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Usable hay tiles (#89570)
Dry grass. Collect hay tile. Get floor like in the raptor barn.  If anyone has a better idea for in-game tile & turf descriptions, don't be shy. Coded in Dream Maker 💅 ## About The Pull Request I wanted hay tiles for a while. The closest thing within my grasp was heat-damaged grass tiles.  Tedious and not satisfactory. Then goofball and ben10omnitrix made the raptor PR. Cool! And it has a nice hay turf...  But not usable by the player. I made it usable. ## Why It's Good For The Game Nice decor option. I need this for something sinister. ## Changelog 🆑 add: Grown grass can be dryed (rack/dehumidifier) to make hay tiles. /🆑
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@@ -100,6 +100,17 @@
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resistance_flags = FLAMMABLE
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merge_type = /obj/item/stack/tile/grass
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//Hay
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/obj/item/stack/tile/hay
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name = "hay tile"
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singular_name = "hay floor tile"
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desc = "Man, I'm so hungry I could eat a-"
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icon_state = "tile_hay"
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inhand_icon_state = "tile-hay"
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turf_type = /turf/open/floor/hay
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resistance_flags = FLAMMABLE
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merge_type = /obj/item/stack/tile/hay
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//Fairygrass
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/obj/item/stack/tile/fairygrass
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name = "fairygrass tile"
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@@ -189,6 +189,22 @@
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/turf/open/floor/grass/fairy/spawniconchange()
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icon_state = "fairygrass[rand(0,3)]"
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/turf/open/floor/hay
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name = "hay"
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desc = "HOW hungry?"
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icon = 'icons/turf/floors.dmi'
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icon_state = "hay"
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base_icon_state = "hay"
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floor_tile = /obj/item/stack/tile/hay
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flags_1 = NONE
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bullet_bounce_sound = null
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footstep = FOOTSTEP_GRASS
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barefootstep = FOOTSTEP_GRASS
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clawfootstep = FOOTSTEP_GRASS
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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tiled_dirt = FALSE
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rust_resistance = RUST_RESISTANCE_ORGANIC
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/turf/open/floor/fake_snow
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gender = PLURAL
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name = "snow"
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@@ -40,6 +40,9 @@
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new stacktype(user.drop_location(), grassAmt)
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qdel(src)
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/obj/item/food/grown/grass/make_dryable()
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AddElement(/datum/element/dryable, /obj/item/stack/tile/hay)
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//Fairygrass
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/obj/item/seeds/grass/fairy
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name = "fairygrass seed pack"
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