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[MDB IGNORE] Adds new features and tiles for lavaland biomes (#95955)
## About The Pull Request Adds new floor types and natural decor to both Siderite and Shale biomes, as well as makes flora and fauna spawns differ between said biomes. <img width="1216" height="997" alt="dreamseeker_uIv1OgVkpD" src="https://github.com/user-attachments/assets/327d9caa-a58c-4d70-acbe-477da69b4d71" /> --- Basalt biome now spawns more legions and goliaths, but less watchers and no brimdemons. You can rarely find new volcanic pore rocks which will spew out lava when destroyed. <img width="505" height="361" alt="dreamseeker_TA9rXzOgad" src="https://github.com/user-attachments/assets/fb19a60a-c927-441b-abad-161ce5022a60" /> Siderite biome has a lot of rock formations and may sometimes spawn new stalagmites. You can expect to see a ton of bileworms, raptors and watchers there. <img width="747" height="613" alt="dreamseeker_uZgRX8qqh3" src="https://github.com/user-attachments/assets/d356f1c6-371a-4b8b-899b-470edb0d2790" /> Shale is full of lobstrocities, goldgrubs and brimdemons, and home to a new glowgrowth "plant" - colony of bioluminescent fungi growing on natural air vents. <img width="274" height="220" alt="dreamseeker_EtxiS4X9M7" src="https://github.com/user-attachments/assets/cbefba67-b618-4a65-ad12-9ee5182b650c" /> While it cannot be planted by itself, it contains luminescent fluid inside which will grant whoever eats it minor night vision as long as it is inside their bloodstream (as well as cyan-glowing eyes) --- Ruins now properly respect their biome's rock (and now floor as well) type, since it was broken for some of them previously. <details> <summary>More images under the dropdown</summary> <img width="1216" height="997" alt="dreamseeker_fpXXV0Rt3D" src="https://github.com/user-attachments/assets/fa790ca1-7045-490e-bcb2-c1f9da9f277c" /> <img width="414" height="303" alt="dreamseeker_l6E8S2fzCe" src="https://github.com/user-attachments/assets/8b10dcca-c546-41ce-9363-a12b0f225881" /> <img width="784" height="587" alt="dreamseeker_RUWQo0unNp" src="https://github.com/user-attachments/assets/d7364abc-ec68-4daf-b3cb-a03b8ba7e5de" /> <img width="1216" height="997" alt="dreamseeker_zoltABvkBw" src="https://github.com/user-attachments/assets/324f50f8-83c9-4451-8eff-33ebf81c1d0d" /> <img width="1125" height="571" alt="dreamseeker_ky5qvl2XtC" src="https://github.com/user-attachments/assets/ff08d22f-fc15-4961-b76e-7c10d7814096" /> </details> Credit for original versions of new flora/feature sprites to SentryPrimis on the /tg/station discord ## Why It's Good For The Game Makes biomes more distinct and interesting, as well as gives them unique atmosphere, since right now they only differ in rock type and mineral distribution. ## Changelog 🆑 SmArtKar, SentryPrimis add: Siderite and Shale lavaland biomes now have unique floors, as well as flora, features and fauna! fix: Fixed some ruins generating with default basalt walls instead of their biome's walls /🆑
This commit is contained in:
@@ -40,7 +40,7 @@
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icon_state = base_icon_state
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/obj/structure/flora/ash/tall_shroom //exists only so that the spawning check doesn't allow these spawning near other things
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regrowth_time_low = 4200
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regrowth_time_low = 7 MINUTES
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/obj/structure/flora/ash/leaf_shroom
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name = "leafy mushrooms"
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@@ -54,8 +54,8 @@
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harvest_message_med = "You pluck a number of leaves, leaving a few unsuitable ones."
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harvest_message_high = "You pluck quite a lot of suitable leaves."
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harvest_time = 20
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regrowth_time_low = 2400
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regrowth_time_high = 6000
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regrowth_time_low = 4 MINUTES
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regrowth_time_high = 10 MINUTES
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/obj/structure/flora/ash/leaf_shroom/get_potential_products()
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return list(/obj/item/food/grown/ash_flora/mushroom_leaf = 1)
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@@ -72,8 +72,8 @@
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harvest_message_med = "You slice off a few conks from the larger mushrooms."
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harvest_message_high = "You slice off a number of caps and conks from these mushrooms."
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harvest_time = 50
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regrowth_time_low = 3000
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regrowth_time_high = 5400
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regrowth_time_low = 5 MINUTES
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regrowth_time_high = 9 MINUTES
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/obj/structure/flora/ash/cap_shroom/get_potential_products()
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return list(/obj/item/food/grown/ash_flora/mushroom_cap = 1)
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@@ -92,8 +92,8 @@
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harvest_message_med = "You pick and decapitate several mushrooms for their stems."
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harvest_message_high = "You acquire a number of stems from these mushrooms."
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harvest_time = 40
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regrowth_time_low = 3000
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regrowth_time_high = 6000
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regrowth_time_low = 5 MINUTES
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regrowth_time_high = 10 MINUTES
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/obj/structure/flora/ash/stem_shroom/get_potential_products()
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return list(/obj/item/food/grown/ash_flora/mushroom_stem = 1)
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@@ -110,8 +110,8 @@
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harvest_message_med = "You pick several cactus fruit." //shouldn't show up, because you can't get more than two
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harvest_message_high = "You pick a pair of cactus fruit."
