[MIRROR] Design datum time cleanup (#26290)

* Design datum time cleanup (#81133)

## About The Pull Request

Fast little PR, with the autolathe and design datum time changes, I saw
that we didn't have design datums moved over to using time defines
uniformly, and in a few cases the times were using material quantity
defines (oops!), so I've quickly moved those over to using our correct
time defines as guided by common sense.

## Why It's Good For The Game

Cleans up the code for this section going forward so that when everyone
copypastes a new design datum for the next feature at least we're using
consistent and correct standards.

## Changelog

No player facing changes.

* Design datum time cleanup

---------

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
This commit is contained in:
SkyratBot
2024-01-29 20:06:19 +01:00
committed by GitHub
co-authored by ArcaneMusic
parent 164d37d584
commit 914f2ebfa7
4 changed files with 182 additions and 182 deletions
+31 -31
View File
@@ -226,7 +226,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_WEAPONS,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -244,7 +244,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_ammo/scattershot
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*3)
construction_time = 20
construction_time = 2 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_WEAPONS,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -262,7 +262,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_WEAPONS,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -280,7 +280,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_ammo/incendiary
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*3)
construction_time = 20
construction_time = 2 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_WEAPONS,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -298,7 +298,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*10,/datum/material/silver=SHEET_MATERIAL_AMOUNT*3,/datum/material/uranium=SHEET_MATERIAL_AMOUNT)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_WEAPONS,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -316,7 +316,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/tesla
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*10,/datum/material/silver=SHEET_MATERIAL_AMOUNT*4)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_WEAPONS,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -334,7 +334,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_WEAPONS,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -352,7 +352,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_WEAPONS,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -370,7 +370,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/disabler
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_WEAPONS,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -388,7 +388,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*11,/datum/material/gold=SHEET_MATERIAL_AMOUNT*3,/datum/material/silver=SHEET_MATERIAL_AMOUNT*4)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_WEAPONS,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -406,7 +406,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_ammo/flashbang
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*2,/datum/material/gold=SMALL_MATERIAL_AMOUNT*5)
construction_time = 20
construction_time = 2 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_WEAPONS,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -424,7 +424,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/breaching
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*11,/datum/material/gold=SHEET_MATERIAL_AMOUNT*3,/datum/material/silver=SHEET_MATERIAL_AMOUNT*4)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_WEAPONS,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -442,7 +442,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_ammo/missiles_pep
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*4,/datum/material/gold=SMALL_MATERIAL_AMOUNT*5)
construction_time = 20
construction_time = 2 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_WEAPONS,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -460,7 +460,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang/clusterbang
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*10,/datum/material/gold=SHEET_MATERIAL_AMOUNT*5,/datum/material/uranium=SHEET_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_WEAPONS,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -478,7 +478,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_ammo/clusterbang
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*3,/datum/material/gold=HALF_SHEET_MATERIAL_AMOUNT * 1.5,/datum/material/uranium=HALF_SHEET_MATERIAL_AMOUNT * 1.5)
construction_time = 20
construction_time = 2 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_WEAPONS,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -496,7 +496,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MISC,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -517,7 +517,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5,/datum/material/diamond=SHEET_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MISC,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -538,7 +538,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/rcd
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*15,/datum/material/gold=SHEET_MATERIAL_AMOUNT*10,/datum/material/plasma=SHEET_MATERIAL_AMOUNT*12.5,/datum/material/silver=SHEET_MATERIAL_AMOUNT*10)
construction_time = 1200
construction_time = 2 MINUTES
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MISC,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -559,7 +559,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/thrusters/gas
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*12.5,/datum/material/titanium=SHEET_MATERIAL_AMOUNT * 2.5,/datum/material/silver=SHEET_MATERIAL_AMOUNT*1.5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MODULES,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -579,7 +579,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MISC,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -600,7 +600,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5,/datum/material/glass =SHEET_MATERIAL_AMOUNT * 2.5,/datum/material/gold=HALF_SHEET_MATERIAL_AMOUNT,/datum/material/silver=SHEET_MATERIAL_AMOUNT)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MODULES,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -621,7 +621,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/armor/anticcw_armor_booster
