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https://github.com/Bubberstation/Bubberstation.git
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Makes mineral doors marginally less shitty (#20429)
* Makes mineral doors marginally less shitty * TESTING IS FOR LIZARDS * TYPING IS ALSO FOR LIZARDS
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@@ -2,7 +2,7 @@
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//machineryness
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/obj/structure/mineral_door
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name = "mineral door"
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name = "metal door"
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density = 1
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anchored = 1
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opacity = 1
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@@ -10,21 +10,20 @@
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icon = 'icons/obj/doors/mineral_doors.dmi'
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icon_state = "metal"
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var/mineralType = "metal"
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var/initial_state
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var/state = 0 //closed, 1 == open
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var/isSwitchingStates = 0
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var/close_delay = -1 //-1 if does not auto close.
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var/hardness = 1
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var/oreAmount = 7
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var/sheetType = /obj/item/stack/sheet/metal
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var/sheetAmount = 7
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var/openSound = 'sound/effects/stonedoor_openclose.ogg'
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var/closeSound = 'sound/effects/stonedoor_openclose.ogg'
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/obj/structure/mineral_door/New(location)
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..()
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icon_state = mineralType
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name = "[mineralType] door"
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initial_state = icon_state
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air_update_turf(1)
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return
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/obj/structure/mineral_door/Destroy()
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density = 0
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@@ -40,7 +39,6 @@
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..()
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if(!state)
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return TryToSwitchState(user)
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return
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/obj/structure/mineral_door/attack_ai(mob/user) //those aren't machinery, they're just big fucking slabs of a mineral
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if(isAI(user)) //so the AI can't open it
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@@ -64,10 +62,12 @@
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return !density
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/obj/structure/mineral_door/proc/TryToSwitchState(atom/user)
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if(isSwitchingStates) return
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if(isSwitchingStates)
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return
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if(isliving(user))
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var/mob/living/M = user
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if(world.time - M.last_bumped <= 60) return //NOTE do we really need that?
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if(world.time - M.last_bumped <= 60)
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return //NOTE do we really need that?
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if(M.client)
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if(iscarbon(M))
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var/mob/living/carbon/C = M
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@@ -87,7 +87,7 @@
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/obj/structure/mineral_door/proc/Open()
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isSwitchingStates = 1
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playsound(loc, openSound, 100, 1)
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flick("[mineralType]opening",src)
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flick("[initial_state]opening",src)
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sleep(10)
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density = 0
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opacity = 0
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@@ -97,17 +97,17 @@
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isSwitchingStates = 0
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if(close_delay != -1)
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spawn(close_delay)
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if(!isSwitchingStates && state == 1)
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Close()
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addtimer(src, "Close", close_delay)
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/obj/structure/mineral_door/proc/Close()
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if(isSwitchingStates || state != 1)
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return
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var/turf/T = get_turf(src)
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for(var/mob/living/L in T)
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return
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isSwitchingStates = 1
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playsound(loc, closeSound, 100, 1)
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flick("[mineralType]closing",src)
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flick("[initial_state]closing",src)
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sleep(10)
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density = 1
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opacity = 1
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@@ -118,9 +118,9 @@
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/obj/structure/mineral_door/update_icon()
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if(state)
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icon_state = "[mineralType]open"
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icon_state = "[initial_state]open"
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else
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icon_state = mineralType
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icon_state = initial_state
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/obj/structure/mineral_door/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W,/obj/item/weapon/pickaxe))
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@@ -144,32 +144,19 @@
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hardness -= Proj.damage
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..()
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CheckHardness()
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return
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/obj/structure/mineral_door/proc/CheckHardness()
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if(hardness <= 0)
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Dismantle(1)
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/obj/structure/mineral_door/proc/Dismantle(devastated = 0)
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var/turf/T = get_turf(src)
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if(!devastated)
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if (mineralType == "metal")
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var/ore = /obj/item/stack/sheet/metal
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for(var/i = 1, i <= oreAmount, i++)
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new ore(get_turf(src))
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else
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var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
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for(var/i = 1, i <= oreAmount, i++)
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new ore(get_turf(src))
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for(var/i in 1 to sheetAmount)
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new sheetType(T)
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else
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if (mineralType == "metal")
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var/ore = /obj/item/stack/sheet/metal
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for(var/i = 3, i <= oreAmount, i++)
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new ore(get_turf(src))
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else
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var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
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for(var/i = 3, i <= oreAmount, i++)
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new ore(get_turf(src))
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for(var/i in 3 to sheetAmount)
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new sheetType(T)
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qdel(src)
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/obj/structure/mineral_door/ex_act(severity = 1)
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@@ -185,28 +172,34 @@
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if(3)
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hardness -= 0.1
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CheckHardness()
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return
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/obj/structure/mineral_door/iron
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mineralType = "metal"
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name = "iron door"
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hardness = 3
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/obj/structure/mineral_door/silver
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mineralType = "silver"
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name = "silver door"
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icon_state = "silver"
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sheetType = /obj/item/stack/sheet/mineral/silver
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hardness = 3
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/obj/structure/mineral_door/gold
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mineralType = "gold"
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name = "gold door"
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icon_state = "gold"
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sheetType = /obj/item/stack/sheet/mineral/gold
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/obj/structure/mineral_door/uranium
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mineralType = "uranium"
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name = "uranium door"
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icon_state = "uranium"
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sheetType = /obj/item/stack/sheet/mineral/uranium
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hardness = 3
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luminosity = 2
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/obj/structure/mineral_door/sandstone
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mineralType = "sandstone"
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name = "sandstone door"
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icon_state = "sandstone"
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sheetType = /obj/item/stack/sheet/mineral/sandstone
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hardness = 0.5
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/obj/structure/mineral_door/transparent
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@@ -217,39 +210,38 @@
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opacity = 0
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/obj/structure/mineral_door/transparent/plasma
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mineralType = "plasma"
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name = "plasma door"
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icon_state = "plasma"
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sheetType = /obj/item/stack/sheet/mineral/plasma
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/obj/structure/mineral_door/transparent/plasma/attackby(obj/item/weapon/W, mob/user, params)
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if(W.is_hot())
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message_admins("Plasma mineral door ignited by [key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("Plasma mineral door ignited by [key_name(user)] in ([x],[y],[z])")
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TemperatureAct(100)
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TemperatureAct()
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else
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return ..()
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/obj/structure/mineral_door/transparent/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300)
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TemperatureAct(exposed_temperature)
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TemperatureAct()
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/obj/structure/mineral_door/transparent/plasma/proc/TemperatureAct(temperature)
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/obj/structure/mineral_door/transparent/plasma/proc/TemperatureAct()
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atmos_spawn_air("plasma=500;TEMP=1000")
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hardness = 0
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CheckHardness()
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Dismantle(1)
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/obj/structure/mineral_door/transparent/diamond
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mineralType = "diamond"
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name = "diamond door"
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icon_state = "diamond"
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sheetType = /obj/item/stack/sheet/mineral/diamond
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hardness = 10
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/obj/structure/mineral_door/wood
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mineralType = "wood"
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name = "wood door"
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icon_state = "wood"
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hardness = 1
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openSound = 'sound/effects/doorcreaky.ogg'
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closeSound = 'sound/effects/doorcreaky.ogg'
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sheetType = /obj/item/stack/sheet/mineral/wood
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burn_state = FLAMMABLE
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burntime = 30
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/obj/structure/mineral_door/wood/Dismantle(devastated = 0)
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if(!devastated)
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for(var/i = 1, i <= oreAmount, i++)
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new/obj/item/stack/sheet/mineral/wood(get_turf(src))
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qdel(src)
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