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Fix timeline jumper MOD module not updating stamina on jaunt (#77181)
## About The Pull Request Fixes #77152 updating_stamina was set to 0 in the jaunt's setStaminaLoss for some reason, this PR fixes that ## Why It's Good For The Game It's a bugfix
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@@ -173,7 +173,7 @@
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//phasing out
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mod.visible_message(span_warning("[mod.wearer] leaps out of the timeline!"))
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mod.wearer.SetAllImmobility(0)
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mod.wearer.setStaminaLoss(0, 0)
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mod.wearer.setStaminaLoss(0)
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phased_mob = new(get_turf(mod.wearer.loc), mod.wearer)
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RegisterSignal(mod, COMSIG_MOD_ACTIVATE, PROC_REF(on_activate_block))
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else
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