Frontier Militia ERT Fix [NO GBP] (#76454)

## About The Pull Request
Makes sure only ONE LEADER SPAWNS instead of like 3
Also they have headsets
And I removed their energy pistols
Renames the ERT roles to shorten the names, I totally didn't get how
that worked
## Why It's Good For The Game
TOO MANY LEADERS WERE SPAWNING
Headsets good
The energy pistols detracted from the musket, which is what makes em
unique and fun.
The ERT names were too direct a reference.
## Changelog
🆑
fix: Frontier Militia only have one general now, and have headsets.
balance: Frontier Militia no longer have energy pistols.
/🆑
This commit is contained in:
Cheshify
2023-07-02 13:41:04 -07:00
committed by GitHub
parent 2168df8863
commit 982c4bcad4
3 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -118,7 +118,7 @@
ert_template = /datum/map_template/shuttle/ert/bounty
/datum/ert/militia
roles = list(/datum/antagonist/ert/militia, /datum/antagonist/ert/militia/general)
roles = list(/datum/antagonist/ert/militia)
leader_role = /datum/antagonist/ert/militia/general
teamsize = 4
opendoors = FALSE
+2 -2
View File
@@ -279,9 +279,9 @@
/datum/antagonist/ert/militia
name = "Frontier Militia"
outfit = /datum/outfit/centcom/militia
role = "Minuteman"
role = "Volunteer"
/datum/antagonist/ert/militia/general
name = "Frontier Militia General"
outfit = /datum/outfit/centcom/militia/general
role = "Minuteman Leader"
role = "General"
+1 -1
View File
@@ -551,7 +551,7 @@
back = /obj/item/storage/backpack/satchel/leather
l_pocket = /obj/item/switchblade
r_pocket = /obj/item/reagent_containers/hypospray/medipen/salacid
belt = /obj/item/storage/belt/holster/energy/thermal
ears = /obj/item/radio/headset
backpack_contents = list(
/obj/item/storage/box/survival = 1,
/obj/item/storage/medkit/emergency = 1,