockcult tooltip style.</li>
<li class="rscdel">You can no longer become a Reclaimer when clicking on Ratvar. You can still become a Cogscarab, however.</li>
<li class="bugfix">You can no longer invoke Vanguard while under its effects.</li>
<li class="bugfix">Servants of Ratvar should now always get an announcement when scripture states change.</li>
<li class="tweak">Function Call can be used to summon a Ratvarian Spear once every 3 minutes, from 5, but the spear summoned will now only last 3 minutes.</li>
<li class="rscadd">Belligerent now does minor damage to the legs on each invocation, up to a maximum of 30 damage per recital.</li>
<li class="tweak">Ratvarian Spears will now stun any mob they're thrown at instead of just enemy cultists and silicons, though the stun is still longer on enemy cultists and silicons.</li>
</ul>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed clicking clown mask to morph it's shape, use action button instead.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added support for projectiles which can dismember</li>
<li class="rscadd">Added a new wizard sword, the spellblade, which fires dismembering projectiles. Sprites from Lexorion.</li>
<li class="rscadd">Plasmacutter blasts can now take limbs off, but they still do pitiful damage in a pressurized environment.</li>
<li class="rscadd">Humans and drones now have a UI button that allows them to create new areas, in the same manner as blueprints. Unlike blueprints, this button does not allow you to edit existing areas.</li>
<li class="rscadd">You can now use mineral doors (or any other object that blocks atmos) to complete rooms with blueprints</li>
<li class="rscadd">Players created by sentience potions, mining drone upgrades, or Guardian/Holoparsite summoners will now automatically join the users antagonist team, if any.</li>
<li class="rscadd">Mobs created in this manner will no longer be convertable/deconvertable unless their creator is first converted/deconverted.</li>
<li class="rscadd">Cayenne will now officially become an operative when given a sentience potion.</li>
</ul>
<h3 class="author">LanCartwright updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the recipes not working.</li>
<li class="tweak">Changes Stable uranium virus food recipe from Plasma virus food to just plasma.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer use the incorrect limb type during augmentation</li>
<li class="bugfix">You can no longer use the incorrect limb type during prosthetic replacement</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Security has two new weapons in their arsenal. The security temperature gun, and the DRAGnet capture and recovery system.</li>
</ul>
<h3 class="author">optional name here updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The syndicate uplink ui has been refactored to majorly reduce lag</li>
</ul>
<h2 class="date">10 August 2016</h2>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
@@ -1119,88 +1180,6 @@
<li class="rscadd">You can now create living cake/cat hybrids through a slightly expensive crafting recipe. These "caks" are remarkably resilient, quickly regenerating any brute damage dealt, and can be attacked on harm intent to take a bite to be fed by a small amount. They serve as mobile sources of food and make great pets.</li>
<li class="rscadd">If a brain occupied by a player is used in the crafting recipe for caks, that player then takes control of the cak!</li>
</ul>
<h2 class="date">12 June 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Attacking a human you are pulling or have grabbed with a ratvarian spear will impale them, doing massive damage, stunning the target, and breaking the spear if they remain conscious after being attacked.</li>
<li class="tweak">The Function Call verb is now an action button.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">While experimenting with floral genetic engineering, Nanotrasen botanists discovered an explosive variety of the cherry plant. Due to gross misuse, the genes used to produce this strain have been isolated and removed while Central Command decides how best to modify it.</li>
</ul>
<h3 class="author">xxalpha updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New wizard spell: Spacetime Distortion.</li>
<li class="rscadd">3x1 grafitti</li>
</ul>
<h2 class="date">11 June 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork Slabs, Clockwork Caches near walls, and Tinkerer's Daemons will now be more likely to generate components that the clockwork cult has the least of.</li>
<li class="rscadd">Destroyed Clockwork Caches will drop all Tinkerer's Daemons in them.</li>
<li class="tweak">Clockwork Caches can now only generate a component every 30 seconds(when near a clockwork wall), Clockwork Slabs can only generate a component every 40 seconds, and Tinkerer's Daemons can only generate a component every 20 seconds. This should result in higher component generation for everything except Clockwork Caches near clockwork walls.</li>
<li class="tweak">Adding a component to a Clockwork Slab instead puts that component in the global component cache.</li>
<li class="tweak">Clockwork Slabs only generate components if held by a mob or in a mob's storage, and when generating a component will prevent other Slabs held from generating a component.</li>
<li class="tweak">The Replicant Driver no longer costs a Replicant Alloy to invoke; basically you can throw free Slabs at converts.</li>
<li class="rscdel">Clockwork Slabs no longer have Repository as a menu option; instead, you can examine them to see how many components they have access to.</li>