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*10,/datum/material/silver=SHEET_MATERIAL_AMOUNT * 2.5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MODULES,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -642,7 +642,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/armor/antiproj_armor_booster
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*10,/datum/material/gold=SHEET_MATERIAL_AMOUNT * 2.5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MODULES,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -663,7 +663,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/drill/diamonddrill
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5,/datum/material/diamond=SHEET_MATERIAL_AMOUNT*3.25)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MINING,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MINING,
@@ -678,7 +678,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*4, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/plasma =SHEET_MATERIAL_AMOUNT)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MINING,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -698,7 +698,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/mecha_kineticgun
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*4, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MINING,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -718,7 +718,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MINING,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -735,7 +735,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_ammo/lmg
materials = list(/datum/material/iron= SHEET_MATERIAL_AMOUNT *2)
construction_time = 20
construction_time = 2 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MINING,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -752,7 +752,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/medical/sleeper
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/glass = SHEET_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MEDICAL,
RND_CATEGORY_MECHFAB_ODYSSEUS + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT
@@ -766,7 +766,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/medical/syringe_gun
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*1.5, /datum/material/glass =SHEET_MATERIAL_AMOUNT)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MEDICAL,
RND_CATEGORY_MECHFAB_ODYSSEUS + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT
@@ -779,7 +779,7 @@
id = "mech_medi_beam"
build_type = MECHFAB
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*7.5, /datum/material/glass = SHEET_MATERIAL_AMOUNT*4, /datum/material/plasma =SHEET_MATERIAL_AMOUNT*1.5, /datum/material/gold = SHEET_MATERIAL_AMOUNT*4, /datum/material/diamond =SHEET_MATERIAL_AMOUNT)
construction_time = 250
construction_time = 25 SECONDS
build_path = /obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MEDICAL,
@@ -7,7 +7,7 @@
build_type = MECHFAB
build_path = /obj/item/robot_suit
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*7.5)
construction_time = 500
construction_time = 50 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_CHASSIS
)
@@ -18,7 +18,7 @@
build_type = MECHFAB
build_path = /obj/item/bodypart/chest/robot
materials = list(/datum/material/iron= SHEET_MATERIAL_AMOUNT*20)
construction_time = 350
construction_time = 35 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_CHASSIS
)
@@ -29,7 +29,7 @@
build_type = MECHFAB
build_path = /obj/item/bodypart/head/robot
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT * 2.5)
construction_time = 350
construction_time = 35 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_CHASSIS
)
@@ -40,7 +40,7 @@
build_type = MECHFAB
build_path = /obj/item/bodypart/arm/left/robot
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_CHASSIS
)
@@ -51,7 +51,7 @@
build_type = MECHFAB
build_path = /obj/item/bodypart/arm/right/robot
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_CHASSIS
)
@@ -62,7 +62,7 @@
build_type = MECHFAB
build_path = /obj/item/bodypart/leg/left/robot
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_CHASSIS
)
@@ -73,7 +73,7 @@
build_type = MECHFAB
build_path = /obj/item/bodypart/leg/right/robot
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_CHASSIS
)
@@ -148,7 +148,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/ripley
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*10)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -162,7 +162,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*10,
/datum/material/glass =SHEET_MATERIAL_AMOUNT*3.75,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -173,7 +173,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/ripley_left_arm
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*7.5)
construction_time = 150
construction_time = 15 SECONDS
category = list(
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -184,7 +184,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/ripley_right_arm
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*7.5)
construction_time = 150
construction_time = 15 SECONDS
category = list(
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -195,7 +195,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/ripley_left_leg
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*7.5)
construction_time = 150
construction_time = 15 SECONDS
category = list(
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -206,7 +206,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/ripley_right_leg
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*7.5)
construction_time = 150
construction_time = 15 SECONDS
category = list(
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -218,7 +218,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/odysseus
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*10)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_ODYSSEUS + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -229,7 +229,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/odysseus_torso
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*6)
construction_time = 180
construction_time = 18 SECONDS
category = list(
RND_CATEGORY_MECHFAB_ODYSSEUS + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -243,7 +243,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*3,
/datum/material/glass =SHEET_MATERIAL_AMOUNT*5
)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_ODYSSEUS + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -254,7 +254,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/odysseus_left_arm
