Fixes missing MODsuit armor buffs (#4708)

## About The Pull Request

Due to a skyrat file all of the recent /tg/ MOD armor buffs were
overriden, how lovely
## Why It's Good For The Game

/tg/ intended even crew to have good space armor 

## Proof Of Testing

works on my machine

</details>

## Changelog
🆑

fix: Fixed Skyrat overriding new /tg/ MOD armor values

/🆑

---------

Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
This commit is contained in:
KateAnbolho
2025-09-20 23:55:42 -07:00
committed by GitHub
co-authored by lessthanthree
parent d99db23417
commit 9cc747f29f
@@ -1,12 +1,8 @@
// -- Modular mod theme changes. -- (Modception.)
/datum/mod_theme/engineering // Engineer
armor_type = /datum/armor/mod_theme_engineering
/datum/armor/mod_theme_engineering
/datum/armor/mod_theme_engineering // Engineer
melee = 10
bullet = 5
laser = 10
laser = 20
energy = 10
bomb = 30
bio = 100
@@ -14,38 +10,29 @@
acid = 25
wound = 10
/datum/mod_theme/atmospheric // Atmospheric Technician
armor_type = /datum/armor/mod_theme_atmospheric
/datum/armor/mod_theme_atmospheric
/datum/armor/mod_theme_atmospheric // Atmospheric Technician
melee = 10
bullet = 5
laser = 10
energy = 10
energy = 15
bomb = 40
bio = 100
fire = 100
acid = 75
wound = 10
/datum/mod_theme/advanced // Chief Engineer
armor_type = /datum/armor/mod_theme_advanced
/datum/armor/mod_theme_advanced
/datum/armor/mod_theme_advanced // Chief Engineer
melee = 30
bullet = 5
laser = 10
energy = 10
laser = 20
energy = 15
bomb = 50
bio = 100
fire = 100
acid = 90
wound = 10
/datum/mod_theme/loader // Cargo
armor_type = /datum/armor/mod_theme_loader
/datum/armor/mod_theme_loader
/datum/armor/mod_theme_loader // Cargo
melee = 20
bullet = 5
laser = 10
@@ -56,24 +43,7 @@
acid = 25
wound = 10
/datum/mod_theme/mining // Shaft Miner / Other half comes from the ashland booster
armor_type = /datum/armor/mod_theme_mining
/datum/armor/mod_theme_mining
melee = 5
bullet = 5
laser = 5
energy = 5
bomb = 25
bio = 100
fire = 100
acid = 75
wound = 15
/datum/mod_theme/medical // Paramedic / Medical Doctor
armor_type = /datum/armor/mod_theme_medical
/datum/armor/mod_theme_medical
/datum/armor/mod_theme_medical // Paramedic / Medical Doctor
melee = 10
bullet = 5
laser = 5
@@ -84,12 +54,9 @@
acid = 75
wound = 10
/datum/mod_theme/rescue // Chief Medical Officer
armor_type = /datum/armor/mod_theme_rescue
/datum/armor/mod_theme_rescue
/datum/armor/mod_theme_rescue // Chief Medical Officer
melee = 20
bullet = 5
bullet = 10
laser = 10
energy = 10
bomb = 20
@@ -98,12 +65,9 @@
acid = 100
wound = 10
/datum/mod_theme/research // Research Director
armor_type = /datum/armor/mod_theme_research
/datum/armor/mod_theme_research
melee = 10
bullet = 5
/datum/armor/mod_theme_research // Research Director
melee = 20
bullet = 15
laser = 20
energy = 20
bomb = 100
@@ -114,7 +78,6 @@
/datum/mod_theme/security // Security Officer
default_skin = "security_blue"
armor_type = /datum/armor/mod_theme_security
variants = list(
"security" = list(
/obj/item/clothing/head/mod = list(
@@ -186,19 +149,7 @@
),
)
/datum/armor/mod_theme_security
melee = 30
bullet = 20
laser = 20
energy = 30
bomb = 20
bio = 100
fire = 75
acid = 75
wound = 20
/datum/mod_theme/safeguard // Head of Security
armor_type = /datum/armor/mod_theme_safeguard
default_skin = "safeguard_blue"
variants = list(
"safeguard" = list(
@@ -267,47 +218,7 @@
),
)
/datum/armor/mod_theme_safeguard
melee = 40
bullet = 30
laser = 30
energy = 40
bomb = 30
bio = 100
fire = 100
acid = 95
wound = 25
/datum/mod_theme/magnate // Captain
armor_type = /datum/armor/mod_theme_magnate
/datum/armor/mod_theme_magnate
melee = 40
bullet = 40
laser = 40
energy = 40
bomb = 50
bio = 100
fire = 100
acid = 100
wound = 20
/datum/mod_theme/cosmohonk // Clown
armor_type = /datum/armor/mod_theme_cosmohonk
/datum/armor/mod_theme_cosmohonk
melee = 10
energy = 10
bomb = 10
bio = 100
fire = 50
acid = 25
wound = 5
/datum/mod_theme/prototype // Charlie Station
armor_type = /datum/armor/mod_theme_prototype
/datum/armor/mod_theme_prototype
/datum/armor/mod_theme_prototype // Charlie Station
melee = 25
bullet = 5
laser = 20
@@ -318,34 +229,6 @@
acid = 75
wound = 5
/datum/mod_theme/responsory // ERT
armor_type = /datum/armor/mod_theme_responsory
/datum/armor/mod_theme_responsory
melee = 40
bullet = 30
laser = 30
energy = 40
bomb = 50
bio = 100
fire = 100
acid = 90
wound = 15
/datum/mod_theme/corporate // Centcom Commander
armor_type = /datum/armor/mod_theme_corporate
/datum/armor/mod_theme_corporate
melee = 50
bullet = 50
laser = 50
energy = 50
bomb = 50
bio = 100
fire = 100
acid = 100
wound = 15
/datum/mod_theme/asset_protection
name = "Asset Protection"
desc = "A weaker version of the Apocryphal Modsuit, chiefly worn by Nanotrasen Asset Protection."