<li class="rscdel">Clockwork Caches directly on top of clockwork walls won't generate components from that wall.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bar stools are now constructable with metal!</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ghosts are notified when someone arrives on the Arrivals Shuttle. This is independent of the announcement system, and the (F) link will follow the arrived person.</li>
<li class="tweak">Slimes and aliens with custom names now retain those names when changing forms.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Malf AI hacking an APC that is then destroyed will no longer bug the AI</li>
<li class="bugfix">Being turned into a Revolutionary now stuns you for a short while.</li>
<li class="bugfix">Kinetic Accelerators no longer drop their firing pin or cell when destroyed by lava</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Firelock assemblies can be reinforced with plasteel to construct heavy firelocks.</li>
</ul>
<h2 class="date">09 June 2016</h2>
<h3 class="author">GunHog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen scientists have completed a design for adapting mining cyborgs to the Lavaland Wastes in the form of anti-ash storm plating. Research for this technology must be adapted at your local station.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Anima Fragments have slightly less health and damage and will slow down for longer when hit.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The captain now spawns with the station charter, which allows him to name the station.</li>
</ul>
<h3 class="author">Papa Bones updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Loyalty implants have been refluffed to mindshield implants, they are mechanically the same.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now remove all plants and weeds from a hydroponics tray by using a spade on it.</li>
<li class="rscadd">Added meatwheat, a mutated variant of wheat that can be crushed into meat substitute.</li>
<li class="rscadd">Added ambrosia gaia, a mysterious plant that is rumored to provide nutrients and water to any soil - hydroponic or otherwise - that it's planted in.</li>
<li class="rscadd">Added cherry bombs, a mutated variant of blue cherries that have an explosively good taste. Oh, and don't pluck the stems.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The beacons from support guardians are now structures, rather than replacing the floor tile. In practice, this will change little, aside from not leaving empty plating when a beacon is removed because a new one has been placed.</li>
</ul>
<h3 class="author">nullbear updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Removes the restriction on wormhole jaunters, preventing them from teleporting you to beacons on other z-levels.</li>
<li class="tweak">No longer able to use beacons to bypass normal shuttle/centcomm anti-bluespace measures.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+58
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@@ -6557,3 +6557,61 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
mob!
RemieRichards:
- rscadd: 'Added a new PDA button/app: Drone Phone!'
2016-08-14:
Cheridan:
- tweak: Greatly reduced amount of Hydroponics yield multipliers
- tweak: Somewhat reduced gaia'd tray sustainability.
- tweak: Mutagen will no longer potentially cause plant instadeath based on RNG.
Ergovisavi:
- tweak: Watchers no longer randomly fire beams at you when damaged, and no longer
beam you at point blank.
Gun Hog:
- tweak: The AI's Crew Manifest button now uses the updated styling.
Joan:
- rscadd: Sigils of Transgression now glow brightly when stunning a target.
- rscadd: The Global Records alert now shows the location and countdown time of
the Gateway to the Celestial Derelict.
- tweak: Clockcult tooltips now all have the clockcult tooltip style.
- rscdel: You can no longer become a Reclaimer when clicking on Ratvar. You can
still become a Cogscarab, however.
- bugfix: You can no longer invoke Vanguard while under its effects.
- bugfix: Servants of Ratvar should now always get an announcement when scripture
states change.
- tweak: Function Call can be used to summon a Ratvarian Spear once every 3 minutes,
from 5, but the spear summoned will now only last 3 minutes.
- rscadd: Belligerent now does minor damage to the legs on each invocation, up to
a maximum of 30 damage per recital.
- tweak: Ratvarian Spears will now stun any mob they're thrown at instead of just
enemy cultists and silicons, though the stun is still longer on enemy cultists
and silicons.
Jordie0608:
- rscdel: Removed clicking clown mask to morph it's shape, use action button instead.
Kor:
- rscadd: Added support for projectiles which can dismember
- rscadd: Added a new wizard sword, the spellblade, which fires dismembering projectiles.
Sprites from Lexorion.
- rscadd: Plasmacutter blasts can now take limbs off, but they still do pitiful
damage in a pressurized environment.
- rscadd: Humans and drones now have a UI button that allows them to create new
areas, in the same manner as blueprints. Unlike blueprints, this button does
not allow you to edit existing areas.
- rscadd: You can now use mineral doors (or any other object that blocks atmos)
to complete rooms with blueprints
- rscadd: Players created by sentience potions, mining drone upgrades, or Guardian/Holoparsite
summoners will now automatically join the users antagonist team, if any.
- rscadd: Mobs created in this manner will no longer be convertable/deconvertable
unless their creator is first converted/deconverted.
- rscadd: Cayenne will now officially become an operative when given a sentience
potion.