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*3)
construction_time = 120
construction_time = 12 SECONDS
category = list(
RND_CATEGORY_MECHFAB_ODYSSEUS + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -265,7 +265,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/odysseus_right_arm
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*3)
construction_time = 120
construction_time = 12 SECONDS
category = list(
RND_CATEGORY_MECHFAB_ODYSSEUS + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -276,7 +276,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/odysseus_left_leg
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*3.5)
construction_time = 130
construction_time = 13 SECONDS
category = list(
RND_CATEGORY_MECHFAB_ODYSSEUS + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -287,7 +287,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/odysseus_right_leg
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*3.5)
construction_time = 130
construction_time = 13 SECONDS
category = list(
RND_CATEGORY_MECHFAB_ODYSSEUS + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -299,7 +299,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/gygax
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*10)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_GYGAX + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -315,7 +315,7 @@
/datum/material/gold=SHEET_MATERIAL_AMOUNT,
/datum/material/silver=SHEET_MATERIAL_AMOUNT,
)
construction_time = 300
construction_time = 30 SECONDS
category = list(
RND_CATEGORY_MECHFAB_GYGAX + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -331,7 +331,7 @@
/datum/material/gold=SHEET_MATERIAL_AMOUNT,
/datum/material/silver=SHEET_MATERIAL_AMOUNT,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_GYGAX + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -346,7 +346,7 @@
/datum/material/gold=HALF_SHEET_MATERIAL_AMOUNT,
/datum/material/silver=HALF_SHEET_MATERIAL_AMOUNT,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_GYGAX + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -361,7 +361,7 @@
/datum/material/gold=HALF_SHEET_MATERIAL_AMOUNT,
/datum/material/silver=HALF_SHEET_MATERIAL_AMOUNT,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_GYGAX + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -376,7 +376,7 @@
/datum/material/gold=HALF_SHEET_MATERIAL_AMOUNT,
/datum/material/silver=HALF_SHEET_MATERIAL_AMOUNT,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_GYGAX + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -391,7 +391,7 @@
/datum/material/gold=HALF_SHEET_MATERIAL_AMOUNT,
/datum/material/silver=HALF_SHEET_MATERIAL_AMOUNT,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_GYGAX + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -407,7 +407,7 @@
/datum/material/silver=SHEET_MATERIAL_AMOUNT*5,
/datum/material/titanium=SHEET_MATERIAL_AMOUNT*5,
)
construction_time = 600
construction_time = 60 SECONDS
category = list(
RND_CATEGORY_MECHFAB_GYGAX + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -419,7 +419,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/durand
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*12.5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_DURAND + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -434,7 +434,7 @@
/datum/material/glass =SHEET_MATERIAL_AMOUNT*5,
/datum/material/silver=SHEET_MATERIAL_AMOUNT*5,
)
construction_time = 300
construction_time = 30 SECONDS
category = list(
RND_CATEGORY_MECHFAB_DURAND + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -449,7 +449,7 @@
/datum/material/glass =SHEET_MATERIAL_AMOUNT*7.5,
/datum/material/silver=SHEET_MATERIAL_AMOUNT,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_DURAND + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -463,7 +463,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*5,
/datum/material/silver=SHEET_MATERIAL_AMOUNT*2,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_DURAND + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -477,7 +477,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*5,
/datum/material/silver=SHEET_MATERIAL_AMOUNT*2,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_DURAND + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -491,7 +491,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*5,
/datum/material/silver=SHEET_MATERIAL_AMOUNT*2,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_DURAND + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -505,7 +505,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*5,
/datum/material/silver=SHEET_MATERIAL_AMOUNT*2,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_DURAND + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -520,7 +520,7 @@
/datum/material/uranium=SHEET_MATERIAL_AMOUNT*12.5,
/datum/material/titanium=SHEET_MATERIAL_AMOUNT*10,
)
construction_time = 600
construction_time = 60 SECONDS
category = list(
RND_CATEGORY_MECHFAB_DURAND + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -532,7 +532,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/honker
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*10)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_HONK + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -547,7 +547,7 @@
/datum/material/glass =SHEET_MATERIAL_AMOUNT*5,
/datum/material/bananium=SHEET_MATERIAL_AMOUNT*5,
)
construction_time = 300
construction_time = 30 SECONDS
category = list(
RND_CATEGORY_MECHFAB_HONK + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -562,7 +562,7 @@
/datum/material/glass =SHEET_MATERIAL_AMOUNT * 2.5,
/datum/material/bananium=SHEET_MATERIAL_AMOUNT * 2.5,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_HONK + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -576,7 +576,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*7.5,
/datum/material/bananium=SHEET_MATERIAL_AMOUNT * 2.5,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_HONK + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -590,7 +590,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*7.5,
/datum/material/bananium=SHEET_MATERIAL_AMOUNT * 2.5,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_HONK + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -604,7 +604,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*7.5,
/datum/material/bananium=SHEET_MATERIAL_AMOUNT * 2.5,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_HONK + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -618,7 +618,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*7.5,
