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Cleaning up unecessary cooldown changes
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@@ -154,8 +154,6 @@
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in human click code to allow glove touches only at melee range.
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*/
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/mob/proc/UnarmedAttack(var/atom/A, var/proximity_flag)
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if(ismob(A))
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changeNext_move(CLICK_CD_MELEE)
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return
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/*
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@@ -11,7 +11,6 @@
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visible_message("<span class='danger'>[src] has been hit by [user] with [W].</span>")
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/mob/living/attackby(obj/item/I, mob/user)
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user.changeNext_move(CLICK_CD_MELEE)
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I.attack(src, user)
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/mob/living/proc/attacked_by(var/obj/item/I, var/mob/living/user, var/def_zone)
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@@ -429,7 +429,6 @@
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if(istype(O, /obj/item/weapon/kitchenknife) || istype(O, /obj/item/weapon/butch))
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harvest()
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user.changeNext_move(CLICK_CD_MELEE)
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var/damage = 0
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if(O.force)
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if(O.force >= force_threshold)
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