Resolve Conflicts:

code/modules/admin/topic.dm
This commit is contained in:
ikarrus
2014-08-22 12:58:59 -06:00
16 changed files with 166 additions and 122 deletions
+3 -4
View File
@@ -42,7 +42,7 @@
message_admins("[key_name(usr)] created a nuke team.")
log_admin("[key_name(usr)] created a nuke team.")
if(!src.makeNukeTeam())
usr << "\red Unfortunatly there were no candidates available"
usr << "\red Unfortunatly there were not enough candidates available"
if("8")
message_admins("[key_name(usr)] spawned a ninja.")
log_admin("[key_name(usr)] spawned a ninja.")
@@ -51,13 +51,12 @@
message_admins("[key_name(usr)] started an alien infestation.")
log_admin("[key_name(usr)] started an alien infestation.")
src.makeAliens()
/* DEATH SQUADS
if("10")
message_admins("[key_name(usr)] created a death squad.")
log_admin("[key_name(usr)] created a death squad.")
if(!src.makeDeathsquad())
usr << "\red Unfortunatly there were no candidates available"
*/
usr << "\red Unfortunatly there were not enough candidates available"
if("11")
var/strength = input("Set Blob Strength (1=Weak, 2=Strong, 3=Full)","Set Strength",1) as num
message_admins("[key_name(usr)] spawned a blob with strength [strength].")
+50 -55
View File
@@ -636,7 +636,6 @@ var/global/list/g_fancy_list_of_safe_types = null
"assassin",
"mobster",
"death commando",
// "syndicate commando",
"centcom official",
"centcom commander",
"special ops officer",
@@ -778,13 +777,6 @@ var/global/list/g_fancy_list_of_safe_types = null
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/pirate(M), slot_r_hand)
/*
if ("soviet soldier")
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(M), slot_head)
*/
if("tunnel clown")//Tunnel clowns rule!
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes)
@@ -861,54 +853,9 @@ var/global/list/g_fancy_list_of_safe_types = null
W.update_label(M.real_name)
M.equip_to_slot_or_del(W, slot_wear_id)
// DEATH SQUADS
if("death commando")//Was looking to add this for a while.
if("death commando")
equip_deathsquad(M)
var/obj/item/device/radio/R = new /obj/item/device/radio/headset(M)
R.set_frequency(1441)
M.equip_to_slot_or_del(R, slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/green(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/deathsquad(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/ammo_box/a357(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/plastique(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/flashbang(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen(M), slot_s_store)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle(M), slot_r_hand)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)//Here you go Deuryn
L.imp_in = M
L.implanted = 1
var/obj/item/weapon/card/id/W = new(M)
W.icon_state = "centcom"
W.access = get_all_accesses()//They get full station access.
W.access += get_centcom_access("Death Commando")//Let's add their alloted Centcom access.
W.assignment = "Death Commando"
W.registered_name = M.real_name
W.update_label(M.real_name)
M.equip_to_slot_or_del(W, slot_wear_id)
/*
if("syndicate commando")
M.equip_syndicate_commando()
*/
if("centcom official")
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(M), slot_shoes)
@@ -1143,3 +1090,51 @@ var/global/list/g_fancy_list_of_safe_types = null
dat += "[path] - [garbage.logging[path]] times<BR>"
usr << browse(dat, "window=dellog")
/proc/equip_deathsquad(var/mob/living/carbon/human/M, var/officer)
var/obj/item/device/radio/R = new /obj/item/device/radio/headset(M)
R.set_frequency(1441)
M.equip_to_slot_or_del(R, slot_ears)
if(officer)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
else
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/deathsquad(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/green(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/ammo_box/a357(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/plastique(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/shield/energy(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen(M), slot_s_store)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle(M), slot_r_hand)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)//Here you go Deuryn
L.imp_in = M
L.implanted = 1
var/obj/item/weapon/card/id/W = new(M)
W.icon_state = "centcom"
W.access = get_all_accesses()//They get full station access.
W.access += get_centcom_access("Death Commando")//Let's add their alloted Centcom access.
W.assignment = "Death Commando"
W.registered_name = M.real_name
W.update_label(M.real_name)
M.equip_to_slot_or_del(W, slot_wear_id)
+60 -43
View File
@@ -10,7 +10,7 @@ client/proc/one_click_antag()
/datum/admins/proc/one_click_antag()
var/dat = {"<B>One-click Antagonist</B><br>
var/dat = {"<B>Quick-Create Antagonist</B><br>
<a href='?src=\ref[src];makeAntag=1'>Make Traitors</a><br>
<a href='?src=\ref[src];makeAntag=2'>Make Changelings</a><br>
<a href='?src=\ref[src];makeAntag=3'>Make Revs</a><br>
@@ -19,6 +19,7 @@ client/proc/one_click_antag()
<a href='?src=\ref[src];makeAntag=11'>Make Blob</a><br>
<a href='?src=\ref[src];makeAntag=6'>Make Wizard (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=7'>Make Nuke Team (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=10'>Make Deathsquad (Requires Ghosts)</a><br>
"}
/* These dont work just yet
Ninja, aliens and deathsquad I have not looked into yet
@@ -27,7 +28,6 @@ client/proc/one_click_antag()
<a href='?src=\ref[src];makeAntag=8'>Make Space Ninja (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=9'>Make Aliens (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=10'>Make Deathsquad (Syndicate) (Requires Ghosts)</a><br>
"}
*/
usr << browse(dat, "window=oneclickantag;size=400x400")
@@ -318,21 +318,16 @@ client/proc/one_click_antag()
new /datum/round_event/ninja()
return 1
/* DEATH SQUADS
// DEATH SQUADS
/datum/admins/proc/makeDeathsquad()
var/list/mob/dead/observer/candidates = list()
var/mob/dead/observer/theghost = null
var/time_passed = world.time
var/input = "Purify the station."
