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https://github.com/Bubberstation/Bubberstation.git
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Resolve Conflicts:
code/modules/admin/topic.dm
This commit is contained in:
@@ -6920,7 +6920,7 @@
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"cDd" = (/turf/simulated/shuttle/floor,/turf/simulated/shuttle/wall{icon_state = "swall_f6"; dir = 2},/area/shuttle/transport1/centcom)
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"cDe" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom)
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"cDf" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows"; dir = 5},/area/centcom/ferry)
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"cDg" = (/obj/machinery/door/airlock/centcom{name = "Transport Shuttle"; opacity = 1; req_access_txt = "101"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/ferry)
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"cDg" = (/obj/effect/landmark{name = "Deathsquad"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/ferry)
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"cDh" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/shuttle/escape/centcom)
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"cDi" = (/obj/structure/flora/bush,/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/area/syndicate_mothership)
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"cDj" = (/turf/unsimulated/floor{name = "plating"},/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/transport1/centcom)
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@@ -8892,12 +8892,14 @@
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"doZ" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/security/armory)
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"dpa" = (/obj/machinery/light{dir = 1},/obj/machinery/computer/security/telescreen{desc = "Used for watching Prison Wing holding areas."; name = "Prison Monitor"; network = list("Prison"); pixel_x = 0; pixel_y = 30},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/camera{c_tag = "Prison Hallway West"; network = list("SS13","Prison")},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison)
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"dpb" = (/obj/machinery/atmospherics/pipe/manifold{dir = 4},/obj/machinery/mineral/labor_points_checker,/turf/simulated/wall,/area/mine/laborcamp)
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"dpc" = (/obj/machinery/computer/shuttle/ferry/request,/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom)
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"dpd" = (/obj/machinery/alarm{pixel_y = 23},/obj/structure/reagent_dispensers/peppertank{pixel_x = 30; pixel_y = 0},/obj/structure/closet/secure_closet/hos,/turf/simulated/floor/carpet,/area/security/hos)
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"dpe" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact"; level = 2},/turf/simulated/wall,/area/security/prison)
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"dpf" = (/obj/structure/stool/bed,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/prison)
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"dpg" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/security/prison)
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"dph" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/prison)
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"dpi" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/security/prison)
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"dpj" = (/obj/machinery/door/airlock/centcom{name = "Transport Shuttle"; opacity = 1; req_access_txt = "109"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/ferry)
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"dpk" = (/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor/carpet,/area/security/hos)
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"dpl" = (/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor/plating,/area/security/prison)
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"dpm" = (/obj/machinery/door/poddoor/preopen{auto_close = 0; density = 1; icon_state = "closed"; id = "transvent"; name = "prisoner release blast door"},/turf/simulated/floor/plating,/area/security/prison)
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@@ -9561,11 +9563,11 @@ ahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlah
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ahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlcBocBLcBMcBMcBocBNcBOcAncBPcBPcBPcBPcBOcBQcAlcAOcAOcAOcAOcBRcBScBRcBTcBJcBUcBUcBwcBVcBWcBXcATcBxcBAahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahl
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ahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlcBocBocBocBocBocBocBocBocBocBocBocBocBocBocBocBocBYcBocBocBQcBZcAncCacCbcCccBPcBZcBQcAlcBFcBHcCdcBFcBGcBGcBHcCecBkcBkcBkcCfcBXcBXcBXcATcBxcAQahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahl
