mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-12 08:36:00 +01:00
Cleans up bullets to use subtypes for ammo variations (#57846)
We have a bunch of bullets across the code that are pewpewmm_ap and powpowmm/ap This switches it to the latter for consistency.
This commit is contained in:
@@ -10,12 +10,12 @@
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/obj/item/ammo_casing/mm712x82/ap
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name = "7.12x82mm armor-piercing bullet casing"
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desc = "A 7.12x82mm bullet casing designed with a hardened-tipped core to help penetrate armored targets."
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projectile_type = /obj/projectile/bullet/mm712x82_ap
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projectile_type = /obj/projectile/bullet/mm712x82/ap
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/obj/item/ammo_casing/mm712x82/hollow
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name = "7.12x82mm hollow-point bullet casing"
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desc = "A 7.12x82mm bullet casing designed to cause more damage to unarmored targets."
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projectile_type = /obj/projectile/bullet/mm712x82_hp
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projectile_type = /obj/projectile/bullet/mm712x82/hp
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/obj/item/ammo_casing/mm712x82/incen
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name = "7.12x82mm incendiary bullet casing"
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@@ -25,9 +25,9 @@
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/obj/item/ammo_casing/mm712x82/match
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name = "7.12x82mm match bullet casing"
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desc = "A 7.12x82mm bullet casing manufactured to unfailingly high standards, you could pull off some cool trickshots with this."
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projectile_type = /obj/projectile/bullet/mm712x82_match
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projectile_type = /obj/projectile/bullet/mm712x82/match
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/obj/item/ammo_casing/mm712x82/bouncy
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name = "7.12x82mm rubber bullet casing"
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desc = "A 7.12x82mm rubber bullet casing manufactured to unfailingly disastrous standards, you could piss off a lot of people spraying this down a hallway."
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projectile_type = /obj/projectile/bullet/mm712x82_bouncy
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projectile_type = /obj/projectile/bullet/mm712x82/bouncy
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@@ -9,12 +9,12 @@
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/obj/item/ammo_casing/c10mm/ap
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name = "10mm armor-piercing bullet casing"
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desc = "A 10mm armor-piercing bullet casing."
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projectile_type = /obj/projectile/bullet/c10mm_ap
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projectile_type = /obj/projectile/bullet/c10mm/ap
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/obj/item/ammo_casing/c10mm/hp
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name = "10mm hollow-point bullet casing"
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desc = "A 10mm hollow-point bullet casing."
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projectile_type = /obj/projectile/bullet/c10mm_hp
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projectile_type = /obj/projectile/bullet/c10mm/hp
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/obj/item/ammo_casing/c10mm/fire
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name = "10mm incendiary bullet casing"
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@@ -32,12 +32,12 @@
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/obj/item/ammo_casing/c9mm/ap
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name = "9mm armor-piercing bullet casing"
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desc = "A 9mm armor-piercing bullet casing."
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projectile_type =/obj/projectile/bullet/c9mm_ap
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projectile_type =/obj/projectile/bullet/c9mm/ap
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/obj/item/ammo_casing/c9mm/hp
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name = "9mm hollow-point bullet casing"
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desc = "A 10mm hollow-point bullet casing."
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projectile_type = /obj/projectile/bullet/c9mm_hp
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desc = "A 9mm hollow-point bullet casing."
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projectile_type = /obj/projectile/bullet/c9mm/hp
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/obj/item/ammo_casing/c9mm/fire
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name = "9mm incendiary bullet casing"
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@@ -8,7 +8,7 @@
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projectile_type = /obj/projectile/bullet/a762
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/obj/item/ammo_casing/a762/enchanted
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projectile_type = /obj/projectile/bullet/a762_enchanted
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projectile_type = /obj/projectile/bullet/a762/enchanted
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// 5.56mm (M-90gl Carbine)
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@@ -9,7 +9,7 @@
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/obj/item/ammo_casing/c46x30mm/ap
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name = "4.6x30mm armor-piercing bullet casing"
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desc = "A 4.6x30mm armor-piercing bullet casing."
