Fixes crusher trophies sometimes not dropping when they should/dropping duplicates (#92721)

## About The Pull Request

Changes crusher trophy drops from butchering to use guaranteed drops
instead of RNG-dependant ones

## Why It's Good For The Game

Some mobs are limited in quantity (rare variants, such as ice/magmawings
for example) and not getting a drop sucks, and getting duplicate drops
is inconsistent with how del on death mob drops work.
This commit is contained in:
SmArtKar
2025-08-26 23:51:50 +02:00
committed by GitHub
parent 29c1513ade
commit 92e77d06c6

View File

@@ -36,14 +36,15 @@
var/datum/status_effect/crusher_damage/damage = target.has_status_effect(/datum/status_effect/crusher_damage)
if(damage && prob((damage.total_damage/target.maxHealth) * drop_mod)) //on average, you'll need to kill 4 creatures before getting the item. by default.
if(islist(trophy_type))
for(var/trophypath in trophy_type)
make_path(target, trophypath)
if(!islist(trophy_type))
make_path(target, trophy_type)
return
make_path(target, trophy_type)
for(var/trophypath in trophy_type)
make_path(target, trophypath)
/datum/element/crusher_loot/proc/make_path(mob/living/target, path)
if(drop_immediately)
new path(get_turf(target))
else
target.butcher_results[path] = 1
target.guaranteed_butcher_results[path] = 1