mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-19 03:55:11 +01:00
Changed some circuits paths to reduce copypasta
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@@ -37,9 +37,9 @@
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new /obj/item/weapon/storage/toolbox/electrical(src)
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new /obj/item/weapon/storage/toolbox/electrical(src)
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new /obj/item/weapon/storage/toolbox/electrical(src)
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new /obj/item/weapon/module/power_control(src)
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new /obj/item/weapon/module/power_control(src)
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new /obj/item/weapon/module/power_control(src)
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new /obj/item/weapon/electronics/apc(src)
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new /obj/item/weapon/electronics/apc(src)
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new /obj/item/weapon/electronics/apc(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/multitool(src)
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@@ -11,7 +11,7 @@
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var/icontext = ""
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var/base_icon_state = "door_as_"
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var/glass_base_icon_state = "door_as_g"
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var/obj/item/weapon/airlock_electronics/electronics = null
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var/obj/item/weapon/electronics/airlock/electronics = null
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var/airlock_type = /obj/machinery/door/airlock //the type path of the airlock once completed
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var/glass_type = /obj/machinery/door/airlock/glass
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var/created_name = null
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@@ -506,7 +506,7 @@
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src.state = 0
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src.name = "secured airlock assembly"
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else if(istype(W, /obj/item/weapon/airlock_electronics) && state == 1 )
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else if(istype(W, /obj/item/weapon/electronics/airlock) && state == 1 )
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
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user.visible_message("[user] installs the electronics into the airlock assembly.", \
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"<span class='notice'>You start to install electronics into the airlock assembly...</span>")
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@@ -534,9 +534,9 @@
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user << "<span class='notice'>You remove the airlock electronics.</span>"
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src.state = 1
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src.name = "wired airlock assembly"
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var/obj/item/weapon/airlock_electronics/ae
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var/obj/item/weapon/electronics/airlock/ae
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if (!electronics)
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ae = new/obj/item/weapon/airlock_electronics( src.loc )
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ae = new/obj/item/weapon/electronics/airlock( src.loc )
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else
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ae = electronics
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electronics = null
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@@ -19,7 +19,7 @@
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dir = NORTH
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var/ini_dir
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var/obj/item/weapon/airlock_electronics/electronics = null
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var/obj/item/weapon/electronics/airlock/electronics = null
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var/created_name = null
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//Vars to help with the icon's name
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@@ -189,7 +189,7 @@
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name = "anchored windoor assembly"
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//Adding airlock electronics for access. Step 6 complete.
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else if(istype(W, /obj/item/weapon/airlock_electronics))
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else if(istype(W, /obj/item/weapon/electronics/airlock))
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if(!user.drop_item())
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return
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playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
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@@ -219,7 +219,7 @@
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return
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user << "<span class='notice'>You remove the airlock electronics.</span>"
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name = "wired windoor assembly"
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var/obj/item/weapon/airlock_electronics/ae
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var/obj/item/weapon/electronics/airlock/ae
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ae = electronics
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electronics = null
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ae.loc = loc
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