mirror of
https://github.com/Bubberstation/Bubberstation.git
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Some Processing improvements (#80693)
## About The Pull Request Got the idea from #80682. A lot of parent procs don't do anything, some are just formatted in a bad way, and others early return and do no ops, it's bad in general but this should give us a head start. Some good overhead saved here
This commit is contained in:
@@ -877,9 +877,6 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
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time_left_overlay.maptext = MAPTEXT("<span style='color: [(timeleft <= 10 SECONDS) ? "red" : "white"]'><b>[CEILING(timeleft / (1 SECONDS), 1)]</b></span>")
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time_left_overlay.transform = time_left_overlay.transform.Translate(4, 19)
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add_overlay(time_left_overlay)
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if(isnull(poll))
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return
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..()
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/atom/movable/screen/alert/poll_alert/Click(location, control, params)
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. = ..()
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@@ -35,7 +35,6 @@
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for(var/obj/projectile/projectile in tracked)
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if(!(projectile in ranged) || !projectile.loc)
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release_projectile(projectile)
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..()
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/datum/proximity_monitor/advanced/projectile_dampener/setup_edge_turf(turf/target)
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. = ..()
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@@ -8,8 +8,7 @@
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/obj/machinery/camera/process()
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// motion camera event loop
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if(!isMotion())
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. = PROCESS_KILL
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return
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return PROCESS_KILL
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if(machine_stat & EMPED)
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return
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if (detectTime > 0)
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@@ -2025,7 +2025,6 @@
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if(prob(50))
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radiate()
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last_event = world.time
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..()
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/obj/machinery/door/airlock/uranium/proc/radiate()
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radiation_pulse(
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@@ -152,7 +152,6 @@
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. += span_warning("[recharging_text]")
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/obj/machinery/drone_dispenser/process()
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..()
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if((machine_stat & (NOPOWER|BROKEN)) || !anchored)
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return
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@@ -178,7 +178,6 @@
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. += span_notice("Alt-click [src] to [state_open ? "close" : "open"] it.")
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/obj/machinery/sleeper/process()
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..()
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use_power(idle_power_usage)
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/obj/machinery/sleeper/nap_violation(mob/violator)
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@@ -35,8 +35,7 @@
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/obj/item/t_scanner/process()
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if(!on)
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STOP_PROCESSING(SSobj, src)
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return null
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return PROCESS_KILL
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scan()
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/obj/item/t_scanner/proc/scan()
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@@ -172,7 +172,7 @@
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set_light_color(pick(COLOR_SOFT_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER))
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open_flame()
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else
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STOP_PROCESSING(SSobj, src)
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return PROCESS_KILL
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/obj/item/dualsaber/IsReflect()
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if(HAS_TRAIT(src, TRAIT_WIELDED) && prob(block_chance))
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@@ -52,8 +52,7 @@
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/obj/item/flamethrower/process()
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if(!lit || !igniter)
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STOP_PROCESSING(SSobj, src)
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return null
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return PROCESS_KILL
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var/turf/location = loc
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if(ismob(location))
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var/mob/M = location
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@@ -232,7 +232,6 @@
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metabolization_amount = REAGENTS_METABOLISM
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/obj/item/food/bubblegum/bubblegum/process()
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. = ..()
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if(iscarbon(loc))
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hallucinate(loc)
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@@ -18,18 +18,17 @@
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update_appearance()
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/obj/machinery/shuttle_scrambler/process()
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if(active)
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if(is_station_level(z))
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var/datum/bank_account/account = SSeconomy.get_dep_account(ACCOUNT_CAR)
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if(account)
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var/siphoned = min(account.account_balance,siphon_per_tick)
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account.adjust_money(-siphoned)
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credits_stored += siphoned
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interrupt_research()
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else
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return
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else
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STOP_PROCESSING(SSobj,src)
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if(!active)
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return PROCESS_KILL
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if(!is_station_level(z))
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return
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var/datum/bank_account/account = SSeconomy.get_dep_account(ACCOUNT_CAR)
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var/siphoned = min(account.account_balance,siphon_per_tick)
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account.adjust_money(-siphoned)
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credits_stored += siphoned
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interrupt_research()
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///Turns on the siphoning, and its various side effects
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/obj/machinery/shuttle_scrambler/proc/toggle_on(mob/user)
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@@ -60,6 +60,7 @@
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spawn_amt_left--
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if(spawn_amt_left <= 0)
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qdel(src)
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return PROCESS_KILL
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/obj/effect/rend/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/nullrod))
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@@ -46,25 +46,30 @@
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to_chat(user, span_notice("You toggle [src] to \"detect critical state\" mode."))