/datum/material/bananium=SHEET_MATERIAL_AMOUNT * 2.5,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_HONK + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -630,7 +630,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/phazon
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*10)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_PHAZON + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -645,7 +645,7 @@
/datum/material/glass =SHEET_MATERIAL_AMOUNT*5,
/datum/material/plasma=SHEET_MATERIAL_AMOUNT*10,
)
construction_time = 300
construction_time = 30 SECONDS
category = list(
RND_CATEGORY_MECHFAB_PHAZON + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -660,7 +660,7 @@
/datum/material/glass =SHEET_MATERIAL_AMOUNT * 2.5,
/datum/material/plasma=SHEET_MATERIAL_AMOUNT*5,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_PHAZON + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -674,7 +674,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*10,
/datum/material/plasma=SHEET_MATERIAL_AMOUNT*5,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_PHAZON + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -688,7 +688,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*10,
/datum/material/plasma=SHEET_MATERIAL_AMOUNT*5,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_PHAZON + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -702,7 +702,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*10,
/datum/material/plasma=SHEET_MATERIAL_AMOUNT*5,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_PHAZON + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -716,7 +716,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*10,
/datum/material/plasma=SHEET_MATERIAL_AMOUNT*5,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_PHAZON + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -731,7 +731,7 @@
/datum/material/plasma=SHEET_MATERIAL_AMOUNT*10,
/datum/material/titanium=SHEET_MATERIAL_AMOUNT*10,
)
construction_time = 300
construction_time = 30 SECONDS
category = list(
RND_CATEGORY_MECHFAB_PHAZON + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -743,7 +743,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/savannah_ivanov
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*10)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_SAVANNAH_IVANOV + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -757,7 +757,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*10,
/datum/material/glass =SHEET_MATERIAL_AMOUNT*3.75,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_SAVANNAH_IVANOV + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -771,7 +771,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*3,
/datum/material/glass =SHEET_MATERIAL_AMOUNT*5,
)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_SAVANNAH_IVANOV + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -782,7 +782,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/savannah_ivanov_left_arm
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*7.5)
construction_time = 150
construction_time = 15 SECONDS
category = list(
RND_CATEGORY_MECHFAB_SAVANNAH_IVANOV + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -793,7 +793,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/savannah_ivanov_right_arm
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*7.5)
construction_time = 150
construction_time = 15 SECONDS
category = list(
RND_CATEGORY_MECHFAB_SAVANNAH_IVANOV + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -804,7 +804,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/savannah_ivanov
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*12.5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_SAVANNAH_IVANOV + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -819,7 +819,7 @@
/datum/material/glass =SHEET_MATERIAL_AMOUNT*5,
/datum/material/silver=SHEET_MATERIAL_AMOUNT*5,
)
construction_time = 300
construction_time = 30 SECONDS
category = list(
RND_CATEGORY_MECHFAB_SAVANNAH_IVANOV + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -834,7 +834,7 @@
/datum/material/glass =SHEET_MATERIAL_AMOUNT*7.5,
/datum/material/silver=SHEET_MATERIAL_AMOUNT,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_SAVANNAH_IVANOV + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -848,7 +848,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*5,
/datum/material/silver=SHEET_MATERIAL_AMOUNT*2,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_SAVANNAH_IVANOV + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -862,7 +862,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*5,
/datum/material/silver=SHEET_MATERIAL_AMOUNT*2,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_SAVANNAH_IVANOV + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -876,7 +876,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*5,
/datum/material/silver=SHEET_MATERIAL_AMOUNT*2,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_SAVANNAH_IVANOV + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -890,7 +890,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*5,
/datum/material/silver=SHEET_MATERIAL_AMOUNT*2,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_SAVANNAH_IVANOV + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -905,7 +905,7 @@
/datum/material/uranium=SHEET_MATERIAL_AMOUNT*12.5,
/datum/material/titanium=SHEET_MATERIAL_AMOUNT*10,
)
construction_time = 600
construction_time = 60 SECONDS
category = list(
RND_CATEGORY_MECHFAB_SAVANNAH_IVANOV + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -917,7 +917,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/clarke
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*10)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CLARKE + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -931,7 +931,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*10,
/datum/material/glass =SHEET_MATERIAL_AMOUNT*3.75,
)
construction_time = 200
construction_time = 20 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CLARKE + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -945,7 +945,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*3,
/datum/material/glass =SHEET_MATERIAL_AMOUNT*5,
)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CLARKE + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -956,7 +956,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/clarke_left_arm
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*7.5)
construction_time = 150
construction_time = 15 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CLARKE + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -967,7 +967,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/clarke_right_arm
