[MIRROR] Curtains behave like curtains should, by not being a wall (#26811)

* Curtains behave like curtains should, by not being a wall (#81843)

## About The Pull Request
This has bothered more for far too long that curtains suddenly become
solid objects instead of, well, behaving like curtains in any form do
and just bend out of your way. They function the same from an opacity
POV but i just removed the density toggle so they'll always allow
passthrough.

![image](https://github.com/tgstation/tgstation/assets/22140677/9311242f-fb5d-4640-b7f3-82ad243133f2)

![image](https://github.com/tgstation/tgstation/assets/22140677/fd3d5a5d-8458-4595-9e2e-2b83426d8e61)

## Why It's Good For The Game

You can have your privacy and have realistic curtains

## Changelog
:cl:Zergspower
qol: Curtains and shower curtains are no longer solid objects that defy
common sense
/🆑

* Curtains behave like curtains should, by not being a wall

---------

Co-authored-by: Zergspower <Griffinj88@yahoo.com>
This commit is contained in:
SkyratBot
2024-03-09 14:05:10 -05:00
committed by GitHub
co-authored by Zergspower
parent 02d7683bb4
commit 95029e839a
@@ -760,11 +760,9 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sink/kitchen, (-16))
open = !open
if(open)
layer = SIGN_LAYER
set_density(FALSE)
set_opacity(FALSE)
else
layer = WALL_OBJ_LAYER
set_density(TRUE)
if(opaque_closed)
set_opacity(TRUE)