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[Modular] Yet even MORE DS-1 Tweaks. (#3316)
* fucking nice * BEEG update * pog * feex * Update assaultops_spawners.dm * feex * Revert "feex" This reverts commit 7bd795b78676995dfe929a0a085a43fce62f7a88. * feex * Update CentCom_skyrat_z2.dmm * aaaa * some lights * Update CentCom_skyrat_z2.dmm * small pet feex * [TEMP?] removes easter egg * [TEMP?] Tweaks Prison to remove some mapedit vars * Update CentCom_skyrat_z2.dmm * Revert "[TEMP?] Tweaks Prison to remove some mapedit vars" This reverts commit 319e0939a989f93f519ef3bd8dc4100a8db645f6. * Revert "Update CentCom_skyrat_z2.dmm" This reverts commit b55d4a91ac9ddcd382d21aa380402c716d78d080. * Revert "[TEMP?] removes easter egg" This reverts commit c3315d5d3bfac93e39c8e8d49f491579dd061867. * changes water/overlay to just water * forgot one pool * Update CentCom_skyrat_z2.dmm
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@@ -234,3 +234,4 @@ tools/LinuxOneShot/TGS_Logs
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# Common build tooling
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!/tools/build
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tgui/public/tgui-common.bundle.js
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+11303
-8448
File diff suppressed because it is too large
Load Diff
@@ -123,3 +123,9 @@
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/obj/item/radio/headset/assault
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keyslot = new /obj/item/encryptionkey/headset_assault
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/obj/item/radio/headset/assault/command
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name = "ds-1 command headset"
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desc = "The headset of the boss. Or maybe his boss."
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keyslot = new /obj/item/encryptionkey/headset_assault
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command = TRUE
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@@ -18,7 +18,7 @@
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important_info = "Admin-help before you provoke the Syndicate."
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper_s"
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outfit = /datum/outfit/prisoner
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outfit = /datum/outfit/assops/prisoner
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roundstart = FALSE
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permanent = FALSE
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death = FALSE
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@@ -26,16 +26,25 @@
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any_station_species = TRUE
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excluded_gamemodes = list(/datum/game_mode/assaultops)
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/datum/outfit/assops/prisoner
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name = "Syndicate Prisoner"
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uniform = /obj/item/clothing/under/rank/prisoner
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shoes = /obj/item/clothing/shoes/sneakers/orange
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id = /obj/item/card/id/prisoner/syndicate
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/obj/item/card/id/prisoner/syndicate
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assignment = "Syndicate Prisoner"
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/obj/effect/mob_spawn/human/syndicate/assops/prison_guard
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name = "Syndicate Prison Guard"
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short_desc = "You are a prison guard aboard the Syndicate facility DS-1."
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name = "Syndicate Brig Officer"
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short_desc = "You are a brig officer aboard the Syndicate facility DS-1."
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flavour_text = "Your job is to keep the prisoners in check and ensure they do not cause trouble. Patrol the prison, DO NOT TAKE ITEMS FROM THE ARMORY."
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important_info = "The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives."
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outfit = /datum/outfit/syndicate_empty/prison_guard
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excluded_gamemodes = list(/datum/game_mode/assaultops)
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/datum/outfit/syndicate_empty/prison_guard
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name = "Syndicate Prison Guard"
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name = "Syndicate Brig Officer"
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head = /obj/item/clothing/head/helmet/swat
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suit = /obj/item/clothing/suit/armor/bulletproof
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uniform = /obj/item/clothing/under/syndicate
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@@ -55,8 +64,8 @@
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assignment = "Brig Officer"
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/obj/effect/mob_spawn/human/syndicate/assops/prison_warden
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name = "Syndicate Prison Warden"
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short_desc = "You are a prison warden aboard the Syndicate facility DS-1."
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name = "Syndicate Master At Arms"
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short_desc = "You are a Master At Arms aboard the Syndicate facility DS-1."
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flavour_text = "Your job is to oversee facility operations and ensure a smooth running prison. You deal with executions and sentencing."
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important_info = "The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives."
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outfit = /datum/outfit/syndicate_empty/prison_warden
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@@ -64,7 +73,7 @@
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/datum/outfit/syndicate_empty/prison_warden
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name = "Syndicate Prison Warden"
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name = "Syndicate Master At Arms"
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head = /obj/item/clothing/head/hos/beret/syndicate
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suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate
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uniform = /obj/item/clothing/under/syndicate
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@@ -106,14 +115,14 @@
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assignment = "Syndicate Staff"
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/obj/effect/mob_spawn/human/syndicate/assops/syndicate_assistant
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name = "Syndicate Assistant"
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short_desc = "You are an assistant aboard the Syndicate facility DS-1."
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name = "Syndicate Assistant" //Changing this to 'Syndicate Operative' is a no go, that's nukies.
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short_desc = "You are an operative aboard the Syndicate facility DS-1."
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flavour_text = "Your job is NOT combat, unless the assault team requires it. Otherwise you are simply there to assist the guards and warden. Or relax."
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important_info = "The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives. DO NOT TOUCH THE ARMORY."
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outfit = /datum/outfit/syndicate_empty/syndicate_assistant
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/datum/outfit/syndicate_empty/syndicate_assistant
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name = "Syndicate Assistant"
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name = "Syndicate Assistant"//Ditto
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uniform = /obj/item/clothing/under/syndicate
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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@@ -126,14 +135,14 @@
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assignment = "Operative"
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/obj/effect/mob_spawn/human/syndicate/assops/syndicate_scientist
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name = "Syndicate Scientist"
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name = "Syndicate Researcher"
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short_desc = "You are a scientist aboard the Syndicate facility DS-1."
