fixes mispellings and makes grammar gooder

This commit is contained in:
swindly
2016-10-15 14:29:14 -04:00
parent faa2840f0a
commit 90f410b8ed
15 changed files with 45 additions and 45 deletions
+2 -2
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@@ -167,8 +167,8 @@ var/CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
message_admins("MC crashed or runtimed, restarting")
var/rtn2 = Recreate_MC()
if (rtn2 <= 0)
log_game("Failed to recreate MC (Error code: [rtn2]), its up to the failsafe now")
message_admins("Failed to recreate MC (Error code: [rtn2]), its up to the failsafe now")
log_game("Failed to recreate MC (Error code: [rtn2]), it's up to the failsafe now")
message_admins("Failed to recreate MC (Error code: [rtn2]), it's up to the failsafe now")
Failsafe.defcon = 2
// Main loop.
@@ -139,7 +139,7 @@
/obj/item/weapon/bikehorn/golden
name = "golden bike horn"
desc = "Golden? Clearly, its made with bananium! Honk!"
desc = "Golden? Clearly, it's made with bananium! Honk!"
icon_state = "gold_horn"
item_state = "gold_horn"
@@ -143,7 +143,7 @@
/obj/item/weapon/dnainjector/dwarf
name = "\improper DNA injector (Dwarfism)"
desc = "Its a small world after all."
desc = "It's a small world after all."
add_mutations_static = list(DWARFISM)
/obj/item/weapon/dnainjector/clumsymut
@@ -163,7 +163,7 @@
/obj/item/weapon/dnainjector/tourmut
name = "\improper DNA injector (Tour.)"
desc = "Gives you a nasty case off tourrets."
desc = "Gives you a nasty case off Tourette's."
add_mutations_static = list(TOURETTES)
/obj/item/weapon/dnainjector/stuttmut
@@ -193,7 +193,7 @@
/obj/item/weapon/dnainjector/antiblind
name = "\improper DNA injector (Anti-Blind)"
desc = "ITS A MIRACLE!!!"
desc = "IT'S A MIRACLE!!!"
remove_mutations_static = list(BLINDMUT)
/obj/item/weapon/dnainjector/antitele
@@ -16,8 +16,8 @@
for contact from your creators. Estimated time of last contact: Deployment, 5x10^3 millennia ago.</b>"
/obj/effect/mob_spawn/human/seed_vault/special(mob/living/new_spawn)
var/plant_name = pick("Tomato", "Potato", "Brocolli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Bannana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \
"Venus", "Sprout","Cocao", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper")
var/plant_name = pick("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \
"Venus", "Sprout","Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper")
new_spawn.real_name = plant_name
if(ishuman(new_spawn))
var/mob/living/carbon/human/H = new_spawn
@@ -148,8 +148,8 @@
//Malfunctioning cryostasis sleepers: Spawns in makeshift shelters in lavaland. Ghosts become hermits with knowledge of how they got to where they are now.
/obj/effect/mob_spawn/human/hermit
name = "malfunctiong cryostasis sleeper"
desc = "A humming sleeper with a silhoutted occupant inside. Its stasis function is broken and it's likely being used as a bed."
name = "malfunctioning cryostasis sleeper"
desc = "A humming sleeper with a silhouetted occupant inside. Its stasis function is broken and it's likely being used as a bed."
mob_name = "a stranded hermit"
icon = 'icons/obj/lavaland/spawners.dmi'
icon_state = "cryostasis_sleeper"
@@ -241,7 +241,7 @@
//Space Hotel Staff
/obj/effect/mob_spawn/human/hotel_staff //not free antag u little shits
name = "staff sleeper"
desc = "A sleeper designed for long-term statis between guest vists."
desc = "A sleeper designed for long-term stasis between guest visits."
mob_name = "hotel staff member"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeper_s"
@@ -249,7 +249,7 @@
shoes = /obj/item/clothing/shoes/laceup
pocket1 = /obj/item/device/radio/off
back = /obj/item/weapon/storage/backpack
objectives = "Cater to visting guests with your fellow staff. Do not leave your assigned hotel and always remember: The customer is always right!"
objectives = "Cater to visiting guests with your fellow staff. Do not leave your assigned hotel and always remember: The customer is always right!"
implants = list(/obj/item/weapon/implant/mindshield)
death = FALSE
roundstart = FALSE
@@ -39,13 +39,13 @@
/obj/item/weapon/paper/crumpled/snowdin/snowdingatewaynotice
name = "scribbled note"
info = {"The gateway has been inactive for months, engineers think its due to the recent drop in tempature fucking with the
info = {"The gateway has been inactive for months, engineers think it's due to the recent drop in tempature fucking with the
circuitry or something. Without a constant supply of resources from central command, our stock is getting awfully low. Some of the security members have taken to
using the sparse rifle ammo left to hunting some of the wildlife to try and keep our food supply from emptying. God forbid if the heating goes out, I don't want to
die as a fucking popsicle down here."}
/obj/item/weapon/paper/crumpled/snowdin/misc1
name = "Mission Prologe"
name = "Mission Prologue"
info = {"Holy shit, what a rush! Those Nanotrasen bastards didn't even know what hit 'em! All five of us dropped in right on the captain, didn't even have time to yell! We were in and out with that disk in mere minutes!