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ahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlcBocCgcCgcCgcCgcCgcCgcCgcCgcCgcCgcCgcCgcCgcChcCicCjcCkcBocBQcBZcClcAncAncAncCmcBZcBQcAlcCncCocCocCpcBRcBScBRcCqcATcCrcATcATcATcATcATcATcCscAQahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahl
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ahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlcBocCgcCtcCucCvcCtcCucCucCucCwcCucCucCxcCycCzcCicCjcCkcBocBQcBZcAycAncAncAncAzcCAcBQcAlcCncCocCocCpcBFcBGcBHcAQcBWcATcCBcCCcATcCBcCCcATcCDcAQahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahl
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ahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEahlahlahlahlahlahlahlahlahlahlahlcBocCtcCFcCGcCHcCIcCJcCJcCJcCJcCJcCJcCKcCLcCMcCicCjcCkcBocBQcCAcAycAncAncAncAtcAjcAXcAlcCNcCocCocCpcAlahlahlcCOcBWcATcCBcCCcATcCBcCCcATcCDcCOahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahl
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ahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlcCEcCPcCPcCPcCPcCPcCPcCPcCPcCPcCQcCPcCPcCPcCRcCScCPcCPcCPcCRcCPcCPcCPcCPcCPcCPcCRcCPcCPcCEahlahlahlahlahlahlahlahlahlahlahlcBocCwcCGcCTcCGcCUcCGcCGcCGcCGcCGcCGcCUcCVcCWcCicCjcCXcBocCYcBocAscAncAncAncAncAncAncCocCocCocCocCpcCZahlahlcDacBWcATcCBcCCcATcCBcCCcATcCDcDaahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahl
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ahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlcCEcCPcCPcCPcCPcCQcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCRcCPcCPcCPcCPcCPcCRcCPcCPcCPcCPcCPcCEahlahlahlahlahlahlahlahlahlahlahlcBocDbcDccCGcDdcCIcDecDecDecDecDecDecCKcCLcDfcCicCjcCjcDgcCjcCjcAncAncAncAncAncAncAncCocCocCocCocCpcAlahlahlcDhcBWcATcCBcCCcATcCBcCCcATcCDcDhahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahl
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ahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlcCEcCPcCPcCPcCPcCPcCPcCPcDicCPcCPcCPcCPcCPcCQcCPcCPcCScCRcCPcCPcCRcCPcCPcCRcCScCPcCRcCPcCEahlahlahlahlahlahlahlahlahlahlahlcBocCgcDbcCucDjcDbcCucCucCucCwcCucCucDkcCycCzcCicCjcDlcBocCYcBocClcAncAncAncCmcAjcAXcAlcDmcCocCocCpcBFcBGcBHcAQcBWcATcCBcCCcATcCBcCCcATcCDcAQahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahl
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ahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlcBocCgcCtcCucCvcCtcCucCucCucCwcCucCucCxcCycCzcCicDgcCkcBocBQcBZcAycAncAncAncAzcCAcBQcAlcCncCocCocCpcBFcBGcBHcAQcBWcATcCBcCCcATcCBcCCcATcCDcAQahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahl
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ahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEcCEahlahlahlahlahlahlahlahlahlahlahlcBocCtcCFdpccCHcCIcCJcCJcCJcCJcCJcCJcCKcCLcCMcCicDgcCkcBocBQcCAcAycAncAncAncAtcAjcAXcAlcCNcCocCocCpcAlahlahlcCOcBWcATcCBcCCcATcCBcCCcATcCDcCOahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahl
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ahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlcCEcCPcCPcCPcCPcCPcCPcCPcCPcCPcCQcCPcCPcCPcCRcCScCPcCPcCPcCRcCPcCPcCPcCPcCPcCPcCRcCPcCPcCEahlahlahlahlahlahlahlahlahlahlahlcBocCwcCGcCTcCGcCUcCGcCGcCGcCGcCGcCGcCUcCVcCWcCicDgcCXcBocCYcBocAscAncAncAncAncAncAncCocCocCocCocCpcCZahlahlcDacBWcATcCBcCCcATcCBcCCcATcCDcDaahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahl
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ahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlcCEcCPcCPcCPcCPcCQcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCRcCPcCPcCPcCPcCPcCRcCPcCPcCPcCPcCPcCEahlahlahlahlahlahlahlahlahlahlahlcBocDbcDccCGcDdcCIcDecDecDecDecDecDecCKcCLcDfcCicDgcCjdpjcCjcCjcAncAncAncAncAncAncAncCocCocCocCocCpcAlahlahlcDhcBWcATcCBcCCcATcCBcCCcATcCDcDhahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahl
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ahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlcCEcCPcCPcCPcCPcCPcCPcCPcDicCPcCPcCPcCPcCPcCQcCPcCPcCScCRcCPcCPcCRcCPcCPcCRcCScCPcCRcCPcCEahlahlahlahlahlahlahlahlahlahlahlcBocCgcDbcCucDjcDbcCucCucCucCwcCucCucDkcCycCzcCicDgcDlcBocCYcBocClcAncAncAncCmcAjcAXcAlcDmcCocCocCpcBFcBGcBHcAQcBWcATcCBcCCcATcCBcCCcATcCDcAQahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahl
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ahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlcCEcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCQcCPcCPcCRcCScCPcCPcCRcCPcCScCEahlahlahlahlahlahlahlahlahlahlahlcBocCgcCgcCgcCgcCgcCgcCgcCgcCgcCgcCgcCgcCgcDncCicCjcCkcBocBQcBOcAwcAncAncAncAxcBOcBQcAlcCncCocCocCpcBRcBScBRcCqcATcDocATcATcATcATcATcATcCscAQahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahl
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ahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlcCEcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCPcCQcCPcCPcCPcCPcCPcCScCPcCRcCScCPcCRcCPcCEahlahlahlahlahlahlahlahlahlahlahlcDpcDpcDpcDpcDpcDpcDpcDpcDpcDpcDpcDpcDpcDpcDpcDpcDqcDpcDpcBQcBZcAwcAncAncAncAxcBZcBQcAlcBFcBHcDrcBFcBGcBGcBHcCecBkcBkcDscBkcDtcBAcDucABcADcDvahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahl