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*7.5)
construction_time = 150
construction_time = 15 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CLARKE + RND_SUBCATEGORY_MECHFAB_CHASSIS
)
@@ -982,7 +982,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*5,
/datum/material/plasma=SHEET_MATERIAL_AMOUNT*5,
)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MODULES,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -998,7 +998,7 @@
/datum/material/glass = SHEET_MATERIAL_AMOUNT * 5,
/datum/material/titanium = SHEET_MATERIAL_AMOUNT *5,
)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MODULES,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_CHASSIS,
@@ -1010,7 +1010,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/hydraulic_clamp
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MISC,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -1022,7 +1022,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/paddy_claw
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MISC,
RND_CATEGORY_MECHFAB_PADDY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -1034,7 +1034,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/drill
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MINING,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -1055,7 +1055,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT * 2.5,
/datum/material/glass = SHEET_MATERIAL_AMOUNT *1.25,
)
construction_time = 50
construction_time = 5 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MINING,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -1068,7 +1068,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/extinguisher
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MISC,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -1086,7 +1086,7 @@
/datum/material/silver=SHEET_MATERIAL_AMOUNT,
/datum/material/plasma=SHEET_MATERIAL_AMOUNT * 2.5,
)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MISC,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -1107,7 +1107,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*10,
/datum/material/bananium=SHEET_MATERIAL_AMOUNT * 2.5,
)
construction_time = 300
construction_time = 30 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_HONK,
RND_CATEGORY_MECHFAB_HONK + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT
@@ -1123,7 +1123,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*10,
/datum/material/bananium=SHEET_MATERIAL_AMOUNT * 2.5,
)
construction_time = 300
construction_time = 30 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_HONK,
RND_CATEGORY_MECHFAB_HONK + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT
@@ -1139,7 +1139,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*10,
/datum/material/bananium=SHEET_MATERIAL_AMOUNT*5,
)
construction_time = 500
construction_time = 50 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_HONK,
RND_CATEGORY_MECHFAB_HONK + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT
@@ -1155,7 +1155,7 @@
/datum/material/iron=SHEET_MATERIAL_AMOUNT*10,
/datum/material/bananium=SHEET_MATERIAL_AMOUNT*3.75,
)
construction_time = 400
construction_time = 40 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_HONK,
RND_CATEGORY_MECHFAB_HONK + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT
@@ -1168,7 +1168,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/radio
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*2.5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MINING,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -1186,7 +1186,7 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/air_tank
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MINING,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -1208,7 +1208,7 @@
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/rename
materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5)
construction_time = 120
construction_time = 12 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_ALL
)
@@ -1222,7 +1222,7 @@
/datum/material/iron = SHEET_MATERIAL_AMOUNT*10,
/datum/material/glass =SHEET_MATERIAL_AMOUNT * 2.5,
)
construction_time = 120
construction_time = 12 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_ALL
)
@@ -1238,7 +1238,7 @@
/datum/material/plasma =SHEET_MATERIAL_AMOUNT * 2.5,
/datum/material/uranium =SHEET_MATERIAL_AMOUNT*3,
)
construction_time = 120
construction_time = 12 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_ALL
)
@@ -1254,7 +1254,7 @@
/datum/material/gold =SHEET_MATERIAL_AMOUNT,
/datum/material/diamond =SHEET_MATERIAL_AMOUNT,
)
construction_time = 120
construction_time = 12 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_SECURITY
)
@@ -1269,7 +1269,7 @@
/datum/material/glass =SHEET_MATERIAL_AMOUNT*3,
/datum/material/diamond =SHEET_MATERIAL_AMOUNT,
)
construction_time = 80
construction_time = 8 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MINING
)
@@ -1284,7 +1284,7 @@
/datum/material/gold =SHEET_MATERIAL_AMOUNT,
/datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT,
)
construction_time = 40
construction_time = 4 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MINING
)
@@ -1299,7 +1299,7 @@
/datum/material/plasma =SHEET_MATERIAL_AMOUNT*2,
/datum/material/titanium =SHEET_MATERIAL_AMOUNT * 2.5,
)
construction_time = 120
construction_time = 12 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MINING
)
@@ -1314,7 +1314,7 @@
/datum/material/glass =SHEET_MATERIAL_AMOUNT*7.5,
/datum/material/diamond =SHEET_MATERIAL_AMOUNT*5,
)
construction_time = 120
construction_time = 12 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_ALL
)
@@ -1329,7 +1329,7 @@
/datum/material/glass =SHEET_MATERIAL_AMOUNT*7.5,
/datum/material/bananium =HALF_SHEET_MATERIAL_AMOUNT,
)
construction_time = 120
construction_time = 12 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_ALL
)
@@ -1343,7 +1343,7 @@
/datum/material/iron =SHEET_MATERIAL_AMOUNT*7.5,
/datum/material/glass =SHEET_MATERIAL_AMOUNT*7.5,
)
construction_time = 80
construction_time = 8 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_ALL
)
@@ -1359,7 +1359,7 @@
/datum/material/plasma =SHEET_MATERIAL_AMOUNT*4,
/datum/material/uranium =SHEET_MATERIAL_AMOUNT*4,
)
construction_time = 80
construction_time = 8 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MEDICAL
)
@@ -1375,7 +1375,7 @@
/datum/material/titanium =SHEET_MATERIAL_AMOUNT * 2.5,
/datum/material/diamond =SHEET_MATERIAL_AMOUNT * 1.5,
)
construction_time = 80
construction_time = 8 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MEDICAL
)
@@ -1391,7 +1391,7 @@
