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Fixes MODsuit control units not updating their worn icons when activating with no parts deployed (#91068)
## About The Pull Request ``update_clothing`` by default doesn't update anything. Also fixed a missing return in ``allow_attack_hand_drop`` that always failed the proc.
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@@ -315,7 +315,10 @@
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module.part_activated = FALSE
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update_charge_alert()
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update_appearance(UPDATE_ICON_STATE)
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wearer.update_clothing()
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var/updated_slots = slot_flags
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for (var/slot_key in mod_parts)
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updated_slots |= text2num(slot_key)
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wearer.update_clothing(updated_slots)
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/// Quickly deploys all the suit parts and if successful, seals them and turns on the suit. Intended mostly for outfits.
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/obj/item/mod/control/proc/quick_activation()
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@@ -215,16 +215,20 @@
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/obj/item/mod/control/allow_attack_hand_drop(mob/user)
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if(user != wearer)
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return ..()
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if(active)
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balloon_alert(wearer, "unit active!")
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playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
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return
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for(var/obj/item/part as anything in get_parts())
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if(part.loc != src)
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balloon_alert(user, "parts extended!")
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playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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return ..()
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/obj/item/mod/control/mouse_drop_dragged(atom/over_object, mob/user)
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if(user != wearer || !istype(over_object, /atom/movable/screen/inventory/hand))
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return
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