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projectile_type = /obj/projectile/bullet/c46x30mm_ap
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projectile_type = /obj/projectile/bullet/c46x30mm/ap
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/obj/item/ammo_casing/c46x30mm/inc
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name = "4.6x30mm incendiary bullet casing"
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@@ -27,7 +27,7 @@
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/obj/item/ammo_casing/c45/ap
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name = ".45 armor-piercing bullet casing"
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desc = "A .45 bullet casing."
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projectile_type = /obj/projectile/bullet/c45_ap
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projectile_type = /obj/projectile/bullet/c45/ap
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/obj/item/ammo_casing/c45/inc
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name = ".45 incendiary bullet casing"
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@@ -30,12 +30,11 @@
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wound_bonus = -50
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wound_falloff_tile = 0
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/obj/projectile/bullet/mm712x82_ap
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/obj/projectile/bullet/mm712x82/ap
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name = "7.12x82mm armor-piercing bullet"
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damage = 40
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armour_penetration = 75
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/obj/projectile/bullet/mm712x82_hp
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/obj/projectile/bullet/mm712x82/hp
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name = "7.12x82mm hollow-point bullet"
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damage = 50
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armour_penetration = -60
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@@ -49,16 +48,14 @@
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damage = 20
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fire_stacks = 3
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/obj/projectile/bullet/mm712x82_match
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/obj/projectile/bullet/mm712x82/match
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name = "7.12x82mm match bullet"
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damage = 40
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ricochets_max = 2
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ricochet_chance = 60
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ricochet_auto_aim_range = 4
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ricochet_incidence_leeway = 55
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wound_bonus = -50
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/obj/projectile/bullet/mm712x82_bouncy
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/obj/projectile/bullet/mm712x82/bouncy
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name = "7.12x82mm rubber bullet"
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damage = 25
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ricochets_max = 40
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@@ -5,14 +5,14 @@
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damage = 30
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embedding = list(embed_chance=15, fall_chance=3, jostle_chance=4, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10)
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/obj/projectile/bullet/c9mm_ap
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/obj/projectile/bullet/c9mm/ap
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name = "9mm armor-piercing bullet"
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damage = 27
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armour_penetration = 40
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embedding = null
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shrapnel_type = null
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/obj/projectile/bullet/c9mm_hp
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/obj/projectile/bullet/c9mm/hp
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name = "9mm hollow-point bullet"
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damage = 40
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armour_penetration = -50
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@@ -28,12 +28,12 @@
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name = "10mm bullet"
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damage = 40
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/obj/projectile/bullet/c10mm_ap
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/obj/projectile/bullet/c10mm/ap
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name = "10mm armor-piercing bullet"
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damage = 37
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armour_penetration = 40
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/obj/projectile/bullet/c10mm_hp
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/obj/projectile/bullet/c10mm/hp
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name = "10mm hollow-point bullet"
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damage = 60
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armour_penetration = -50
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@@ -22,7 +22,7 @@
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wound_bonus = -45
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wound_falloff_tile = 0
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/obj/projectile/bullet/a762_enchanted
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/obj/projectile/bullet/a762/enchanted
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name = "enchanted 7.62 bullet"
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damage = 20
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stamina = 80
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@@ -6,9 +6,8 @@
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wound_bonus = -10
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wound_falloff_tile = -10
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/obj/projectile/bullet/c45_ap
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/obj/projectile/bullet/c45/ap
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name = ".45 armor-piercing bullet"
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damage = 30
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armour_penetration = 50
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/obj/projectile/bullet/incendiary/c45
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@@ -25,7 +24,7 @@
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bare_wound_bonus = 5
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embed_falloff_tile = -4
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/obj/projectile/bullet/c46x30mm_ap
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/obj/projectile/bullet/c46x30mm/ap
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name = "4.6x30mm armor-piercing bullet"
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damage = 15
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armour_penetration = 40
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