/datum/material/silver =SHEET_MATERIAL_AMOUNT*2,
/datum/material/gold =SHEET_MATERIAL_AMOUNT * 1.5,
)
construction_time = 80
construction_time = 8 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MEDICAL
)
@@ -1406,7 +1406,7 @@
/datum/material/glass =SHEET_MATERIAL_AMOUNT*2,
/datum/material/silver =SHEET_MATERIAL_AMOUNT*2,
)
construction_time = 40
construction_time = 4 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MEDICAL
)
@@ -1420,7 +1420,7 @@
/datum/material/gold =SHEET_MATERIAL_AMOUNT,
/datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT,
)
construction_time = 40
construction_time = 4 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_JANITOR
)
@@ -1434,7 +1434,7 @@
/datum/material/iron =SHEET_MATERIAL_AMOUNT,
/datum/material/glass =SHEET_MATERIAL_AMOUNT,
)
construction_time = 40
construction_time = 4 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_JANITOR
)
@@ -1448,7 +1448,7 @@
/datum/material/iron = SHEET_MATERIAL_AMOUNT*1.125,
/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT*0.75,
)
construction_time = 40
construction_time = 4 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_JANITOR
)
@@ -1546,7 +1546,7 @@
/datum/material/iron = SHEET_MATERIAL_AMOUNT*100,
/datum/material/titanium =SHEET_MATERIAL_AMOUNT * 2.5,
)
construction_time = 120
construction_time = 12 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_ALL
)
@@ -1561,7 +1561,7 @@
/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT * 1.5,
/datum/material/gold =SMALL_MATERIAL_AMOUNT * 2,
)
construction_time = 50
construction_time = 5 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_CONTROL_INTERFACES
)
@@ -1576,7 +1576,7 @@
/datum/material/iron =SHEET_MATERIAL_AMOUNT*5,
/datum/material/glass =SHEET_MATERIAL_AMOUNT * 2.5,
)
construction_time = 120
construction_time = 12 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_ENGINEERING
)
@@ -1587,7 +1587,7 @@
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/inducer
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/silver = SHEET_MATERIAL_AMOUNT * 2)
construction_time = 120
construction_time = 12 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_ENGINEERING
)
@@ -1601,7 +1601,7 @@
/datum/material/iron =SHEET_MATERIAL_AMOUNT,
/datum/material/titanium =SMALL_MATERIAL_AMOUNT*5,
)
construction_time = 120
construction_time = 12 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_ENGINEERING
)
@@ -1615,7 +1615,7 @@
/datum/material/iron =SHEET_MATERIAL_AMOUNT,
/datum/material/glass = SHEET_MATERIAL_AMOUNT*1.125,
) //Need glass for the new beaker too
construction_time = 120
construction_time = 12 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MEDICAL
)
@@ -1629,7 +1629,7 @@
/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT,
/datum/material/glass =SMALL_MATERIAL_AMOUNT*5,
)
construction_time = 120
construction_time = 12 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MEDICAL
)
@@ -1643,7 +1643,7 @@
/datum/material/iron =SHEET_MATERIAL_AMOUNT*2,
/datum/material/glass =SMALL_MATERIAL_AMOUNT*5,
)
construction_time = 120
construction_time = 12 SECONDS
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_JANITOR
)
@@ -1657,7 +1657,7 @@
/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT,
/datum/material/glass =SMALL_MATERIAL_AMOUNT*5,
)
construction_time = 75
construction_time = 7.5 SECONDS
build_path = /obj/item/mmi
category = list(
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_CONTROL_INTERFACES
@@ -1682,7 +1682,7 @@
/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT*1.35,
/datum/material/gold =SMALL_MATERIAL_AMOUNT*5
)
construction_time = 75
construction_time = 7.5 SECONDS
build_path = /obj/item/mmi/posibrain
category = list(
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_CONTROL_INTERFACES
@@ -1696,7 +1696,7 @@
build_type = MECHFAB
build_path =/obj/item/mecha_parts/mecha_tracking
materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*5)
construction_time = 50
construction_time = 5 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_MISC,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_SUPPORTED_EQUIPMENT,
@@ -1718,7 +1718,7 @@
/datum/material/glass =SMALL_MATERIAL_AMOUNT*5,
/datum/material/silver =SMALL_MATERIAL_AMOUNT * 2,
)
construction_time = 50
construction_time = 5 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_CONTROL_INTERFACES,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_CONTROL_INTERFACES,
@@ -1742,7 +1742,7 @@
/datum/material/plasma =SMALL_MATERIAL_AMOUNT * 2,
/datum/material/titanium =SMALL_MATERIAL_AMOUNT * 2,
)
construction_time = 50
construction_time = 5 SECONDS
category = list(
RND_CATEGORY_MECHFAB_EQUIPMENT + RND_SUBCATEGORY_MECHFAB_EQUIPMENT_CONTROL_INTERFACES,
RND_CATEGORY_MECHFAB_RIPLEY + RND_SUBCATEGORY_MECHFAB_CONTROL_INTERFACES,
@@ -1763,7 +1763,7 @@
/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7.5,
/datum/material/glass = SMALL_MATERIAL_AMOUNT * 7.5,
)
construction_time = 100
construction_time = 10 SECONDS
build_path = /obj/item/assembly/flash/handheld
category = list(
RND_CATEGORY_MECHFAB_CYBORG
@@ -390,7 +390,7 @@
desc = "This simple implant adds an internals connector to your back, allowing you to use internals without a mask and protecting you from being choked."
id = "ci-breather"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 35
construction_time = 3.5 SECONDS
materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*6, /datum/material/glass = SMALL_MATERIAL_AMOUNT*2.5)
build_path = /obj/item/organ/internal/cyberimp/mouth/breathing_tube
category = list(
@@ -404,7 +404,7 @@
id = "ci-surgery"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
materials = list (/datum/material/iron = SHEET_MATERIAL_AMOUNT*1.25, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT * 1.5)
construction_time =SMALL_MATERIAL_AMOUNT * 2
construction_time = 2 SECONDS
build_path = /obj/item/organ/internal/cyberimp/arm/surgery
category = list(
RND_CATEGORY_CYBERNETICS + RND_SUBCATEGORY_CYBERNETICS_IMPLANTS_UTILITY
@@ -417,7 +417,7 @@
id = "ci-toolset"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
materials = list (/datum/material/iron = SHEET_MATERIAL_AMOUNT*1.25, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT * 1.5)
construction_time =SMALL_MATERIAL_AMOUNT * 2
construction_time = 2 SECONDS
build_path = /obj/item/organ/internal/cyberimp/arm/toolset
category = list(
RND_CATEGORY_CYBERNETICS + RND_SUBCATEGORY_CYBERNETICS_IMPLANTS_UTILITY
@@ -429,7 +429,7 @@
desc = "These cybernetic eyes will display a medical HUD over everything you see. Wiggle eyes to control."
