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Cable coils and cable cuffs now use the inhand sprites. Only red and blue, for now.
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@@ -96,6 +96,7 @@
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name = "cable restraints"
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desc = "Looks like some cables tied together. Could be used to tie something up."
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icon_state = "cuff_red"
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item_state = "coil_red"
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breakouttime = 300 //Deciseconds = 30s
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/obj/item/weapon/handcuffs/cable/red
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@@ -106,6 +107,7 @@
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/obj/item/weapon/handcuffs/cable/blue
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icon_state = "cuff_blue"
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item_state = "coil_blue"
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/obj/item/weapon/handcuffs/cable/green
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icon_state = "cuff_green"
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@@ -170,6 +170,7 @@
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name = "cable coil"
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icon = 'icons/obj/power.dmi'
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icon_state = "coil_red"
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item_state = "coil_red"
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var/amount = MAXCOIL
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color = "red"
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desc = "A coil of power cable."
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@@ -181,7 +182,6 @@
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g_amt = 20
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flags = TABLEPASS | USEDELAY | FPRINT | CONDUCT
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slot_flags = SLOT_BELT
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item_state = "coil_red"
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attack_verb = list("whipped", "lashed", "disciplined", "flogged")
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suicide_act(mob/user)
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@@ -538,6 +538,7 @@ obj/structure/cable/proc/cableColor(var/colorC)
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/obj/item/weapon/cable_coil/blue
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color = "blue"
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icon_state = "coil_blue"
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item_state = "coil_blue"
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/obj/item/weapon/cable_coil/green
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color = "green"
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