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ahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlcCEcCPcCPcCPcCPcCPcCPcDwcDwcDwcDwcDwcDwcDwcCPcCPcCPcCPcCPcCPcCPcCRcCPcCPcDicCScCPcCPcCPcCEahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlcDpcBQcCAcAwcAncAncAncAxcCAcBQcAlcCocCocCocCpcBRcBScBRcCqcDxcDxcDxcDycAQcBycBxcBxcDzcBAahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahlahl
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@@ -38,6 +38,7 @@ var/list/prisonsecuritywarp = list() //prison security goes to these
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var/list/prisonwarped = list() //list of players already warped
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var/list/blobstart = list()
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var/list/secequipment = list()
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var/list/deathsquadspawn = list()
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var/list/global_activeturfs
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//away missions
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@@ -205,6 +205,12 @@
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/obj/item/weapon/circuitboard/labor_shuttle/one_way
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name = "circuit Board (Prisoner Shuttle Console)"
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build_path = /obj/machinery/computer/shuttle/labor/one_way
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/obj/item/weapon/circuitboard/ferry
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name = "circuit Board (Transport Ferry)"
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build_path = /obj/machinery/computer/shuttle/ferry
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/obj/item/weapon/circuitboard/ferry/request
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name = "circuit Board (Transport Ferry Console)"
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build_path = /obj/machinery/computer/shuttle/ferry/request
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/obj/item/weapon/circuitboard/mining_shuttle
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name = "circuit Board (Mining Shuttle)"
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build_path = /obj/machinery/computer/shuttle/mining
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@@ -59,6 +59,10 @@
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secequipment += loc
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qdel(src)
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return
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if("Deathsquad")
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deathsquadspawn += loc
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qdel(src)
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return
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if("xeno_spawn")
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xeno_spawn += loc
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qdel(src)
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@@ -5,7 +5,7 @@
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desc = "Use this to escape from those evil Red Shirts."
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item_color = "r"
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var/activation_emote = "chuckle"
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var/uses = 1.0
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var/uses = 4.0
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/obj/item/weapon/implant/freedom/New()
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@@ -222,9 +222,7 @@
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message_admins("[key_name_admin(user)] triggered a fueltank explosion.")
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log_game("[key_name(user)] triggered a fueltank explosion.")
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user << "<span class='warning'>That was stupid of you.</span>"
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explosion(O.loc, -1, 0, 2, flame_range = 2)
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if(O)
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qdel(O)
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O.ex_act()
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return
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if(welding)
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@@ -42,7 +42,7 @@
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message_admins("[key_name(usr)] created a nuke team.")
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log_admin("[key_name(usr)] created a nuke team.")