id = "ci-medhud"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 50
construction_time = 5 SECONDS
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT*6,
/datum/material/glass = SMALL_MATERIAL_AMOUNT*6,
@@ -447,7 +447,7 @@
desc = "These cybernetic eyes will display a security HUD over everything you see. Wiggle eyes to control."
id = "ci-sechud"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 50
construction_time = 5 SECONDS
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT*6,
/datum/material/glass = SMALL_MATERIAL_AMOUNT*6,
@@ -465,7 +465,7 @@
desc = "These cybernetic eyes will display a diagnostic HUD over everything you see. Wiggle eyes to control."
id = "ci-diaghud"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 50
construction_time = 5 SECONDS
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT*6,
/datum/material/glass = SMALL_MATERIAL_AMOUNT*6,
@@ -483,7 +483,7 @@
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
id = "ci-xray"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 60
construction_time = 6 SECONDS
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT*6,
/datum/material/glass = SMALL_MATERIAL_AMOUNT*6,
@@ -510,7 +510,7 @@
desc = "These cybernetic eyes will give you Thermal vision. Vertical slit pupil included."
id = "ci-thermals"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 60
construction_time = 6 SECONDS
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT*6,
/datum/material/glass = SMALL_MATERIAL_AMOUNT*6,
@@ -535,7 +535,7 @@
desc = "This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle."
id = "ci-antidrop"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 60
construction_time = 6 SECONDS
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT*6,
/datum/material/glass = SMALL_MATERIAL_AMOUNT*6,
@@ -553,7 +553,7 @@
desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
id = "ci-antistun"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 60
construction_time = 6 SECONDS
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT*6,
/datum/material/glass = SMALL_MATERIAL_AMOUNT*6,
@@ -571,7 +571,7 @@
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
id = "ci-nutriment"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 40
construction_time = 4 SECONDS
materials = list(
/datum/material/iron =SMALL_MATERIAL_AMOUNT*5,
/datum/material/glass =SMALL_MATERIAL_AMOUNT*5,
@@ -588,7 +588,7 @@
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are hungry."
id = "ci-nutrimentplus"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 50
construction_time = 5 SECONDS
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT*6,
/datum/material/glass = SMALL_MATERIAL_AMOUNT*6,
@@ -606,7 +606,7 @@
desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
id = "ci-reviver"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 60
construction_time = 6 SECONDS
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT*8,
/datum/material/glass = SMALL_MATERIAL_AMOUNT*8,
@@ -624,7 +624,7 @@
desc = "This implant will allow you to use gas from environment or your internals for propulsion in zero-gravity areas."
id = "ci-thrusters"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 80
construction_time = 8 SECONDS
materials = list(
/datum/material/iron = SHEET_MATERIAL_AMOUNT*2,
/datum/material/glass =SHEET_MATERIAL_AMOUNT,
@@ -708,7 +708,7 @@
desc = "A basic cybernetic liver."
id = "cybernetic_liver"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 40
construction_time = 4 SECONDS
materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5)
build_path = /obj/item/organ/internal/liver/cybernetic
category = list(
@@ -731,7 +731,7 @@
name = "Upgraded Cybernetic Liver"
desc = "An upgraded cybernetic liver."
id = "cybernetic_liver_tier3"
construction_time = 50
construction_time = 5 SECONDS
materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5, /datum/material/silver=SMALL_MATERIAL_AMOUNT*5)
build_path = /obj/item/organ/internal/liver/cybernetic/tier3
category = list(
@@ -744,7 +744,7 @@
desc = "A basic cybernetic heart."
id = "cybernetic_heart"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 40
construction_time = 4 SECONDS
materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5)
build_path = /obj/item/organ/internal/heart/cybernetic
category = list(
@@ -767,7 +767,7 @@
name = "Upgraded Cybernetic Heart"
desc = "An upgraded cybernetic heart."
id = "cybernetic_heart_tier3"
construction_time = 50
construction_time = 5 SECONDS
materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5, /datum/material/silver=SMALL_MATERIAL_AMOUNT*5)
build_path = /obj/item/organ/internal/heart/cybernetic/tier3
category = list(
@@ -780,7 +780,7 @@
desc = "A basic pair of cybernetic lungs."
id = "cybernetic_lungs"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 40
construction_time = 4 SECONDS
materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5)
build_path = /obj/item/organ/internal/lungs/cybernetic
category = list(
@@ -803,7 +803,7 @@
name = "Upgraded Cybernetic Lungs"
desc = "A pair of upgraded cybernetic lungs."
id = "cybernetic_lungs_tier3"
construction_time = 50
construction_time = 5 SECONDS
materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5, /datum/material/silver =SMALL_MATERIAL_AMOUNT*5)
build_path = /obj/item/organ/internal/lungs/cybernetic/tier3
category = list(
@@ -816,7 +816,7 @@
desc = "A basic cybernetic stomach."
