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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 22:50:26 +01:00
Rework Master Controller, Failsafe, and Subsystem code
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@@ -0,0 +1,23 @@
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var/datum/subsystem/assets/SSasset
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/datum/subsystem/assets
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name = "Assets"
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priority = 19
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var/list/cache = list()
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/datum/subsystem/assets/New()
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NEW_SS_GLOBAL(SSassets)
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/datum/subsystem/assets/Initialize(timeofday, zlevel)
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if (zlevel)
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return ..()
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for(var/type in typesof(/datum/asset) - list(/datum/asset, /datum/asset/simple))
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var/datum/asset/A = new type()
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A.register()
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for(var/client/C in clients)
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// Doing this to a client too soon after they've connected can cause issues, also the proc we call sleeps.
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spawn(10)
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getFilesSlow(C, cache, FALSE)
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..()
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@@ -0,0 +1,181 @@
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// Activate this to debug tile mismatches in the minimap.
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// This will store the full information on each tile and compare it the next time you run the minimap.
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// It can be used to find out what's changed since the last iteration.
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// Only activate this when you need it - this should never be active on a live server!
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// #define MINIMAP_DEBUG
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var/datum/subsystem/minimap/SSminimap
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/datum/subsystem/minimap
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name = "Minimap"
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priority = 20
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var/const/MAX_ICON_DIMENSION = 1024
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var/const/ICON_SIZE = 4
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/datum/subsystem/minimap/New()
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NEW_SS_GLOBAL(SSminimap)
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/datum/subsystem/minimap/Initialize(timeofday, zlevel)
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if (zlevel)
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return ..()
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for(var/z = 1 to world.maxz)
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generate(z)
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for (var/z = 1 to world.maxz)
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register_asset("minimap_[z].png", file("[getMinimapFile(z)].png"))
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..()
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/datum/subsystem/minimap/proc/generate(z, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy)
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var/result_path = "[src.getMinimapFile(z)].png"
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var/hash_path = "[src.getMinimapFile(z)].md5"
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var/list/tiles = block(locate(x1, y1, z), locate(x2, y2, z))
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var/hash = ""
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var/temp
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var/obj/obj
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#ifdef MINIMAP_DEBUG
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var/tiledata_path = "data/minimaps/debug_tiledata_[z].sav"
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var/savefile/F = new/savefile(tiledata_path)
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#endif
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// Note for future developer: If you have tiles on the map with random or dynamic icons this hash check will fail
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// every time. You'll have to modify this code to generate a unique hash for your object.
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// Don't forget to modify the minimap generation code to use a default icon (or skip generation altogether).
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for (var/turf/tile in tiles)
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if (istype(tile.loc, /area/asteroid) || istype(tile.loc, /area/mine/unexplored) || istype(tile, /turf/simulated/mineral) || (istype(tile.loc, /area/space) && istype(tile, /turf/simulated/floor/plating/asteroid)))
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temp = "/area/asteroid"
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else if (istype(tile.loc, /area/mine) && istype(tile, /turf/simulated/floor/plating/asteroid))
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temp = "/area/mine/explored"
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else if (tile.loc.type == /area/start || (tile.type == /turf/space && !(locate(/obj/structure/lattice) in tile)) || istype(tile, /turf/space/transit))
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temp = "/turf/space"
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if (locate(/obj/structure/lattice/catwalk) in tile)
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else
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else if (tile.type == /turf/space)
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if (locate(/obj/structure/lattice/catwalk) in tile)
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temp = "/obj/structure/lattice/catwalk"
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else
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temp = "/obj/structure/lattice"
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else if (tile.type == /turf/simulated/floor/plating/abductor)
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temp = "/turf/simulated/floor/plating/abductor"
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else if (tile.type == /turf/simulated/floor/plating && (locate(/obj/structure/window/shuttle) in tile))
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temp = "/obj/structure/window/shuttle"
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else
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temp = "[tile.icon][tile.icon_state][tile.dir]"
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obj = locate(/obj/structure/transit_tube) in tile
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if (obj) temp = "[temp]/obj/structure/transit_tube[obj.icon_state][obj.dir]"
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#ifdef MINIMAP_DEBUG
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if (F["/[tile.y]/[tile.x]"] && F["/[tile.y]/[tile.x]"] != temp)
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CRASH("Mismatch: [tile.type] at [tile.x],[tile.y],[tile.z] ([tile.icon], [tile.icon_state], [tile.dir])")
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else
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F["/[tile.y]/[tile.x]"] << temp
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#endif
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hash = md5("[hash][temp]")
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if (fexists(result_path))
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if (!fexists(hash_path) || trim(file2text(hash_path)) != hash)
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fdel(result_path)
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fdel(hash_path)
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if (!fexists(result_path))
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ASSERT(x1 > 0)
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ASSERT(y1 > 0)
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ASSERT(x2 <= world.maxx)
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ASSERT(y2 <= world.maxy)
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var/icon/map_icon = new/icon('html/mapbase1024.png')
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// map_icon is fine and contains only 1 direction at this point.
