## About The Pull Request Adds new floor types and natural decor to both Siderite and Shale biomes, as well as makes flora and fauna spawns differ between said biomes. <img width="1216" height="997" alt="dreamseeker_uIv1OgVkpD" src="https://github.com/user-attachments/assets/327d9caa-a58c-4d70-acbe-477da69b4d71" /> --- Basalt biome now spawns more legions and goliaths, but less watchers and no brimdemons. You can rarely find new volcanic pore rocks which will spew out lava when destroyed. <img width="505" height="361" alt="dreamseeker_TA9rXzOgad" src="https://github.com/user-attachments/assets/fb19a60a-c927-441b-abad-161ce5022a60" /> Siderite biome has a lot of rock formations and may sometimes spawn new stalagmites. You can expect to see a ton of bileworms, raptors and watchers there. <img width="747" height="613" alt="dreamseeker_uZgRX8qqh3" src="https://github.com/user-attachments/assets/d356f1c6-371a-4b8b-899b-470edb0d2790" /> Shale is full of lobstrocities, goldgrubs and brimdemons, and home to a new glowgrowth "plant" - colony of bioluminescent fungi growing on natural air vents. <img width="274" height="220" alt="dreamseeker_EtxiS4X9M7" src="https://github.com/user-attachments/assets/cbefba67-b618-4a65-ad12-9ee5182b650c" /> While it cannot be planted by itself, it contains luminescent fluid inside which will grant whoever eats it minor night vision as long as it is inside their bloodstream (as well as cyan-glowing eyes) --- Ruins now properly respect their biome's rock (and now floor as well) type, since it was broken for some of them previously. <details> <summary>More images under the dropdown</summary> <img width="1216" height="997" alt="dreamseeker_fpXXV0Rt3D" src="https://github.com/user-attachments/assets/fa790ca1-7045-490e-bcb2-c1f9da9f277c" /> <img width="414" height="303" alt="dreamseeker_l6E8S2fzCe" src="https://github.com/user-attachments/assets/8b10dcca-c546-41ce-9363-a12b0f225881" /> <img width="784" height="587" alt="dreamseeker_RUWQo0unNp" src="https://github.com/user-attachments/assets/d7364abc-ec68-4daf-b3cb-a03b8ba7e5de" /> <img width="1216" height="997" alt="dreamseeker_zoltABvkBw" src="https://github.com/user-attachments/assets/324f50f8-83c9-4451-8eff-33ebf81c1d0d" /> <img width="1125" height="571" alt="dreamseeker_ky5qvl2XtC" src="https://github.com/user-attachments/assets/ff08d22f-fc15-4961-b76e-7c10d7814096" /> </details> Credit for original versions of new flora/feature sprites to SentryPrimis on the /tg/station discord ## Why It's Good For The Game Makes biomes more distinct and interesting, as well as gives them unique atmosphere, since right now they only differ in rock type and mineral distribution. ## Changelog 🆑 SmArtKar, SentryPrimis add: Siderite and Shale lavaland biomes now have unique floors, as well as flora, features and fauna! fix: Fixed some ruins generating with default basalt walls instead of their biome's walls /🆑
/tg/station codebase
| Website | Link |
|---|---|
| Website | https://tgstation13.org |
| Code | https://github.com/tgstation/tgstation |
| Server Config | https://github.com/tgstation-operations/server-config |
| Wiki | https://tgstation13.org/wiki/Main_Page |
| Codedocs | https://codedocs.tgstation13.org/ |
| /tg/station Discord | https://tgstation13.org/phpBB/viewforum.php?f=60 |
| Coderbus Discord | https://discord.gg/Vh8TJp9 |
This is the codebase for the /tg/station flavoured fork of SpaceStation 13.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
All github inquiries (such as moderation actions) may be handled via the /tg/station discord #coding-general. Simply ping the @Maintainer role, following the guide on asking questions located in the channel description, with your issue!
DOWNLOADING
Compilation
The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
Getting started
For contribution guidelines refer to the Guides for Contributors.
For getting started (dev env, compilation) see the HackMD document here.
For overall design documentation see HackMD.
For lore, see Common Core.
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/12/31 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/12/31 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.