id = "cybernetic_stomach"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 40
construction_time = 4 SECONDS
materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5)
build_path = /obj/item/organ/internal/stomach/cybernetic
category = list(
@@ -839,7 +839,7 @@
name = "Upgraded Cybernetic Stomach"
desc = "An upgraded cybernetic stomach."
id = "cybernetic_stomach_tier3"
construction_time = 50
construction_time = 5 SECONDS
materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5, /datum/material/silver =SMALL_MATERIAL_AMOUNT*5)
build_path = /obj/item/organ/internal/stomach/cybernetic/tier3
category = list(
@@ -852,7 +852,7 @@
desc = "A Basic pair of cybernetic ears."
id = "cybernetic_ears"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 30
construction_time = 3 SECONDS
materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*2.5, /datum/material/glass = SMALL_MATERIAL_AMOUNT*4)
build_path = /obj/item/organ/internal/ears/cybernetic
category = list(
@@ -865,7 +865,7 @@
desc = "A pair of cybernetic ears."
id = "cybernetic_ears_u"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 40
construction_time = 4 SECONDS
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT*5,
/datum/material/glass = SMALL_MATERIAL_AMOUNT*5,
@@ -882,7 +882,7 @@
desc = "A pair of whisper-sensitive cybernetic ears."
id = "cybernetic_ears_whisper"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 40
construction_time = 4 SECONDS
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT*5,
/datum/material/glass = SMALL_MATERIAL_AMOUNT*5,
@@ -899,7 +899,7 @@
desc = "A pair of wall-penetrating cybernetic ears."
id = "cybernetic_ears_xray"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 40
construction_time = 4 SECONDS
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT*5,
/datum/material/glass = SMALL_MATERIAL_AMOUNT*5,
@@ -916,7 +916,7 @@
desc = "A basic pair of cybernetic eyes."
id = "cybernetic_eyes"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 30
construction_time = 3 SECONDS
materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*2.5, /datum/material/glass = SMALL_MATERIAL_AMOUNT*4)
build_path = /obj/item/organ/internal/eyes/robotic/basic
category = list(
@@ -949,7 +949,7 @@
desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
id = "ci-welding"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 40
construction_time = 4 SECONDS
materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*6, /datum/material/glass = SMALL_MATERIAL_AMOUNT*4)
build_path = /obj/item/organ/internal/eyes/robotic/shield
category = list(
@@ -967,7 +967,7 @@
desc = "A pair of cybernetic eyes that can emit multicolored light"
id = "ci-gloweyes"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 40
construction_time = 4 SECONDS
materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*6, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/organ/internal/eyes/robotic/glow
category = list(
@@ -8,7 +8,7 @@
id = "basic_cell"
build_type = PROTOLATHE | AWAY_LATHE | AUTOLATHE |MECHFAB
materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7, /datum/material/glass =SMALL_MATERIAL_AMOUNT * 0.5)
construction_time=100
construction_time = 10 SECONDS
build_path = /obj/item/stock_parts/cell/empty
category = list(
RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_1
@@ -21,7 +21,7 @@
id = "high_cell"
build_type = PROTOLATHE | AWAY_LATHE | AUTOLATHE | MECHFAB
materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 0.6)
construction_time=100
construction_time = 10 SECONDS
build_path = /obj/item/stock_parts/cell/high/empty
category = list(
RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_2
@@ -34,7 +34,7 @@
id = "super_cell"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 0.7)
construction_time=100
construction_time = 10 SECONDS
build_path = /obj/item/stock_parts/cell/super/empty
category = list(
RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_3
@@ -47,7 +47,7 @@
id = "hyper_cell"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7, /datum/material/gold = SMALL_MATERIAL_AMOUNT * 1.5, /datum/material/silver = SMALL_MATERIAL_AMOUNT * 1.5, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 0.8)
construction_time=100
construction_time = 10 SECONDS
build_path = /obj/item/stock_parts/cell/hyper/empty
category = list(
RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_3
@@ -60,7 +60,7 @@
id = "bluespace_cell"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 8, /datum/material/gold = SMALL_MATERIAL_AMOUNT * 1.2, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 1.6, /datum/material/diamond = SMALL_MATERIAL_AMOUNT * 1.6, /datum/material/titanium =SMALL_MATERIAL_AMOUNT * 3, /datum/material/bluespace =SMALL_MATERIAL_AMOUNT)
construction_time=100
construction_time = 10 SECONDS
build_path = /obj/item/stock_parts/cell/bluespace/empty
category = list(
RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_4
@@ -107,7 +107,7 @@
id = "turbine_part_compressor"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
build_path = /obj/item/turbine_parts/compressor
category = list(
RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_TURBINE
@@ -120,7 +120,7 @@
id = "turbine_part_rotor"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
build_path = /obj/item/turbine_parts/rotor
category = list(
RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_TURBINE
@@ -133,7 +133,7 @@
id = "turbine_part_stator"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*5)
construction_time = 100
construction_time = 10 SECONDS
build_path = /obj/item/turbine_parts/stator
category = list(
RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_TURBINE