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harvest_time = 10
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regrowth_time_low = 4800
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regrowth_time_high = 7200
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regrowth_time_low = 8 MINUTES
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regrowth_time_high = 12 MINUTES
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can_uproot = FALSE //Don't want 50 in one tile to decimate whoever dare step on the mass of cacti
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/obj/structure/flora/ash/cacti/Initialize(mapload)
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@@ -133,8 +133,8 @@
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harvest_message_med = "You grab a good haul of mushrooms."
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harvest_message_high = "You hit the mushroom motherlode and make off with a bunch of tasty mushrooms."
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harvest_time = 25
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regrowth_time_low = 3000
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regrowth_time_high = 5400
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regrowth_time_low = 5 MINUTES
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regrowth_time_high = 9 MINUTES
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number_of_variants = 2
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harvest_message_true_thresholds = FALSE
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@@ -155,8 +155,8 @@
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harvest_message_low = "You pluck a single, suitable flower."
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harvest_message_med = "You pluck a number of flowers, leaving a few unsuitable ones."
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harvest_message_high = "You pluck quite a lot of suitable flowers."
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regrowth_time_low = 2500
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regrowth_time_high = 4000
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regrowth_time_low = 4 MINUTES
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regrowth_time_high = 7 MINUTES
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number_of_variants = 2
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/obj/structure/flora/ash/fireblossom/get_potential_products()
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@@ -174,6 +174,50 @@
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update_light()
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return ..()
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/obj/structure/flora/ash/glowgrowth
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name = "glowgrowth colony"
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desc = "A colony of bioluminescent fungi growing on a hot air vent, feeding off mineral particulate blowing through it."
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icon_state = "glowgrowth1"
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base_icon_state = "glowgrowth"
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density = TRUE // Large rock formations with plants ontop
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light_range = 1.7
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light_power = 1.2
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light_color = "#67b6a5"
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harvested_name = "hot air vent"
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harvested_desc = "A ridged porous rock formation exuming hot air from the depths of the planet."
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harvest_amount_high = 4
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harvest_verb = "scrape"
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harvest_message_low = "You scrape off a thin layer of glowing fungi."
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harvest_message_med = "You pick a sizeable patch of glowing fungi."
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harvest_message_high = "You grab a large fistful of glowing fungi."
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regrowth_time_low = 8 MINUTES
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regrowth_time_high = 16 MINUTES
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number_of_variants = 3
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/obj/structure/flora/ash/glowgrowth/Initialize(mapload)
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. = ..()
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update_appearance()
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/obj/structure/flora/ash/glowgrowth/get_potential_products()
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return list(/obj/item/food/grown/ash_flora/glowgrowth = 1)
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/obj/structure/flora/ash/glowgrowth/after_harvest()
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set_light_on(FALSE)
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update_light()
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update_appearance()
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return ..()
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/obj/structure/flora/ash/glowgrowth/regrow()
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set_light_on(TRUE)
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update_light()
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update_appearance()
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return ..()
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/obj/structure/flora/ash/glowgrowth/update_overlays()
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. = ..()
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if (!harvested)
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. += emissive_appearance(icon, "[icon_state]e", src, alpha = 120)
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///Snow flora to exist on icebox.
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/obj/structure/flora/ash/chilly
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name = "springy grassy fruit"
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@@ -274,6 +318,13 @@
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// Fire flowers make fireproof raptors
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AddElement(/datum/element/raptor_food, color_chances = string_list(list(/datum/raptor_color/blue = 5)))
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/obj/item/food/grown/ash_flora/glowgrowth
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name = "glowgrowth sheet"
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desc = "A thick sheet of glowing fungi."
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icon_state = "glowgrowth"
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seed = /obj/item/seeds/lavaland/glowgrowth // Cannot be grown in hydroponics as it feeds off mineral air
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wine_power = 50
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// SEEDS
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/obj/item/seeds/lavaland
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@@ -401,6 +452,17 @@
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growing_icon = 'icons/obj/service/hydroponics/growing_flowers.dmi'
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reagents_add = list(/datum/reagent/consumable/tinlux = 0.04, /datum/reagent/consumable/nutriment = 0.03, /datum/reagent/carbon = 0.05)
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/obj/item/seeds/lavaland/glowgrowth
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name = "glowgrowth mycelium pack"
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desc = "This mycelium grows into glowgrowth fungi."
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plantname = "Glowgrowth Fungi"
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icon_state = "mycelium-glowgrowth"
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species = "glowgrowth"
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product = /obj/item/food/grown/ash_flora/glowgrowth
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genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism, /datum/plant_gene/trait/fire_resistance, /datum/plant_gene/trait/glow/blue) // Fungal metab doesn't do anything (cause it can't be planted) but it shows up in analyzers
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reagents_add = list(/datum/reagent/luminescent_fluid/cyan = 0.06, /datum/reagent/consumable/nutriment = 0.01, /datum/reagent/silicon = 0.03)
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seed_flags = parent_type::seed_flags | NO_PLANTING
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//CRAFTING
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/datum/crafting_recipe/mushroom_bowl
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@@ -182,6 +182,13 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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mine_experience = 0
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merge_type = /obj/item/stack/ore/glass/basalt
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/obj/item/stack/ore/glass/siderite
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name = "siderite dust"
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icon_state = "siderite_sand"
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singular_name = "siderite dust pile"
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mine_experience = 0
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merge_type = /obj/item/stack/ore/glass/siderite
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/obj/item/stack/ore/plasma
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name = "plasma ore"
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icon_state = "plasma"
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