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ASSERT(map_icon.Width() == MAX_ICON_DIMENSION && map_icon.Height() == MAX_ICON_DIMENSION)
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var/i = 0
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var/icon/turf_icon
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var/icon/obj_icon
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var/old_icon
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var/old_icon_state
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var/old_dir
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var/new_icon
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var/new_icon_state
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var/new_dir
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for (var/turf/tile in tiles)
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if (tile.loc.type != /area/start && (tile.type != /turf/space || (locate(/obj/structure/lattice) in tile) || (locate(/obj/structure/transit_tube) in tile)) && !istype(tile, /turf/space/transit))
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if (istype(tile.loc, /area/asteroid) || istype(tile.loc, /area/mine/unexplored) || istype(tile, /turf/simulated/mineral) || (istype(tile.loc, /area/space) && istype(tile, /turf/simulated/floor/plating/asteroid)))
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new_icon = 'icons/turf/mining.dmi'
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new_icon_state = "rock"
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new_dir = 2
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else if (istype(tile.loc, /area/mine) && istype(tile, /turf/simulated/floor/plating/asteroid))
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new_icon = 'icons/turf/floors.dmi'
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new_icon_state = "asteroid"
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new_dir = 2
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else if (tile.type == /turf/simulated/floor/plating/abductor)
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new_icon = 'icons/turf/floors.dmi'
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new_icon_state = "alienpod1"
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new_dir = 2
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else if (tile.type == /turf/space)
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obj = locate(/obj/structure/lattice) in tile
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if (!obj) obj = locate(/obj/structure/transit_tube) in tile
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ASSERT(obj != null)
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if (obj)
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new_icon = obj.icon
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new_dir = obj.dir
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new_icon_state = obj.icon_state
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else if (tile.type == /turf/simulated/floor/plating && (locate(/obj/structure/window/shuttle) in tile))
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new_icon = 'icons/obj/structures.dmi'
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new_dir = 2
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new_icon_state = "swindow"
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else
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new_icon = tile.icon
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new_icon_state = tile.icon_state
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new_dir = tile.dir
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if (new_icon != old_icon || new_icon_state != old_icon_state || new_dir != old_dir)
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old_icon = new_icon
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old_icon_state = new_icon_state
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old_dir = new_dir
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turf_icon = new/icon(new_icon, new_icon_state, new_dir, 1, 0)
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turf_icon.Scale(ICON_SIZE, ICON_SIZE)
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if (tile.type != /turf/space || (locate(/obj/structure/lattice) in tile))
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obj = locate(/obj/structure/transit_tube) in tile
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if (obj)
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obj_icon = new/icon(obj.icon, obj.icon_state, obj.dir, 1, 0)
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obj_icon.Scale(ICON_SIZE, ICON_SIZE)
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turf_icon.Blend(obj_icon, ICON_OVERLAY)
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map_icon.Blend(turf_icon, ICON_OVERLAY, ((tile.x - 1) * ICON_SIZE), ((tile.y - 1) * ICON_SIZE))
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if ((++i) % 512 == 0) sleep(1) // deliberate delay to avoid lag spikes
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else
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sleep(-1) // avoid sleeping if possible: prioritize pending procs
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// BYOND BUG: map_icon now contains 4 directions? Create a new icon with only a single state.
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var/icon/result_icon = new/icon()
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result_icon.Insert(map_icon, "", SOUTH, 1, 0)
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fcopy(result_icon, result_path)
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text2file(hash, hash_path)
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/datum/subsystem/minimap/proc/getMinimapFile(zlevel)
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return "data/minimaps/map_[zlevel]"
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/datum/subsystem/minimap/proc/sendMinimaps(client/client)
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for (var/z = 1 to world.maxz)
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send_asset(client, "minimap_[z].png")
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#ifdef MINIMAP_DEBUG
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#undef MINIMAP_DEBUG
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#endif
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@@ -11,13 +11,11 @@ var/datum/subsystem/nano/SSnano
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/datum/subsystem/nano/New()
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NEW_SS_GLOBAL(SSnano) // Register the subsystem.
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NEW_SS_GLOBAL(SSnano)
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/datum/subsystem/nano/stat_entry()
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..("O:[open_uis.len]|P:[processing_uis.len]") // Show how many interfaces we have open/are processing.
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/datum/subsystem/nano/fire() // Process UIs.
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for(var/thing in processing_uis)
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var/datum/nanoui/ui = thing
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@@ -20,7 +20,7 @@ var/datum/subsystem/ticker/ticker
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var/list/datum/mind/minds = list() //The characters in the game. Used for objective tracking.
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//These bible variables should be a preference
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//These bible variables should be a preference
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var/Bible_icon_state //icon_state the chaplain has chosen for his bible
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var/Bible_item_state //item_state the chaplain has chosen for his bible
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var/Bible_name //name of the bible
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@@ -178,8 +178,7 @@ var/datum/subsystem/ticker/ticker
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equip_characters()
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data_core.manifest()
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master_controller.roundHasStarted()
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Master.RoundStart()
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world << "<FONT color='blue'><B>Welcome to [station_name()], enjoy your stay!</B></FONT>"
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world << sound('sound/AI/welcome.ogg')
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