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Adds leather satchels and wallets to the HoP office all across the maps. (#76444)
## About The Pull Request This adds either a leather satchel (when there is space for it) or a simple wallet to every HoP's office. ## Why It's Good For The Game HoP is the bureaucracy role that carries a bunch of tiny things. It should be helpful to have a wallet easily available As for the leather satchel, HoP (and most of service, if i'm honest) Does not have a special departmental satchel/backpack, so they spawn in with a boring gray one. Having the option to quickly switch to a more stylish version is nice, instead of going to dorms to steal one from there. Note that the leather satchel is not on all maps, as some have an office too small to fit one, but i think small map variety like this is fine. ## Changelog 🆑 qol: Leather satchels and wallets have been issued to the offices of Head of Personnel all across the sector. Studies suggest a fashion increase of 34% /🆑
This commit is contained in:
@@ -64178,6 +64178,10 @@
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pixel_x = 5;
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pixel_y = 3
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},
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/obj/item/storage/wallet/random{
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pixel_x = -7;
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pixel_y = 1
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},
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/obj/item/assembly/flash/handheld{
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pixel_x = -6;
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pixel_y = 5
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@@ -89463,8 +89463,11 @@
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"wqG" = (
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/obj/structure/table/wood,
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/obj/machinery/light/directional/north,
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/obj/item/storage/lockbox/loyalty,
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/obj/item/storage/secure/safe/directional/east,
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/obj/item/storage/lockbox/loyalty,
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/obj/item/storage/backpack/satchel/leather/withwallet{
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pixel_y = 6
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},
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/turf/open/floor/wood,
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/area/station/command/heads_quarters/hop)
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"wqQ" = (
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@@ -42760,6 +42760,9 @@
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},
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/obj/item/pen,
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/obj/item/stamp/head/hop,
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/obj/item/storage/wallet/random{
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pixel_x = 9
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},
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/turf/open/floor/iron,
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/area/station/command/heads_quarters/hop)
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"nFk" = (
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@@ -37788,13 +37788,13 @@
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/turf/open/floor/iron/dark,
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/area/station/security/execution/education)
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"nEL" = (
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/obj/structure/table/wood,
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/obj/structure/window/reinforced/spawner/directional/south,
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/obj/item/paper_bin{
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pixel_x = -2;
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pixel_y = 4
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},
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/obj/item/pen,
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/obj/structure/table/wood,
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/obj/structure/window/reinforced/spawner/directional/south,
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/turf/open/floor/wood,
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/area/station/command/heads_quarters/hop)
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"nEZ" = (
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@@ -37885,10 +37885,14 @@
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/turf/open/floor/wood,
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/area/station/commons/lounge)
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"nHn" = (
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/obj/item/hand_labeler,
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/obj/item/stack/package_wrap,
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/obj/structure/table/wood,
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/obj/structure/cable,
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/obj/item/storage/backpack/satchel/leather/withwallet{
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pixel_y = 4;
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pixel_x = -1
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},
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/obj/item/stack/package_wrap,
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/obj/item/hand_labeler,
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/turf/open/floor/wood,
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/area/station/command/heads_quarters/hop)
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"nHB" = (
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@@ -64045,14 +64049,6 @@
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/obj/machinery/button/ticket_machine{
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pixel_x = 32
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},
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/obj/item/paper_bin/carbon{
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pixel_x = -2;
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pixel_y = 4
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},
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/obj/item/stamp/head/hop{
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pixel_x = -4;
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pixel_y = 4
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},
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/obj/machinery/light_switch/directional/south{
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pixel_x = 6;
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pixel_y = -34
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@@ -64063,6 +64059,14 @@
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pixel_x = -6;
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req_access = list("hop")
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},
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/obj/item/paper_bin/carbon{
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pixel_x = -2;
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pixel_y = 4
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},
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/obj/item/stamp/head/hop{
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pixel_x = -4;
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pixel_y = 4
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},
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/obj/machinery/button/door/directional/south{
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id = "hopqueue";
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name = "Queue Shutters Control";
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@@ -22604,6 +22604,10 @@
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/area/station/ai_monitored/command/storage/eva)
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"fQG" = (
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/obj/structure/table/wood,
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/obj/item/storage/backpack/satchel/leather/withwallet{
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pixel_y = 6;
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pixel_x = -2
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},
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/obj/item/paper/fluff/ids_for_dummies,
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/obj/machinery/light/small/directional/north,
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/obj/machinery/newscaster/directional/north,
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@@ -4897,6 +4897,9 @@
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/area/station/hallway/secondary/exit)
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"aCO" = (
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/obj/structure/table/wood,
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/obj/item/storage/backpack/satchel/leather/withwallet{
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pixel_y = 4
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},
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/obj/item/hand_labeler,
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/obj/item/stack/package_wrap,
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/turf/open/floor/wood,
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