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Merge pull request #14685 from Buggy123/patch-12
Blobbernnauts can now see in the dark.
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@@ -160,6 +160,8 @@
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force_threshold = 10
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mob_size = MOB_SIZE_LARGE
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gold_core_spawnable = 1
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see_invisible = SEE_INVISIBLE_MINIMUM
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see_in_dark = 8
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/mob/living/simple_animal/hostile/blob/blobbernaut/AttackingTarget()
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if(isliving(target))
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