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flavour_text = "Your job is that of research and development! You should further your scientific research and utilise the given tools."
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important_info = "The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives. DO NOT TOUCH THE ARMORY."
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outfit = /datum/outfit/syndicate_empty/syndicate_scientist
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/datum/outfit/syndicate_empty/syndicate_scientist
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name = "Syndicate Scientist"
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name = "Syndicate Researcher"
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uniform = /obj/item/clothing/under/syndicate
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suit = /obj/item/clothing/suit/toggle/labcoat
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shoes = /obj/item/clothing/shoes/combat
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@@ -145,3 +154,99 @@
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/obj/item/card/id/syndicate_command/scientist
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assignment = "Researcher"
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//HEADS OF STAFF//
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/obj/effect/mob_spawn/human/syndicate/assops/heads
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name = "Syndicate Head Of Staff"
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outfit = /datum/outfit/syndicate_empty/heads
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/datum/outfit/syndicate_empty/heads
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name = "Syndicate Head Of Staff"
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ears = /obj/item/radio/headset/assault/command
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implants = list(/obj/item/implant/weapons_auth)
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//Admiral//
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/obj/effect/mob_spawn/human/syndicate/assops/heads/station_admiral
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name = "Syndicate Admiral"
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short_desc = "You are the Station Admiral of Syndicate facility DS-1."
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flavour_text = "Your job is to coordinate the heads of staff onboard, and otherwise relax. Unlike those Nanotrasen NADs, yours is in no danger of being tracked."
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important_info = "The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives. DO NOT TOUCH THE ARMORY."
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outfit = /datum/outfit/syndicate_empty/heads/syndicate_admiral
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/datum/outfit/syndicate_empty/heads/syndicate_admiral
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name = "Syndicate Admiral"
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uniform = /obj/item/clothing/under/syndicate/combat
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suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate
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head = /obj/item/clothing/head/hos/beret/syndicate
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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back = /obj/item/storage/backpack
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id = /obj/item/card/id/syndicate_command/admiral
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backpack_contents = list(/obj/item/gun/ballistic/automatic/pistol/aps)
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/obj/item/card/id/syndicate_command/admiral
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assignment = "Station Admiral"
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//Chief Master At Arms//
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/obj/effect/mob_spawn/human/syndicate/assops/heads/chief_master_at_arms
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name = "Syndicate Chief Master At Arms"
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short_desc = "You are the Chief Master At Arms onboard the Syndicate facility DS-1."
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flavour_text = "Your job is to oversee the Brig Officers and Master At Arms."
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important_info = "The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives. DO NOT TOUCH THE ARMORY."
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outfit = /datum/outfit/syndicate_empty/heads/chief_master_at_arms
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/datum/outfit/syndicate_empty/heads/chief_master_at_arms
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name = "Chief Master At Arms"
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uniform = /obj/item/clothing/under/rank/security/head_of_security
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suit = /obj/item/clothing/suit/armor/hos/trenchcoat
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head = /obj/item/clothing/head/hos/beret/syndicate
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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back = /obj/item/storage/backpack/security
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id = /obj/item/card/id/syndicate_command/chief_master_at_arms
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backpack_contents = list(/obj/item/melee/baton/loaded)
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/obj/item/card/id/syndicate_command/chief_master_at_arms
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assignment = "Chief Master At Arms"
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//Chief Research Officer//
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/obj/effect/mob_spawn/human/syndicate/assops/heads/chief_research_officer
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name = "Syndicate Chief Research Officer"
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short_desc = "You are the Chief Research Officer onboard the Syndicate facility DS-1."
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flavour_text = "Your job is to oversee the Researchers and maintain DS-1's coordinate secrecy." //An IC Solution to the problem of DS-1 Operatives getting too handsy with research, since RND consoles log who did research and where.
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important_info = "The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives. DO NOT TOUCH THE ARMORY."
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outfit = /datum/outfit/syndicate_empty/heads/chief_research_officer
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/datum/outfit/syndicate_empty/heads/chief_research_officer
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name = "Chief Research Officer"
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uniform = /obj/item/clothing/under/rank/rnd/research_director
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suit = /obj/item/clothing/suit/toggle/labcoat
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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back = /obj/item/storage/backpack/science
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id = /obj/item/card/id/syndicate_command/chief_research_officer
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backpack_contents = list(/obj/item/melee/classic_baton/telescopic)
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/obj/item/card/id/syndicate_command/chief_research_officer
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assignment = "Chief Research Officer"
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//Chief Engineering Officer//
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/obj/effect/mob_spawn/human/syndicate/assops/heads/chief_engineering_officer
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name = "Syndicate Chief Engineering Officer"
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short_desc = "You are the Chief Engineering Officer onboard the Syndicate facility DS-1."
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flavour_text = "Your job is to maintain DS-1's power generation and hull integrity. Or 'touching up' the disused section east of cargo."
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important_info = "The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives. DO NOT TOUCH THE ARMORY."
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outfit = /datum/outfit/syndicate_empty/heads/chief_engineering_officer
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/datum/outfit/syndicate_empty/heads/chief_engineering_officer
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name = "Chief Engineering Officer"
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uniform = /obj/item/clothing/under/rank/engineering/chief_engineer
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head = /obj/item/clothing/head/hardhat/white
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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back = /obj/item/storage/backpack/industrial
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id = /obj/item/card/id/syndicate_command/chief_engineering_officer
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backpack_contents = list(/obj/item/melee/classic_baton/telescopic)
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/obj/item/card/id/syndicate_command/chief_engineering_officer
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assignment = "Chief Engineering Officer"
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