LanCartwright:
- bugfix: Fixes the recipes not working.
- tweak: Changes Stable uranium virus food recipe from Plasma virus food to just
plasma.
RemieRichards:
- bugfix: You can no longer use the incorrect limb type during augmentation
- bugfix: You can no longer use the incorrect limb type during prosthetic replacement
Shadowlight213:
- rscadd: Security has two new weapons in their arsenal. The security temperature
gun, and the DRAGnet capture and recovery system.
optional name here:
- bugfix: The syndicate uplink ui has been refactored to majorly reduce lag
@@ -1,6 +0,0 @@
author: "Kor"
delete-after: True
changes:
- rscadd: "Added support for projectiles which can dismember"
- rscadd: "Added a new wizard sword, the spellblade, which fires dismembering projectiles. Sprites from Lexorion."
- rscadd: "Plasmacutter blasts can now take limbs off, but they still do pitiful damage in a pressurized environment."
@@ -1,4 +0,0 @@
author: "Ergovisavi"
delete-after: True
changes:
- tweak: "Watchers no longer randomly fire beams at you when damaged, and no longer beam you at point blank."
@@ -1,4 +0,0 @@
author: "Gun Hog"
delete-after: True
changes:
- tweak: "The AI's Crew Manifest button now uses the updated styling."
@@ -1,9 +0,0 @@
author: "Joan"
delete-after: True
changes:
- rscadd: "Sigils of Transgression now glow brightly when stunning a target."
- rscadd: "The Global Records alert now shows the location and countdown time of the Gateway to the Celestial Derelict."
- tweak: "Clockcult tooltips now all have the clockcult tooltip style."
- rscdel: "You can no longer become a Reclaimer when clicking on Ratvar. You can still become a Cogscarab, however."
- bugfix: "You can no longer invoke Vanguard while under its effects."
- bugfix: "Servants of Ratvar should now always get an announcement when scripture states change."
@@ -1,5 +0,0 @@
author: "LanCartwright"
delete-after: True
changes:
- bugfix: "Fixes the recipes not working."
- tweak: "Changes Stable uranium virus food recipe from Plasma virus food to just plasma."
@@ -1,4 +0,0 @@
author: "Shadowlight213"
delete-after: True
changes:
- rscadd: "Security has two new weapons in their arsenal. The security temperature gun, and the DRAGnet capture and recovery system."
@@ -1,5 +0,0 @@
author: "Kor"
delete-after: True
changes:
- rscadd: "Humans and drones now have a UI button that allows them to create new areas, in the same manner as blueprints. Unlike blueprints, this button does not allow you to edit existing areas."
- rscadd: "You can now use mineral doors (or any other object that blocks atmos) to complete rooms with blueprints"
@@ -1,4 +0,0 @@
author: "Jordie0608"
delete-after: True
changes:
- rscdel: "Removed clicking clown mask to morph it's shape, use action button instead."
@@ -1,4 +0,0 @@
author: "Joan"
delete-after: True
changes:
- tweak: "Function Call can be used to summon a Ratvarian Spear once every 3 minutes, from 5, but the spear summoned will now only last 3 minutes."
@@ -1,4 +0,0 @@
author: "Joan"
delete-after: True
changes:
- rscadd: "Belligerent now does minor damage to the legs on each invocation, up to a maximum of 30 damage per recital."
@@ -1,4 +0,0 @@
author: "Joan"
delete-after: True
changes:
- tweak: "Ratvarian Spears will now stun any mob they're thrown at instead of just enemy cultists and silicons, though the stun is still longer on enemy cultists and silicons."
@@ -1,6 +0,0 @@
author: "Cheridan"
delete-after: True
changes:
- tweak: "Greatly reduced amount of Hydroponics yield multipliers"
- tweak: "Somewhat reduced gaia'd tray sustainability."
- tweak: "Mutagen will no longer potentially cause plant instadeath based on RNG."
@@ -1,4 +0,0 @@
author: "optional name here"
delete-after: True
changes:
- bugfix: "The syndicate uplink ui has been refactored to majorly reduce lag"
@@ -1,5 +0,0 @@
author: "RemieRichards"
delete-after: True
changes:
- bugfix: "You can no longer use the incorrect limb type during augmentation"
- bugfix: "You can no longer use the incorrect limb type during prosthetic replacement"
@@ -1,6 +0,0 @@
author: "Kor"
delete-after: True
changes:
- rscadd: "Players created by sentience potions, mining drone upgrades, or Guardian/Holoparsite summoners will now automatically join the users antagonist team, if any."
- rscadd: "Mobs created in this manner will no longer be convertable/deconvertable unless their creator is first converted/deconverted."
- rscadd: "Cayenne will now officially become an operative when given a sentience potion."