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if(!src.makeNukeTeam())
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usr << "\red Unfortunatly there were no candidates available"
|
||||
usr << "\red Unfortunatly there were not enough candidates available"
|
||||
if("8")
|
||||
message_admins("[key_name(usr)] spawned a ninja.")
|
||||
log_admin("[key_name(usr)] spawned a ninja.")
|
||||
@@ -51,13 +51,12 @@
|
||||
message_admins("[key_name(usr)] started an alien infestation.")
|
||||
log_admin("[key_name(usr)] started an alien infestation.")
|
||||
src.makeAliens()
|
||||
/* DEATH SQUADS
|
||||
if("10")
|
||||
message_admins("[key_name(usr)] created a death squad.")
|
||||
log_admin("[key_name(usr)] created a death squad.")
|
||||
if(!src.makeDeathsquad())
|
||||
usr << "\red Unfortunatly there were no candidates available"
|
||||
*/
|
||||
usr << "\red Unfortunatly there were not enough candidates available"
|
||||
|
||||
if("11")
|
||||
var/strength = input("Set Blob Strength (1=Weak, 2=Strong, 3=Full)","Set Strength",1) as num
|
||||
message_admins("[key_name(usr)] spawned a blob with strength [strength].")
|
||||
|
||||
@@ -636,7 +636,6 @@ var/global/list/g_fancy_list_of_safe_types = null
|
||||
"assassin",
|
||||
"mobster",
|
||||
"death commando",
|
||||
// "syndicate commando",
|
||||
"centcom official",
|
||||
"centcom commander",
|
||||
"special ops officer",
|
||||
@@ -778,13 +777,6 @@ var/global/list/g_fancy_list_of_safe_types = null
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/pirate(M), slot_r_hand)
|
||||
|
||||
/*
|
||||
if ("soviet soldier")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(M), slot_head)
|
||||
*/
|
||||
|
||||
if("tunnel clown")//Tunnel clowns rule!
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes)
|
||||
@@ -861,54 +853,9 @@ var/global/list/g_fancy_list_of_safe_types = null
|
||||
W.update_label(M.real_name)
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
// DEATH SQUADS
|
||||
if("death commando")//Was looking to add this for a while.
|
||||
if("death commando")
|
||||
equip_deathsquad(M)
|
||||
|
||||
var/obj/item/device/radio/R = new /obj/item/device/radio/headset(M)
|
||||
R.set_frequency(1441)
|
||||
M.equip_to_slot_or_del(R, slot_ears)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/green(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/deathsquad(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(M), slot_glasses)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/ammo_box/a357(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/plastique(M), slot_in_backpack)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/flashbang(M), slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen(M), slot_s_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(M), slot_belt)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle(M), slot_r_hand)
|
||||
|
||||
|
||||
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)//Here you go Deuryn
|
||||
L.imp_in = M
|
||||
L.implanted = 1
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()//They get full station access.
|
||||
W.access += get_centcom_access("Death Commando")//Let's add their alloted Centcom access.
|
||||
W.assignment = "Death Commando"
|
||||
W.registered_name = M.real_name
|
||||
W.update_label(M.real_name)
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
/*
|
||||
if("syndicate commando")
|
||||
M.equip_syndicate_commando()
|
||||
*/
|
||||
if("centcom official")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(M), slot_shoes)
|
||||
@@ -1143,3 +1090,51 @@ var/global/list/g_fancy_list_of_safe_types = null
|
||||
dat += "[path] - [garbage.logging[path]] times<BR>"
|
||||
|
||||
usr << browse(dat, "window=dellog")
|
||||
|
||||
/proc/equip_deathsquad(var/mob/living/carbon/human/M, var/officer)
|
||||
var/obj/item/device/radio/R = new /obj/item/device/radio/headset(M)
|
||||
R.set_frequency(1441)
|
||||
M.equip_to_slot_or_del(R, slot_ears)
|
||||
|
||||
if(officer)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
|
||||
else
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad(M), slot_head)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/deathsquad(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/green(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(M), slot_glasses)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/ammo_box/a357(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/plastique(M), slot_in_backpack)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/shield/energy(M), slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen(M), slot_s_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(M), slot_belt)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle(M), slot_r_hand)
|
||||
|
||||
|
||||
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)//Here you go Deuryn
|
||||
L.imp_in = M
|
||||
L.implanted = 1
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()//They get full station access.
|
||||
W.access += get_centcom_access("Death Commando")//Let's add their alloted Centcom access.
