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Renames the initTemplateZLevel function to initTemplateBounds
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@@ -23,7 +23,7 @@
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height = bounds[MAP_MAXY]
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return bounds
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/proc/initTemplateZLevel(var/list/bounds)
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/proc/initTemplateBounds(var/list/bounds)
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var/list/obj/machinery/atmospherics/atmos_machines = list()
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var/list/obj/structure/cable/cables = list()
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var/list/atom/atoms = list()
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@@ -59,7 +59,7 @@
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return 0
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//initialize things that are normally initialized after map load
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initTemplateZLevel(bounds)
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initTemplateBounds(bounds)
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log_game("[name] loaded at at [T.x],[T.y],[T.z]")
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return 1
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@@ -85,7 +85,7 @@
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//helper_datums/map_template.dmm make this a generic function
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var/list/bounds = maploader.load_map('_maps/map_files/generic/chapel.dmm')
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initTemplateZLevel(bounds)
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initTemplateBounds(bounds)
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log_game("Chapel of Sin loaded by [src] spawning.")
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//
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