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Automatic changelog compile [ci skip]
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-20
@@ -51,6 +51,44 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">13 August 2020</h2>
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<h3 class="author">Angust updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Aggressive spreading space vines no longer deal friendly fire.</li>
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<li class="bugfix">Aggressive vines now only harm when buckling you or actually spreading to your tile.</li>
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<li class="balance">Aggressive vines can no longer deafen/explode you, but will deal heavy damage and wounds instead.</li>
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<li class="balance">Most injuries from aggressive spreading vines are now mitigated by melee armor.</li>
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<li class="tweak">Aggressive vines will no longer hurt dead people.</li>
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<li class="tweak">Aggressive vines now cause sound effects and messages when they hit someone.</li>
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<li class="tweak">Getting hit by aggressive vines will now register in the round's attack log.</li>
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</ul>
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<h3 class="author">ArcaneMusic updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added the Account Registration Machine to the computerized record-keeping node, from the security lathe.</li>
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</ul>
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<h3 class="author">Fhaxaris updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Flipping your gun no longer overrides every other action. They now happen simultaneously.</li>
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</ul>
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<h3 class="author">Time-Green updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds a Chemical Beacon and a Chemical Recipient. They can be used to teleport chemicals over a long distance, altough the Chemical Recipient must be researched and printed in the medical protolathe. Simply use a multitool on the Recipient and then on any subsequent Chemical Beacons.</li>
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<li class="code_imp">Reworked plumbing RCD code a bit to support every object, not just subtypes of the abstract plumbing machinery class</li>
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</ul>
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<h3 class="author">spessbro updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Office supplies bounties</li>
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<li class="rscadd">slime core exports</li>
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<li class="rscadd">humanlike meat exports</li>
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<li class="rscadd">cloth, sheetzza, meat and durathread exports</li>
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<li class="rscadd">very profitable contraband tail exports</li>
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<li class="rscadd">high value export for [REDACTED]</li>
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</ul>
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<h3 class="author">zxaber updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">The Fission360 app can now detect nukes and nuke disks on other Z levels (though it won't start tracking until you're on the same level).</li>
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</ul>
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<h2 class="date">12 August 2020</h2>
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<h3 class="author">Fikou updated:</h3>
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<ul class="changes bgimages16">
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@@ -2456,26 +2494,6 @@
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<li class="bugfix">Pubby's Robotics Lab now has a Cautery!</li>
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<li class="tweak">Probably more minor quality of life changes I forgot to document as I made them.</li>
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</ul>
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<h2 class="date">11 June 2020</h2>
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<h3 class="author">Arkatos updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Tachyon-Doppler Array now uses tgui.</li>
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</ul>
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<h3 class="author">Inept updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Card collectors, rejoice! The NTED has released a new binder for storing your TCG cards. Pick one up at the Fun vendor today!</li>
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</ul>
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<h3 class="author">ShizCalev updated:</h3>
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<ul class="changes bgimages16">
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<li class="spellcheck">I comes before E, except after C.</li>
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<li class="bugfix">Wearing a gun on your armor / belt will no longer result in your waist turning purple and black.</li>
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</ul>
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<h3 class="author">tmtmtl30 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The Families gamemode and antagonist have been refactored and should perform more sanely in some cases.</li>
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<li class="rscadd">Families can now appear in dynamic rounds.</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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@@ -41803,3 +41803,39 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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tralezab:
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- spellcheck: made the admin keycard doors more plain and straightforward in what
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they do.
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2020-08-13:
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Angust:
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- bugfix: Aggressive spreading space vines no longer deal friendly fire.
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- bugfix: Aggressive vines now only harm when buckling you or actually spreading
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to your tile.
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- balance: Aggressive vines can no longer deafen/explode you, but will deal heavy
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damage and wounds instead.
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- balance: Most injuries from aggressive spreading vines are now mitigated by melee
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armor.
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- tweak: Aggressive vines will no longer hurt dead people.
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- tweak: Aggressive vines now cause sound effects and messages when they hit someone.
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- tweak: Getting hit by aggressive vines will now register in the round's attack
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log.
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ArcaneMusic:
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- rscadd: Added the Account Registration Machine to the computerized record-keeping
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node, from the security lathe.
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Fhaxaris:
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- tweak: Flipping your gun no longer overrides every other action. They now happen
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simultaneously.
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Time-Green:
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- rscadd: Adds a Chemical Beacon and a Chemical Recipient. They can be used to teleport
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chemicals over a long distance, altough the Chemical Recipient must be researched
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and printed in the medical protolathe. Simply use a multitool on the Recipient
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and then on any subsequent Chemical Beacons.
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- code_imp: Reworked plumbing RCD code a bit to support every object, not just subtypes
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of the abstract plumbing machinery class
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spessbro:
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- rscadd: Office supplies bounties
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- rscadd: slime core exports
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- rscadd: humanlike meat exports
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- rscadd: cloth, sheetzza, meat and durathread exports
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- rscadd: very profitable contraband tail exports
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- rscadd: high value export for [REDACTED]
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zxaber:
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- tweak: The Fission360 app can now detect nukes and nuke disks on other Z levels
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(though it won't start tracking until you're on the same level).
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@@ -1,5 +0,0 @@
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author: "Time-Green"
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delete-after: True
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changes:
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- rscadd: "Adds a Chemical Beacon and a Chemical Recipient. They can be used to teleport chemicals over a long distance, altough the Chemical Recipient must be researched and printed in the medical protolathe. Simply use a multitool on the Recipient and then on any subsequent Chemical Beacons."
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- code_imp: "Reworked plumbing RCD code a bit to support every object, not just subtypes of the abstract plumbing machinery class"
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@@ -1,9 +0,0 @@
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author: "spessbro"
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delete-after: True
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changes:
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- rscadd: "Office supplies bounties"
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- rscadd: "slime core exports"
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- rscadd: "humanlike meat exports"
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- rscadd: "cloth, sheetzza, meat and durathread exports"
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- rscadd: "very profitable contraband tail exports"
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- rscadd: "high value export for [REDACTED]"
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@@ -1,10 +0,0 @@
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author: "Angust"
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delete-after: True
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changes:
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- bugfix: "Aggressive spreading space vines no longer deal friendly fire."
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- bugfix: "Aggressive vines now only harm when buckling you or actually spreading to your tile."
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- balance: "Aggressive vines can no longer deafen/explode you, but will deal heavy damage and wounds instead."
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- balance: "Most injuries from aggressive spreading vines are now mitigated by melee armor."
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- tweak: "Aggressive vines will no longer hurt dead people."
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- tweak: "Aggressive vines now cause sound effects and messages when they hit someone."
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- tweak: "Getting hit by aggressive vines will now register in the round's attack log."
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@@ -1,4 +0,0 @@
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author: "ArcaneMusic"
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delete-after: True
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changes:
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- rscadd: "Added the Account Registration Machine to the computerized record-keeping node, from the security lathe."
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@@ -1,4 +0,0 @@
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author: "zxaber"
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delete-after: True
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changes:
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- tweak: "The Fission360 app can now detect nukes and nuke disks on other Z levels (though it won't start tracking until you're on the same level)."
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@@ -1,4 +0,0 @@
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author: "Fhaxaris"
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delete-after: True
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changes:
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- tweak: "Flipping your gun no longer overrides every other action. They now happen simultaneously."
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