|
||||
W.assignment = "Death Commando"
|
||||
W.registered_name = M.real_name
|
||||
W.update_label(M.real_name)
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
@@ -10,7 +10,7 @@ client/proc/one_click_antag()
|
||||
|
||||
/datum/admins/proc/one_click_antag()
|
||||
|
||||
var/dat = {"<B>One-click Antagonist</B><br>
|
||||
var/dat = {"<B>Quick-Create Antagonist</B><br>
|
||||
<a href='?src=\ref[src];makeAntag=1'>Make Traitors</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=2'>Make Changelings</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=3'>Make Revs</a><br>
|
||||
@@ -19,6 +19,7 @@ client/proc/one_click_antag()
|
||||
<a href='?src=\ref[src];makeAntag=11'>Make Blob</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=6'>Make Wizard (Requires Ghosts)</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=7'>Make Nuke Team (Requires Ghosts)</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=10'>Make Deathsquad (Requires Ghosts)</a><br>
|
||||
"}
|
||||
/* These dont work just yet
|
||||
Ninja, aliens and deathsquad I have not looked into yet
|
||||
@@ -27,7 +28,6 @@ client/proc/one_click_antag()
|
||||
|
||||
<a href='?src=\ref[src];makeAntag=8'>Make Space Ninja (Requires Ghosts)</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=9'>Make Aliens (Requires Ghosts)</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=10'>Make Deathsquad (Syndicate) (Requires Ghosts)</a><br>
|
||||
"}
|
||||
*/
|
||||
usr << browse(dat, "window=oneclickantag;size=400x400")
|
||||
@@ -318,21 +318,16 @@ client/proc/one_click_antag()
|
||||
new /datum/round_event/ninja()
|
||||
return 1
|
||||
|
||||
/* DEATH SQUADS
|
||||
// DEATH SQUADS
|
||||
/datum/admins/proc/makeDeathsquad()
|
||||
var/list/mob/dead/observer/candidates = list()
|
||||
var/mob/dead/observer/theghost = null
|
||||
var/time_passed = world.time
|
||||
var/input = "Purify the station."
|
||||
if(prob(10))
|
||||
input = "Save Runtime and any other cute things on the station."
|
||||
|
||||
var/syndicate_leader_selected = 0 //when the leader is chosen. The last person spawned.
|
||||
var/mission = input("Assign a mission to the deathsquad", "Assign Mission", "Leave no witnesses.")
|
||||
|
||||
//Generates a list of commandos from active ghosts. Then the user picks which characters to respawn as the commandos.
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
spawn(0)
|
||||
switch(alert(G,"Do you wish to be considered for an elite syndicate strike team being sent in?","Please answer in 30 seconds!","Yes","No"))
|
||||
switch(alert(G,"Do you wish to be considered for an elite Nanotrasen strike team being sent in?","Please answer in 30 seconds!","Yes","No"))
|
||||
if("Yes")
|
||||
if((world.time-time_passed)>300)//If more than 30 game seconds passed.
|
||||
return
|
||||
@@ -347,45 +342,67 @@ client/proc/one_click_antag()
|
||||
if(!G.key)
|
||||
candidates.Remove(G)
|
||||
|
||||
if(candidates.len)
|
||||
var/numagents = 6
|
||||
//Spawns commandos and equips them.
|
||||
for (var/obj/effect/landmark/L in /area/syndicate_mothership/elite_squad)
|
||||
if(numagents<=0)
|
||||
break
|
||||
if (L.name == "Syndicate-Commando")
|
||||
syndicate_leader_selected = numagents == 1?1:0
|
||||
if(candidates.len >= 3) //Minimum 3 to be considered a squad
|
||||
//Pick the lucky players
|
||||
var/numagents = min(5,candidates.len) //How many commandos to spawn
|
||||
while(numagents && deathsquadspawn.len && candidates.len)
|
||||
var/spawnloc = deathsquadspawn[1]
|
||||
var/mob/dead/observer/chosen_candidate = pick(candidates)
|
||||
