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[MIRROR] Fix airlock assembly renaming examine grammar issue (#27840)
* Fix airlock assembly renaming examine grammar issue (#83365) ## About The Pull Request At some point the examine line about what the resulting airlock will be named got split off into a separate statement, but in the process some things got crossed and it doubled up on the final half of the line. Currently, an airlock might state: > There is a small <i>paper</i> placard on the assembly labelled ", written on it is 'Public Garden'". So we cut out the ` labelled \"[doorname]\"` part and go back to just having the `, written on it is '[created_name]'` part. > There is a small <i>paper</i> placard on the assembly, written on it is 'Public Garden'. ## Why It's Good For The Game Comprehensible examine for airlock assemblies. ## Changelog 🆑 spellcheck: Examining a renamed airlock assembly no longer says it has a paper placard that is "labelled with written on it is". /🆑 * Fix airlock assembly renaming examine grammar issue --------- Co-authored-by: _0Steven <42909981+00-Steven@users.noreply.github.com>
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@@ -61,9 +61,6 @@
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/obj/structure/door_assembly/examine(mob/user)
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. = ..()
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var/doorname = ""
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if(created_name)
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doorname = ", written on it is '[created_name]'"
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switch(state)
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if(AIRLOCK_ASSEMBLY_NEEDS_WIRES)
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if(anchored)
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@@ -80,8 +77,8 @@
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. += span_notice("There are <i>empty</i> slots for mineral covers.")
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else if(!glass && !noglass)
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. += span_notice("There are <i>empty</i> slots for glass windows.")
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if(doorname)
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. += span_notice("There is a small <i>paper</i> placard on the assembly labelled \"[doorname]\".")
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if(created_name)
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. += span_notice("There is a small <i>paper</i> placard on the assembly, written on it is '[created_name]'.")
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/obj/structure/door_assembly/attackby(obj/item/W, mob/living/user, params)
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if(istype(W, /obj/item/pen) && !user.combat_mode)
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