Crew didn't even know what was happening till the delta alert went down and by then were were already gone. We got a case to drink on the way home to celebrate, fuckin' job well done!"}
@@ -62,27 +62,27 @@
freezing shut along with a couple storage crates with supplies. Nothing on the radio so far, what the hell do they even expect to hear down here, anyway?<br><br><b>September 15th</b>
<br>Another supply shipment through the gateway, they've sent some heavier sets of clothes for the coming winter months. Central said they might encounter issues with shipments
during December to Feburary, so we should try to be frugal with the next shipment.<br><br><b>November 20th</b><br>Final shipment from central for the next few months. Going outside
for more than 10-15 minutes without losing feeling in your fingers is difficult. We've finally gotten a signal on the radio, its mostly some weird static though. One of the researchers is trying to decypher it.
<br><br><b>December 10th</b><br>Signal has gotten much stronger, it almost seems like its coming from under us according to what the researcher managed to decypher. We're waiting from the go from central before investigating.<br><br>
<i>The rest of the paper seems to be a mixture of scribles and smudged ink.</i> "}
for more than 10-15 minutes without losing feeling in your fingers is difficult. We've finally gotten a signal on the radio, it's mostly some weird static though. One of the researchers is trying to decypher it.
<br><br><b>December 10th</b><br>Signal has gotten much stronger, it almost seems like it's coming from under us according to what the researcher managed to decypher. We're waiting from the go from central before investigating.<br><br>
<i>The rest of the paper seems to be a mixture of scribbles and smudged ink.</i> "}
/obj/item/weapon/paper/snowdin/snowdinlog2
name = "Activity Log"
info = {"<b><center>ACTIVITY LOG</b></center><br><br><b>June 14th</b><br>Movement to the second post is finally done. We're located on the most-southern area of the valley with a similar objective as the northen post.
Theres two mid-way stops on the eastern and western sides of the valley so movement inbetween bases isn't horrible. Not too big of a fan of relying on the northen base for
info = {"<b><center>ACTIVITY LOG</b></center><br><br><b>June 14th</b><br>Movement to the second post is finally done. We're located on the southernmost area of the valley with a similar objective as the northern post.
There are two mid-way stops on the eastern and western sides of the valley so movement in between bases isn't horrible. Not too big of a fan of relying on the northern base for
equal supply distribution, though.<br><br><b>August 27h</b><br>First shipment arrived finally, about 4 days after the gateway shipped. Insulation on these buildings is awful, thank god for the spare heaters at least.<br><br>
<b>September 20th</b><br>Another shipment arrival, standard shit. Our radios have been picking up a weird signal during the nights recently, we've sent the transcripts over to the northen
<b>September 20th</b><br>Another shipment arrival, standard shit. Our radios have been picking up a weird signal during the nights recently, we've sent the transcripts over to the northern
base to be decyphered. Probably some drunk russians or something equally stupid.<br><br><b>November 24th</b><br>We've lost communications with the northern base after recieving the last
shipment of supplies. The snow has really kicked up recently, shits almost like a constant blizzard right now. Maybe it'll drop down soon so we can get a word in.<br><br>
<i>The rest of the paper seems to be a mixture of scribles and smudged ink.</i> "}
<i>The rest of the paper seems to be a mixture of scribbles and smudged ink.</i> "}
obj/item/weapon/paper/snowdin/secnotice
name = "Security Notice"
info = {"You have been assigned a postion on a listening outpost. Here you'll be watching over a several crewmembers assigned to watching signals of the general area.
info = {"You have been assigned a position on a listening outpost. Here you'll be watching over several crewmembers assigned to watching signals of the general area.
As not much is expected in terms of issues, we've only assigned one guard per outpost. Crewmembers are expected to keep to their regulated work schedules and may be
disciplined properly if found slacking. Food hording is heavily discouraged as all outposts will be sharing from the same shipment every 2-3 months. Hording of supplies
disciplined properly if found slacking. Food hoarding is heavily discouraged as all outposts will be sharing from the same shipment every 2-3 months. Hoarding of supplies
should be punished severely as to prevent future incidients. Mutiny and/or rioting should be reported to central and dealt with swiftly. You're here to secure and protect
Nanotrasen assets, not be a police officer. Do what you must, but make sure its not messy."}
Nanotrasen assets, not be a police officer. Do what you must, but make sure it's not messy."}
obj/item/weapon/paper/snowdin/syndienotice
name = "Assignment Notice"
@@ -97,7 +97,7 @@ obj/item/weapon/paper/crumpled/snowdin/syndielava
obj/item/weapon/paper/crumpled/snowdin/lootstructures
name = "scribbled note"
info = {"From what we've seen so far, theres a ton of iced over ruins down here in the caves. We sent a few men out to check things out and they never came back, so we decided to
info = {"From what we've seen so far, theres a ton of iced-over ruins down here in the caves. We sent a few men out to check things out and they never came back, so we decided to
border up majority of the ruins. We've heard some weird shit coming out of these caves and I'm not gonna find out the hard way myself."}
obj/item/weapon/paper/crumpled/snowdin/shovel
+1 -1
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@@ -44,7 +44,7 @@
if(bomb_defused)
desc = "[desc] The bomb seems inert."
