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Revert "Revert "Microbombs and Macrobombs, Nuke Ops start with Microbombs onc…"
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@@ -662,11 +662,11 @@ var/list/uplink_items = list()
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item = /obj/item/weapon/storage/box/syndie_kit/imp_adrenal
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cost = 8
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/datum/uplink_item/implants/explosive
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name = "Explosive Implant"
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desc = "An implant injected into the body, and later activated either manually or automatically upon death. Creates a moderately-sized fiery explosion. For those agents who know there is no going back."
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item = /obj/item/weapon/storage/box/syndie_kit/imp_explosive
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cost = 4
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/datum/uplink_item/implants/microbomb
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name = "Microbomb Implant"
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desc = "An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power."
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item = /obj/item/weapon/storage/box/syndie_kit/imp_macrobomb
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cost = 1
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//CYBERNETIC IMPLANTS
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@@ -754,6 +754,12 @@ var/list/uplink_items = list()
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item = /obj/item/toy/syndicateballoon
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cost = 20
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/datum/uplink_item/implants/macrobomb
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name = "Macrobomb Implant"
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desc = "An implant injected into the body, and later activated either manually or automatically upon death. Maximum explosion power."
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item = /obj/item/weapon/storage/box/syndie_kit/imp_macrobomb
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cost = 20
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/datum/uplink_item/badass/random
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name = "Random Item"
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desc = "Picking this choice will send you a random item from the list. Useful for when you cannot think of a strategy to finish your objectives with."
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@@ -180,7 +180,11 @@
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U.hidden_uplink.uses = 20
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synd_mob.equip_to_slot_or_del(U, slot_in_backpack)
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var/obj/item/weapon/implant/weapons_auth/E = new/obj/item/weapon/implant/weapons_auth(synd_mob)
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var/obj/item/weapon/implant/weapons_auth/W = new/obj/item/weapon/implant/weapons_auth(synd_mob)
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W.imp_in = synd_mob
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W.implanted = 1
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W.implanted(synd_mob)
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var/obj/item/weapon/implant/explosive/E = new/obj/item/weapon/implant/explosive(synd_mob)
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E.imp_in = synd_mob
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E.implanted = 1
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E.implanted(synd_mob)
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@@ -79,7 +79,7 @@
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return dat
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/obj/item/weapon/implant/explosive
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name = "explosive implant"
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name = "microbomb implant"
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desc = "And boom goes the weasel."
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icon_state = "explosive"
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@@ -101,12 +101,36 @@
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/obj/item/weapon/implant/explosive/activate(var/cause)
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if(!cause || !imp_in) return 0
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if(cause == "action_button" && alert(imp_in, "Are you sure you want to activate your explosive implant? This will cause you to explode and gib!", "Explosive Implant Confirmation", "Yes", "No") != "Yes")
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if(cause == "action_button" && alert(imp_in, "Are you sure you want to activate your microbomb implant? This will cause you to explode!", "Microbomb Implant Confirmation", "Yes", "No") != "Yes")
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return 0
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explosion(src,0,1,5,7,10, flame_range = 5)
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if(imp_in)
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imp_in.gib()
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var/light = 1
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var/medium = 0.5
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var/heavy = 0.25
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for(var/obj/item/weapon/implant/explosive/E in imp_in)
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heavy += 0.25
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medium += 0.5
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light += 1
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if(E != src)
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qdel(E)
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heavy = round(heavy)
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medium = round(medium)
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light = round(light)
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imp_in.gib()
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explosion(src,heavy,medium,light,light, flame_range = light)
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qdel(src)
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/obj/item/weapon/implant/explosive/macro
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name = "macrobomb implant"
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desc = "And boom goes the weasel. And everything else nearby."
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icon_state = "explosive"
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/obj/item/weapon/implant/explosive/macro/activate(var/cause)
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if(!cause || !imp_in) return 0
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if(cause == "action_button" && alert(imp_in, "Are you sure you want to activate your macrobomb implant? This will cause you to explode and gib!", "Macrobomb Implant Confirmation", "Yes", "No") != "Yes")
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return 0
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imp_in.gib()
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explosion(src,5,10,20,20, flame_range = 20)
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qdel(src)
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/obj/item/weapon/implant/chem
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name = "chem implant"
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@@ -112,16 +112,26 @@
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return
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*/
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/obj/item/weapon/storage/box/syndie_kit/imp_explosive
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name = "Explosive Implant (with injector)"
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/obj/item/weapon/storage/box/syndie_kit/imp_microbomb
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name = "Microbomb Implant (with injector)"
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/obj/item/weapon/storage/box/syndie_kit/imp_explosive/New()
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/obj/item/weapon/storage/box/syndie_kit/imp_microbomb/New()
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var/obj/item/weapon/implanter/O = new(src)
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O.imp = new /obj/item/weapon/implant/explosive(O)
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O.update_icon()
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..()
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return
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/obj/item/weapon/storage/box/syndie_kit/imp_macrobomb
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name = "Macrobomb Implant (with injector)"
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/obj/item/weapon/storage/box/syndie_kit/imp_macrobomb/New()
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var/obj/item/weapon/implanter/O = new(src)
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O.imp = new /obj/item/weapon/implant/explosive/macro(O)
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O.update_icon()
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..()
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return
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/obj/item/weapon/storage/box/syndie_kit/imp_uplink
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name = "boxed uplink implant (with injector)"
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