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https://github.com/Bubberstation/Bubberstation.git
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@@ -22,6 +22,8 @@ SUBSYSTEM_DEF(decay)
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flags = SS_NO_FIRE
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init_order = INIT_ORDER_DECAY
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/// This is used to determine what maps we should not spawn on.
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var/list/station_filter = list("Birdshot Station", "Runtime Station", "MultiZ Debug")
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var/list/possible_turfs = list()
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var/list/possible_areas = list()
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var/severity_modifier = 1
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@@ -39,6 +41,11 @@ SUBSYSTEM_DEF(decay)
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log_world("SSDecay was disabled in config.")
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return SS_INIT_NO_NEED
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if(SSmapping.config.map_name in station_filter)
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message_admins("SSDecay was disabled due to map filter.")
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log_world("SSDecay was disabled due to map filter.")
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return SS_INIT_NO_NEED
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// Putting this first so that it just doesn't waste time iterating through everything if it's not going to do anything anyway.
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if(prob(50))
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message_admins("SSDecay will not interact with this round.")
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