Fix timeline jumper MOD module not updating stamina on jaunt (#77181)

## About The Pull Request
Fixes #77152 
updating_stamina was set to 0 in the jaunt's setStaminaLoss for some
reason, this PR fixes that
## Why It's Good For The Game
It's a bugfix
This commit is contained in:
cnleth
2023-07-30 14:22:52 -05:00
committed by GitHub
parent 6a55c540da
commit 9debcbfa54
+1 -1
View File
@@ -173,7 +173,7 @@
//phasing out
mod.visible_message(span_warning("[mod.wearer] leaps out of the timeline!"))
mod.wearer.SetAllImmobility(0)
mod.wearer.setStaminaLoss(0, 0)
mod.wearer.setStaminaLoss(0)
phased_mob = new(get_turf(mod.wearer.loc), mod.wearer)
RegisterSignal(mod, COMSIG_MOD_ACTIVATE, PROC_REF(on_activate_block))
else