if(prob(10))
input = "Save Runtime and any other cute things on the station."
var/syndicate_leader_selected = 0 //when the leader is chosen. The last person spawned.
var/mission = input("Assign a mission to the deathsquad", "Assign Mission", "Leave no witnesses.")
//Generates a list of commandos from active ghosts. Then the user picks which characters to respawn as the commandos.
for(var/mob/dead/observer/G in player_list)
spawn(0)
switch(alert(G,"Do you wish to be considered for an elite syndicate strike team being sent in?","Please answer in 30 seconds!","Yes","No"))
switch(alert(G,"Do you wish to be considered for an elite Nanotrasen strike team being sent in?","Please answer in 30 seconds!","Yes","No"))
if("Yes")
if((world.time-time_passed)>300)//If more than 30 game seconds passed.
return
@@ -347,45 +342,67 @@ client/proc/one_click_antag()
if(!G.key)
candidates.Remove(G)
if(candidates.len)
var/numagents = 6
//Spawns commandos and equips them.
for (var/obj/effect/landmark/L in /area/syndicate_mothership/elite_squad)
if(numagents<=0)
break
if (L.name == "Syndicate-Commando")
syndicate_leader_selected = numagents == 1?1:0
if(candidates.len >= 3) //Minimum 3 to be considered a squad
//Pick the lucky players
var/numagents = min(5,candidates.len) //How many commandos to spawn
while(numagents && deathsquadspawn.len && candidates.len)
var/spawnloc = deathsquadspawn[1]
var/mob/dead/observer/chosen_candidate = pick(candidates)
candidates -= chosen_candidate
if(!chosen_candidate.key)
continue
var/mob/living/carbon/human/new_syndicate_commando = create_syndicate_death_commando(L, syndicate_leader_selected)
//Spawn and equip the commando
var/mob/living/carbon/human/Commando = new(spawnloc)
chosen_candidate.client.prefs.copy_to(Commando)
ready_dna(Commando)
switch(numagents)
if(1)
Commando.real_name = "Officer Alpha"
if(2)
Commando.real_name = "Trooper Beta"
if(3)
Commando.real_name = "Trooper Charlie"
if(4)
Commando.real_name = "Trooper Delta"
if(5)
Commando.real_name = "Trooper Echo"
if(numagents == 1) //If Squad Leader
equip_deathsquad(Commando, 1)
else
equip_deathsquad(Commando)
Commando.key = chosen_candidate.key
Commando.mind.assigned_role = "Death Commando"
//Assign antag status and the mission
ticker.mode.traitors += Commando.mind
Commando.mind.special_role = "deathsquad"
var/datum/objective/missionobj = new
missionobj.owner = Commando.mind
missionobj.explanation_text = mission
missionobj.completed = 1
Commando.mind.objectives += missionobj
while((!theghost || !theghost.client) && candidates.len)
theghost = pick(candidates)
candidates.Remove(theghost)
//Greet the commando
Commando << "<B><font size=3 color=red>You are the [numagents==1?"Deathsquad Officer":"Death Commando"].</font></B>"
var/missiondesc = "Your squad is being sent on a mission to [station_name()] by Nanotrasen's Security Division."
if(numagents == 1) //If Squad Leader
missiondesc += " Lead your squad to ensure the completion of the mission. Board the shuttle when your team is ready."
else
missiondesc += " Follow orders given to you by your squad leader."
missiondesc += "<BR><B>Your Mission</B>: [mission]"
Commando << missiondesc
if(!theghost)
qdel(new_syndicate_commando)
break
//Logging and cleanup
if(numagents == 1)
message_admins("The deathsquad has spawned with [key_name_admin(Commando)] as squad leader.")
log_game("[key_name(Commando)] has been selected as a Death Commando")
deathsquadspawn -= spawnloc
numagents--
new_syndicate_commando.key = theghost.key
new_syndicate_commando.internal = new_syndicate_commando.s_store
new_syndicate_commando.internals.icon_state = "internal1"
return 1
//So they don't forget their code or mission.
new_syndicate_commando << "\blue You are an Elite Syndicate. [!syndicate_leader_selected?"commando":"<B>LEADER</B>"] in the service of the Syndicate. \nYour current mission is: \red<B> [input]</B>"
numagents--
if(numagents >= 6)
return 0
for (var/obj/effect/landmark/L in /area/shuttle/syndicate_elite)
if (L.name == "Syndicate-Commando-Bomb")
new /obj/effect/spawner/newbomb/timer/syndicate(L.loc)
return 1
*/
return
/datum/admins/proc/makeBody(var/mob/dead/observer/G_found) // Uses stripped down and bastardized code from respawn character
if(!G_found || !G_found.key) return