candidates -= chosen_candidate
|
||||
if(!chosen_candidate.key)
|
||||
continue
|
||||
|
||||
var/mob/living/carbon/human/new_syndicate_commando = create_syndicate_death_commando(L, syndicate_leader_selected)
|
||||
//Spawn and equip the commando
|
||||
var/mob/living/carbon/human/Commando = new(spawnloc)
|
||||
chosen_candidate.client.prefs.copy_to(Commando)
|
||||
ready_dna(Commando)
|
||||
switch(numagents)
|
||||
if(1)
|
||||
Commando.real_name = "Officer Alpha"
|
||||
if(2)
|
||||
Commando.real_name = "Trooper Beta"
|
||||
if(3)
|
||||
Commando.real_name = "Trooper Charlie"
|
||||
if(4)
|
||||
Commando.real_name = "Trooper Delta"
|
||||
if(5)
|
||||
Commando.real_name = "Trooper Echo"
|
||||
if(numagents == 1) //If Squad Leader
|
||||
equip_deathsquad(Commando, 1)
|
||||
else
|
||||
equip_deathsquad(Commando)
|
||||
Commando.key = chosen_candidate.key
|
||||
Commando.mind.assigned_role = "Death Commando"
|
||||
|
||||
//Assign antag status and the mission
|
||||
ticker.mode.traitors += Commando.mind
|
||||
Commando.mind.special_role = "deathsquad"
|
||||
var/datum/objective/missionobj = new
|
||||
missionobj.owner = Commando.mind
|
||||
missionobj.explanation_text = mission
|
||||
missionobj.completed = 1
|
||||
Commando.mind.objectives += missionobj
|
||||
|
||||
while((!theghost || !theghost.client) && candidates.len)
|
||||
theghost = pick(candidates)
|
||||
candidates.Remove(theghost)
|
||||
//Greet the commando
|
||||
Commando << "<B><font size=3 color=red>You are the [numagents==1?"Deathsquad Officer":"Death Commando"].</font></B>"
|
||||
var/missiondesc = "Your squad is being sent on a mission to [station_name()] by Nanotrasen's Security Division."
|
||||
if(numagents == 1) //If Squad Leader
|
||||
missiondesc += " Lead your squad to ensure the completion of the mission. Board the shuttle when your team is ready."
|
||||
else
|
||||
missiondesc += " Follow orders given to you by your squad leader."
|
||||
missiondesc += "<BR><B>Your Mission</B>: [mission]"
|
||||
Commando << missiondesc
|
||||
|
||||
if(!theghost)
|
||||
qdel(new_syndicate_commando)
|
||||
break
|
||||
//Logging and cleanup
|
||||
if(numagents == 1)
|
||||
message_admins("The deathsquad has spawned with [key_name_admin(Commando)] as squad leader.")
|
||||
log_game("[key_name(Commando)] has been selected as a Death Commando")
|
||||
deathsquadspawn -= spawnloc
|
||||
numagents--
|
||||
|
||||
new_syndicate_commando.key = theghost.key
|
||||
new_syndicate_commando.internal = new_syndicate_commando.s_store
|
||||
new_syndicate_commando.internals.icon_state = "internal1"
|
||||
return 1
|
||||
|
||||
//So they don't forget their code or mission.
|
||||
|
||||
|
||||
new_syndicate_commando << "\blue You are an Elite Syndicate. [!syndicate_leader_selected?"commando":"<B>LEADER</B>"] in the service of the Syndicate. \nYour current mission is: \red<B> [input]</B>"
|
||||
|
||||
numagents--
|
||||
if(numagents >= 6)
|
||||
return 0
|
||||
|
||||
for (var/obj/effect/landmark/L in /area/shuttle/syndicate_elite)
|
||||
if (L.name == "Syndicate-Commando-Bomb")
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(L.loc)
|
||||
|
||||
return 1
|
||||
*/
|
||||
return
|
||||
|
||||
/datum/admins/proc/makeBody(var/mob/dead/observer/G_found) // Uses stripped down and bastardized code from respawn character
|
||||
if(!G_found || !G_found.key) return
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
name = "officer's beret"
|
||||
desc = "An armored beret commonly used by special operations officers. Uses advanced force field technology to protect the head from space."