if(bomb_active)
desc = "[desc] It looks like its about to go off!"
desc = "[desc] It looks like it's about to go off!"
else
var/obj/item/pizzabox/box = boxes.len ? boxes[boxes.len] : src
if(boxes.len)
+2 -2
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@@ -22,7 +22,7 @@
/obj/structure/stacklifter/attack_hand(mob/user as mob)
if(in_use)
user << "Its already in use - wait a bit."
user << "It's already in use - wait a bit."
return
else
in_use = 1
@@ -60,7 +60,7 @@
/obj/structure/weightlifter/attack_hand(mob/user as mob)
if(in_use)
user << "Its already in use - wait a bit."
user << "It's already in use - wait a bit."
return
else
in_use = 1
@@ -73,7 +73,7 @@ var/global/nttransfer_uid = 0
// Crashes the download and displays specific error message
/datum/computer_file/program/nttransfer/proc/crash_download(var/message)
error = message ? message : "An unknown error has occured during download"
error = message ? message : "An unknown error has occurred during download"
finalize_download()
// Cleans up variables for next use
+4 -4
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@@ -311,9 +311,9 @@ var/const/INJECT = 5 //injection
if(flags & REAGENT_NOREACT)
return //Yup, no reactions here. No siree.
var/reaction_occured = 0
var/reaction_occurred = 0
do
reaction_occured = 0
reaction_occurred = 0
for(var/reagent in cached_reagents)
var/datum/reagent/R = reagent
for(var/reaction in cached_reactions[R.id]) // Was a big list but now it should be smaller since we filtered it with our reagent id
@@ -400,10 +400,10 @@ var/const/INJECT = 5 //injection
ME2.desc = "This extract has been used up."
C.on_reaction(src, multiplier)
reaction_occured = 1
reaction_occurred = 1
break
while(reaction_occured)
while(reaction_occurred)
update_total()
return 0
+1 -1
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@@ -36,7 +36,7 @@ var/list/chemical_mob_spawn_nicecritters = list() // and possible friendly mobs
var/atom/A = holder.my_atom
var/turf/T = get_turf(A)
var/area/my_area = get_area(T)
var/message = "A [reaction_name] reaction has occured in [my_area.name]. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</A>)"
var/message = "A [reaction_name] reaction has occurred in [my_area.name]. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</A>)"
message += " (<A HREF='?_src_=vars;Vars=\ref[A]'>VV</A>)"
var/mob/M = get(A, /mob)
@@ -15,8 +15,8 @@
if(lastkey)
var/mob/toucher = get_mob_by_key(lastkey)
touch_msg = "[key_name_admin(lastkey)]<A HREF='?_src_=holder;adminmoreinfo=\ref[toucher]'>?</A> (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[toucher]'>FLW</A>)"
message_admins("Reagent explosion reaction occured at <a href='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[T.loc.name] (JMP)</a>[inside_msg]. Last Fingerprint: [touch_msg].")
log_game("Reagent explosion reaction occured at [T.loc.name] ([T.x],[T.y],[T.z]). Last Fingerprint: [lastkey ? lastkey : "N/A"]." )
message_admins("Reagent explosion reaction occurred at <a href='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[T.loc.name] (JMP)</a>[inside_msg]. Last Fingerprint: [touch_msg].")
log_game("Reagent explosion reaction occurred at [T.loc.name] ([T.x],[T.y],[T.z]). Last Fingerprint: [lastkey ? lastkey : "N/A"]." )
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(modifier + round(created_volume/strengthdiv, 1), T, 0, 0)
e.start()
@@ -505,7 +505,7 @@
category = list("Exosuit Equipment")
/datum/design/mech_mining_scanner
name = "Exosuit Engineering Equipement (Mining Scanner)"
name = "Exosuit Engineering Equipment (Mining Scanner)"
id = "mech_mscanner"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/mining_scanner
+6 -6
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+1 -1
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@@ -37,7 +37,7 @@
<div style="clear: both">
{{#if data.error}}
<h2>An error has occured and this program can not continue.</h2>
<h2>An error has occurred and this program can not continue.</h2>
Additional information: {{data.error}}<br>
<i>Please try again. If the problem persists contact your system administrator for assistance.</i>
<ui-button action='PRG_closefile'>Restart program</ui-button>
+1 -1
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@@ -38,7 +38,7 @@
{{#if data.error}}
<div class='item'>
<h2>An error has occured during operation...</h2>
<h2>An error has occurred during operation...</h2>
<b>Additional information: </b>{{data.error}}<br>
<ui-button action='PRG_reset'>Clear</ui-button>
</div>