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/obj/item/assembly/health/process()
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//not ready yet
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if(!scanning || !secured)
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return
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var/atom/A = src
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//look for a mob in either our location or in the connected holder
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var/atom/object = src
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if(connected?.holder)
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A = connected.holder
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for(A, A && !ismob(A), A=A.loc);
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// like get_turf(), but for mobs.
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var/mob/living/M = A
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object = connected.holder
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while(!ismob(object))
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object = object.loc
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if(isnull(object)) //we went too far
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return
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if(M)
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health_scan = M.health
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if(health_scan <= alarm_health)
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pulse()
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audible_message("<span class='infoplain'>[icon2html(src, hearers(src))] *beep* *beep* *beep*</span>")
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playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
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toggle_scan()
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//only do the pulse if we are within alarm thresholds
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var/mob/living/target_mob = object
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health_scan = target_mob.health
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if(health_scan > alarm_health)
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return
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return
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//do the pulse & the scan
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pulse()
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audible_message("<span class='infoplain'>[icon2html(src, hearers(src))] *beep* *beep* *beep*</span>")
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playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
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toggle_scan()
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/obj/item/assembly/health/proc/toggle_scan()
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if(!secured)
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@@ -285,7 +285,6 @@
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AddElement(/datum/element/gags_recolorable)
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/obj/item/clothing/suit/hooded/hostile_environment/process(seconds_per_tick)
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. = ..()
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var/mob/living/carbon/wearer = loc
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if(istype(wearer) && SPT_PROB(1, seconds_per_tick)) //cursed by bubblegum
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if(prob(7.5))
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@@ -173,8 +173,8 @@
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//We use SSfastprocess for the program icon state because it runs faster than process_tick() does.
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/datum/computer_file/program/radar/process()
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if(computer.active_program != src)
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STOP_PROCESSING(SSfastprocess, src) //We're not the active program, it's time to stop.
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return
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//We're not the active program, it's time to stop.
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return PROCESS_KILL
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if(!selected)
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return
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@@ -96,7 +96,6 @@
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add_avail(power_output)
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lastgenlev = power_output
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lastgen -= power_output
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..()
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/obj/machinery/power/generator/proc/get_menu(include_link = TRUE)
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var/t = ""
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@@ -22,7 +22,6 @@
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connect_to_network()
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/obj/machinery/power/rtg/process()
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..()
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add_avail(power_gen)
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/obj/machinery/power/rtg/RefreshParts()
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@@ -77,7 +77,6 @@
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/obj/machinery/smoke_machine/process()
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..()
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if(reagents.total_volume == 0)
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on = FALSE
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update_appearance()
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@@ -53,7 +53,7 @@ Stabilized extracts:
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if (holder.has_status_effect(effectpath))
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return
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holder.apply_status_effect(effectpath, src)
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STOP_PROCESSING(SSobj,src)
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return PROCESS_KILL
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//Colors and subtypes:
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/obj/item/slimecross/stabilized/grey
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@@ -89,7 +89,7 @@
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/obj/machinery/satellite/meteor_shield/process()
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if(obj_flags & EMAGGED)
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//kills the processing because emagged meteor shields no longer stop meteors in any way
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return ..()
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return PROCESS_KILL
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if(!active)
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return
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for(var/obj/effect/meteor/meteor_to_destroy in GLOB.meteor_list)
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