|
||||
icon_state = "beret_badge"
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
flags_inv = 0
|
||||
|
||||
/obj/item/clothing/suit/space/deathsquad/officer
|
||||
|
||||
@@ -345,7 +345,7 @@ In all, this is a lot like the monkey code. /N
|
||||
/mob/living/carbon/alien/humanoid/Topic(href, href_list)
|
||||
..()
|
||||
//strip panel
|
||||
if(canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
if(href_list["pouches"])
|
||||
visible_message("<span class='danger'>[usr] tries to empty [src]'s pouches.</span>", \
|
||||
"<span class='userdanger'>[usr] tries to empty [src]'s pouches.</span>")
|
||||
|
||||
@@ -420,7 +420,7 @@
|
||||
/mob/living/carbon/Topic(href, href_list)
|
||||
..()
|
||||
//strip panel
|
||||
if(canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
if(href_list["internal"])
|
||||
var/slot = text2num(href_list["internal"])
|
||||
var/obj/item/ITEM = get_item_by_slot(slot)
|
||||
|
||||
@@ -403,7 +403,7 @@
|
||||
|
||||
|
||||
/mob/living/carbon/human/Topic(href, href_list)
|
||||
if(canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
if(href_list["item"])
|
||||
var/slot = text2num(href_list["item"])
|
||||
if(slot in check_obscured_slots())
|
||||
|
||||
@@ -611,7 +611,7 @@
|
||||
|
||||
// The src mob is trying to strip an item from someone
|
||||
// Override if a certain type of mob should be behave differently when stripping items (can't, for example)
|
||||
/mob/living/stripPanelUnequip(mob/who, obj/item/what, where)
|
||||
/mob/living/stripPanelUnequip(obj/item/what, mob/who, where)
|
||||
if(what.flags & NODROP)
|
||||
src << "<span class='notice'>You can't remove \the [what.name], it appears to be stuck!</span>"
|
||||
return
|
||||
@@ -625,7 +625,7 @@
|
||||
|
||||
// The src mob is trying to place an item on someone
|
||||
// Override if a certain mob should be behave differently when placing items (can't, for example)
|
||||
/mob/living/stripPanelEquip(mob/who, obj/item/what, where)
|
||||
/mob/living/stripPanelEquip(obj/item/what, mob/who, where)
|
||||
what = src.get_active_hand()
|
||||
if(what && (what.flags & NODROP))
|
||||
src << "<span class='notice'>You can't put \the [what.name] on [who], it's stuck to your hand!</span>"
|
||||
|
||||
@@ -485,15 +485,15 @@ var/list/slot_equipment_priority = list( \
|
||||
if(machine && in_range(src, usr))
|
||||
show_inv(machine)
|
||||
|
||||
if(canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
if(href_list["item"])
|
||||
var/slot = text2num(href_list["item"])
|
||||
var/obj/item/what = get_item_by_slot(slot)
|
||||
|
||||
if(what)
|
||||
usr.stripPanelUnequip(src,what,slot)
|
||||
usr.stripPanelUnequip(what,src,slot)
|
||||
else
|
||||
usr.stripPanelEquip(src,what,slot)
|
||||
usr.stripPanelEquip(what,src,slot)
|
||||
|
||||
if(usr.machine == src)
|
||||
if(Adjacent(usr))
|
||||
|
||||
@@ -92,7 +92,28 @@ datum/shuttle_manager/proc/move_shuttle(var/override_delay)
|
||||
if (istype(I, /obj/item/weapon/card/emag))
|
||||
src.req_access = list()
|
||||
emagged = 1
|
||||
usr << "You fried the consoles ID checking system. It's now available to everyone!"
|
||||
usr << "You fried the consoles ID checking system."
|
||||
else
|
||||
..()
|
||||
return
|
||||
return
|
||||
|
||||
/obj/machinery/computer/shuttle/ferry
|
||||
name = "transport ferry console"
|
||||
circuit = /obj/item/weapon/circuitboard/ferry
|
||||
id = "ferry"
|
||||
|
||||
/obj/machinery/computer/shuttle/ferry/request
|
||||
name = "ferry console"
|
||||
circuit = /obj/item/weapon/circuitboard/ferry/request
|
||||
var/cooldown //prevents spamming admins
|
||||
|
||||
/obj/machinery/computer/shuttle/ferry/request/Topic(href, href_list)
|
||||
if(href_list["move"])
|
||||
if(cooldown)
|
||||
return
|
||||
cooldown = 1
|
||||
usr << "<span class='notice'>Docking locks are engaged. Sending request to leave..."
|
||||
var/datum/shuttle_manager/s = shuttles["ferry"]
|
||||
admins << "<b>FERRY: <font color='blue'>[key_name(usr)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) (<A HREF='?_src_=holder;secretsadmin=moveferry'>Move</a>)</b> is requesting to move the transport ferry to [s.location == /area/shuttle/transport1/centcom ? "the station" : "Centcom"].</font>"
|
||||
spawn(100)
|
||||
cooldown = 0
|
||||
Reference in New Issue
Block a user