Adjusted the blobs required for blobs to win in the blob mode

This commit is contained in:
Joan Lung
2016-09-23 16:15:32 -04:00
parent 44e0889550
commit 9d6bebceea
+3 -2
View File
@@ -32,7 +32,7 @@ var/list/blobs_legit = list() //used for win-score calculations, contains only b
var/blob_point_rate = 3
var/blob_base_starting_points = 80
var/blobwincount = 350
var/blobwincount = 250
var/messagedelay_low = 2400 //in deciseconds
var/messagedelay_high = 3600 //blob report will be sent after a random value between these (minimum 4 minutes, maximum 6 minutes)
@@ -42,7 +42,8 @@ var/list/blobs_legit = list() //used for win-score calculations, contains only b
/datum/game_mode/blob/pre_setup()
cores_to_spawn = max(round(num_players()/players_per_core, 1), 1)
blobwincount = initial(blobwincount) * cores_to_spawn
var/win_multiplier = 1 + (0.1 * cores_to_spawn)
blobwincount = initial(blobwincount) * cores_to_spawn * win_multiplier
for(var/j = 0, j < cores_to_spawn, j++)
if (!antag_candidates.len)