Automatic changelog compile [ci skip]

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Changelogs
2020-08-13 00:03:12 +00:00
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<div class="commit sansserif">
<h2 class="date">13 August 2020</h2>
<h3 class="author">Angust updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Aggressive spreading space vines no longer deal friendly fire.</li>
<li class="bugfix">Aggressive vines now only harm when buckling you or actually spreading to your tile.</li>
<li class="balance">Aggressive vines can no longer deafen/explode you, but will deal heavy damage and wounds instead.</li>
<li class="balance">Most injuries from aggressive spreading vines are now mitigated by melee armor.</li>
<li class="tweak">Aggressive vines will no longer hurt dead people.</li>
<li class="tweak">Aggressive vines now cause sound effects and messages when they hit someone.</li>
<li class="tweak">Getting hit by aggressive vines will now register in the round's attack log.</li>
</ul>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Account Registration Machine to the computerized record-keeping node, from the security lathe.</li>
</ul>
<h3 class="author">Fhaxaris updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Flipping your gun no longer overrides every other action. They now happen simultaneously.</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a Chemical Beacon and a Chemical Recipient. They can be used to teleport chemicals over a long distance, altough the Chemical Recipient must be researched and printed in the medical protolathe. Simply use a multitool on the Recipient and then on any subsequent Chemical Beacons.</li>
<li class="code_imp">Reworked plumbing RCD code a bit to support every object, not just subtypes of the abstract plumbing machinery class</li>
</ul>
<h3 class="author">spessbro updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Office supplies bounties</li>
<li class="rscadd">slime core exports</li>
<li class="rscadd">humanlike meat exports</li>
<li class="rscadd">cloth, sheetzza, meat and durathread exports</li>
<li class="rscadd">very profitable contraband tail exports</li>
<li class="rscadd">high value export for [REDACTED]</li>
</ul>
<h3 class="author">zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Fission360 app can now detect nukes and nuke disks on other Z levels (though it won't start tracking until you're on the same level).</li>
</ul>
<h2 class="date">12 August 2020</h2>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
@@ -2456,26 +2494,6 @@
<li class="bugfix">Pubby's Robotics Lab now has a Cautery!</li>
<li class="tweak">Probably more minor quality of life changes I forgot to document as I made them.</li>
</ul>
<h2 class="date">11 June 2020</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tachyon-Doppler Array now uses tgui.</li>
</ul>
<h3 class="author">Inept updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Card collectors, rejoice! The NTED has released a new binder for storing your TCG cards. Pick one up at the Fun vendor today!</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">I comes before E, except after C.</li>
<li class="bugfix">Wearing a gun on your armor / belt will no longer result in your waist turning purple and black.</li>
</ul>
<h3 class="author">tmtmtl30 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Families gamemode and antagonist have been refactored and should perform more sanely in some cases.</li>
<li class="rscadd">Families can now appear in dynamic rounds.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+36
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@@ -41803,3 +41803,39 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
tralezab:
- spellcheck: made the admin keycard doors more plain and straightforward in what
they do.
2020-08-13:
Angust:
- bugfix: Aggressive spreading space vines no longer deal friendly fire.
- bugfix: Aggressive vines now only harm when buckling you or actually spreading
to your tile.
- balance: Aggressive vines can no longer deafen/explode you, but will deal heavy
damage and wounds instead.
- balance: Most injuries from aggressive spreading vines are now mitigated by melee
armor.
- tweak: Aggressive vines will no longer hurt dead people.
- tweak: Aggressive vines now cause sound effects and messages when they hit someone.
- tweak: Getting hit by aggressive vines will now register in the round's attack
log.
ArcaneMusic:
- rscadd: Added the Account Registration Machine to the computerized record-keeping
node, from the security lathe.
Fhaxaris:
- tweak: Flipping your gun no longer overrides every other action. They now happen
simultaneously.
Time-Green:
- rscadd: Adds a Chemical Beacon and a Chemical Recipient. They can be used to teleport
chemicals over a long distance, altough the Chemical Recipient must be researched
and printed in the medical protolathe. Simply use a multitool on the Recipient
and then on any subsequent Chemical Beacons.
- code_imp: Reworked plumbing RCD code a bit to support every object, not just subtypes
of the abstract plumbing machinery class
spessbro:
- rscadd: Office supplies bounties
- rscadd: slime core exports
- rscadd: humanlike meat exports
- rscadd: cloth, sheetzza, meat and durathread exports
- rscadd: very profitable contraband tail exports
- rscadd: high value export for [REDACTED]
zxaber:
- tweak: The Fission360 app can now detect nukes and nuke disks on other Z levels
(though it won't start tracking until you're on the same level).
@@ -1,5 +0,0 @@
author: "Time-Green"
delete-after: True
changes:
- rscadd: "Adds a Chemical Beacon and a Chemical Recipient. They can be used to teleport chemicals over a long distance, altough the Chemical Recipient must be researched and printed in the medical protolathe. Simply use a multitool on the Recipient and then on any subsequent Chemical Beacons."
- code_imp: "Reworked plumbing RCD code a bit to support every object, not just subtypes of the abstract plumbing machinery class"
@@ -1,9 +0,0 @@
author: "spessbro"
delete-after: True
changes:
- rscadd: "Office supplies bounties"
- rscadd: "slime core exports"
- rscadd: "humanlike meat exports"
- rscadd: "cloth, sheetzza, meat and durathread exports"
- rscadd: "very profitable contraband tail exports"
- rscadd: "high value export for [REDACTED]"
@@ -1,10 +0,0 @@
author: "Angust"
delete-after: True
changes:
- bugfix: "Aggressive spreading space vines no longer deal friendly fire."
- bugfix: "Aggressive vines now only harm when buckling you or actually spreading to your tile."
- balance: "Aggressive vines can no longer deafen/explode you, but will deal heavy damage and wounds instead."
- balance: "Most injuries from aggressive spreading vines are now mitigated by melee armor."
- tweak: "Aggressive vines will no longer hurt dead people."
- tweak: "Aggressive vines now cause sound effects and messages when they hit someone."
- tweak: "Getting hit by aggressive vines will now register in the round's attack log."
@@ -1,4 +0,0 @@
author: "ArcaneMusic"
delete-after: True
changes:
- rscadd: "Added the Account Registration Machine to the computerized record-keeping node, from the security lathe."
@@ -1,4 +0,0 @@
author: "zxaber"
delete-after: True
changes:
- tweak: "The Fission360 app can now detect nukes and nuke disks on other Z levels (though it won't start tracking until you're on the same level)."
@@ -1,4 +0,0 @@
author: "Fhaxaris"
delete-after: True
changes:
- tweak: "Flipping your gun no longer overrides every other action. They now happen simultaneously."