Changed some circuits paths to reduce copypasta

This commit is contained in:
c0
2015-08-30 16:58:13 +03:00
parent 4374c96117
commit 97b792bbc3
27 changed files with 97 additions and 114 deletions
+4 -12
View File
@@ -398,7 +398,7 @@
user.visible_message(\
"[user.name] has removed the power control board from [src.name]!",\
"<span class='notice'>You remove the power control board.</span>")
new /obj/item/weapon/module/power_control(loc)
new /obj/item/weapon/electronics/apc(loc)
else if (opened!=2) //cover isn't removed
opened = 0
update_icon()
@@ -496,7 +496,7 @@
else if (istype(W, /obj/item/weapon/wirecutters) && terminal && opened && has_electronics!=2)
terminal.dismantle(user)
else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && !((stat & BROKEN) || malfhack))
else if (istype(W, /obj/item/weapon/electronics/apc) && opened && has_electronics==0 && !((stat & BROKEN) || malfhack))
user.visible_message("[user.name] inserts the power control board into [src].", \
"<span class='notice'>You start to insert the power control board into the frame...</span>")
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
@@ -505,7 +505,7 @@
has_electronics = 1
user << "<span class='notice'>You place the power control board inside the frame.</span>"
qdel(W)
else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && ((stat & BROKEN) || malfhack))
else if (istype(W, /obj/item/weapon/electronics/apc) && opened && has_electronics==0 && ((stat & BROKEN) || malfhack))
user << "<span class='warning'>You cannot put the board inside, the frame is damaged!</span>"
return
else if (istype(W, /obj/item/weapon/weldingtool) && opened && has_electronics==0 && !terminal)
@@ -1232,15 +1232,7 @@
#undef APC_UPDATE_ICON_COOLDOWN
/*Power module, used for APC construction*/
/obj/item/weapon/module
icon = 'icons/obj/module.dmi'
icon_state = "std_module"
w_class = 2.0
item_state = "electronic"
flags = CONDUCT
/obj/item/weapon/module/power_control
/obj/item/weapon/electronics/apc
name = "power control module"
icon_state = "power_mod"
desc = "Heavy-duty switching circuits for power control."
+2 -2
View File
@@ -255,7 +255,7 @@
return 1
if(!tracker)
if(istype(W, /obj/item/weapon/tracker_electronics))
if(istype(W, /obj/item/weapon/electronics/tracker))
if(!user.drop_item())
return
tracker = 1
@@ -264,7 +264,7 @@
return 1
else
if(istype(W, /obj/item/weapon/crowbar))
new /obj/item/weapon/tracker_electronics(src.loc)
new /obj/item/weapon/electronics/tracker(src.loc)
tracker = 0
user.visible_message("[user] takes out the electronics from the solar assembly.", "<span class='notice'>You take out the electronics from the solar assembly.</span>")
return 1
+2 -6
View File
@@ -76,9 +76,5 @@
// Tracker Electronic
/obj/item/weapon/tracker_electronics
name = "tracker electronics"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_electronics"
w_class = 2.0
/obj/item/weapon/electronics/tracker
name = "tracker electronics"
@@ -111,7 +111,7 @@
id = "power control"
build_type = AUTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
build_path = /obj/item/weapon/module/power_control
build_path = /obj/item/weapon/electronics/apc
category = list("initial", "Electronics")
/datum/design/airlock_board
@@ -119,7 +119,7 @@
id = "airlock_board"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/airlock_electronics
build_path = /obj/item/weapon/electronics/airlock
category = list("initial", "Electronics")
/datum/design/firelock_board
@@ -127,7 +127,7 @@
id = "firelock_board"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/firelock_board
build_path = /obj/item/weapon/electronics/firelock
category = list("initial", "Electronics")
/datum/design/airalarm_electronics
@@ -135,7 +135,7 @@
id = "airalarm_electronics"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/airalarm_electronics
build_path = /obj/item/weapon/electronics/airalarm
category = list("initial", "Electronics")
/datum/design/firealarm_electronics
@@ -143,7 +143,7 @@
id = "firealarm_electronics"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/firealarm_electronics
build_path = /obj/item/weapon/electronics/firealarm
category = list("initial", "Electronics")
/datum/design/pipe_painter